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harbi123a.jpg in der neuen XML-Struktur
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tiefenwechsel
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PostPosted: Sat Dec 01, 2007 6:29 pm    Post subject: harbi123a.jpg in der neuen XML-Struktur Reply with quote

N'Abend allerseits,

was muss ich denn mit den harbi123a.jpg anstellen, wenn ich will, dass sie beim passenden Hafen auftauchen? Funktioniert das nach wie vor über die Indexnummer in der XML-Datei?

Wenn ich mich recht entsinne, hatte der Hafen mit Index 122 die Bilder harbi123a.jpg und 123b.jpg.

Thilo
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Christian Todt
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PostPosted: Sat Dec 01, 2007 8:06 pm    Post subject: Reply with quote

hallo tiefenwechsel,
in der neuen ordnerstruktur sind die bilder bisher noch nicht vorgesehen.
laut eines threads (ich weiß gerade nicht welchem) arbeitet rdk daran
und die bilder werden in der nächsten version von poc xxl unterstützt.

CT
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rdklein
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PostPosted: Sun Dec 02, 2007 8:33 am    Post subject: Reply with quote

im moment würde der index funktionieren, aber wenn ein neuer hafen hinzugefuegt wird werden die indizi neu vergeben und es stimmt dann nicht mehr,
ein wenig warten ich werde in kuerze das neue konzept releasen, ist aber dann einfach hinzuzufuegen wie bei den maps...
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tiefenwechsel
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PostPosted: Fri Dec 21, 2007 9:57 pm    Post subject: Reply with quote

Ich habe mir im Moment die alten Addons ins neue Spiel rübergefummelt und gesehen, dass es tatsächlich auch noch den aufgebohrten alten Dateien (town.xml, ships.xml und goods.xml) klappt.

Habe aber schon befürchtet, dass der Erfolg nicht von Dauer sein wird ...

Thilo
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rdklein
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PostPosted: Sat Dec 22, 2007 3:04 pm    Post subject: Reply with quote

wird in kürze upgedated,

sieht dann so aus:

beispiel der xml datei:

<bildinfostadtnummer>las_palmas.png</bildinfostadtnummer>

las_palmas_harbi0a.jpg
las_palmas_harbi0b.jpg
las_palmas_harbi0c.jpg

damit wird dann das stadtbild definiert.
also "stadtname"_harbi0a.jpg
istd as erste bild (b c d falls mehrere vorhanden sind).
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ricardo
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PostPosted: Sat Dec 29, 2007 7:37 am    Post subject: Additional Ports Reply with quote

Mr Klein, From what I gather is that you put the new port i would like to add in the addons file in th XML-format. This does not have to be pre-numbered as previously? Maybe if you could put the explanation in English please?????????????????????????
Thank you and compliments of the Season

From the friendly City in South Africa
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rdklein
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PostPosted: Sat Dec 29, 2007 8:35 am    Post subject: Reply with quote

yes the number is "0" , I search for the name of the "bildinfostadtnummer" tag and add a_harbi0 and then a,b,c,d,e,f whatever I find plus jpg.
The bildinfostadtnummer is used for the maps also means (imageinfonumber)
actual its a name not a number but that was historic named.
-
so you have to define then bildinfostadtnummer with a unique name of the town for example, and then add just _harbi0a.jpg for the actual filename.
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PostPosted: Sun Dec 30, 2007 8:17 pm    Post subject: Adding More Harbours and ships Reply with quote

So what happens with the maps when adding more harbours.
Do they also follow a certain file-format????????
Thank you for the prompt reply
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rdklein
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PostPosted: Mon Dec 31, 2007 9:22 am    Post subject: Reply with quote

yes the maps a named as bildinfostadtnummer like las_palmas.png
is used as map for las palmas,
so its no longer dependant on the index.

The old harbours keep the old mechanisum.
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ANR
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PostPosted: Mon Dec 31, 2007 2:25 pm    Post subject: Reply with quote

Just a Couple of questions.

1. What do I do, if the name is Gioia Tauro, with no _ between the two words, in the XML file.

2. Is this correct Gioia_Tauro_harbi256a.jpg, because, if it is it will not show, in my game.

3. Where do I place the new "harbi pictures", in the game.
If I place them together with the PNF maps, they will not show correct.
Does I have to make a seperate map, for the pictures.

PS. maybe I am a little stupid on this.
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rdklein
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PostPosted: Mon Dec 31, 2007 4:41 pm    Post subject: Reply with quote

ANR wrote:
Just a Couple of questions.

1. What do I do, if the name is Gioia Tauro, with no _ between the two words, in the XML file.

2. Is this correct Gioia_Tauro_harbi256a.jpg, because, if it is it will not show, in my game.

3. Where do I place the new "harbi pictures", in the game.
If I place them together with the PNF maps, they will not show correct.
Does I have to make a seperate map, for the pictures.

PS. maybe I am a little stupid on this.


fiorst you should define the line
<bildinfostadtnummer>Gioia_Tauro.png</bildinfostadtnummer>
this is then also the map filename: Gioia_Tauro.png
-
you ycopy it in the user_addons/harbors where also the xml file is located.
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ANR
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PostPosted: Tue Jan 01, 2008 3:10 pm    Post subject: Reply with quote

I give up, becaus this will not work, no matter what I do.
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PostPosted: Tue Jan 01, 2008 7:59 pm    Post subject: Reply with quote

I have renamed my pictures like this Dampierharbi253a.jpg,
but when I enter Dampier port, the pictures it shows, is the pictures from
Gioia Tauro, and they are named Gioia Tauroharbi256a.jpg.
And that I dont understand.

The Dampier have the number 253, in my XML File, and the Gioia Tauro file goes by the number of 255, in the XML. file.

Can someone maybe see, whats wrong.
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PostPosted: Tue Jan 01, 2008 9:11 pm    Post subject: Reply with quote

ANR,

use the new addon function which rdk implemented.
that will be much easier for you.

CT
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