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Initiative zur Frachtunterscheidung

 
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Captain Brackwasser
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PostPosted: Tue Mar 11, 2008 11:56 am    Post subject: Initiative zur Frachtunterscheidung Reply with quote

(Bitte jemand ins englische Übersetzen, ich bräuchte Stunden dafür, danke)

Hallo zusammen!

Einer der wichtigsten Punkte, die Unterscheidung der einzelnen Frachtarten für die entsprechenden Schiffe fehlt bisher noch im Spiel.
Mehr als alle anderen Updates fände ich dieses wichtig, um dem Spiel mehr Tiefe zu verleihen.
Wir wissen das RDK es auf seiner Liste hat, aber ich denke, daß es der aktuell wichtigste Punkt wäre.
Wie seht ihr dies ???

Unterscheiden sollte man:

Fähren und Kreuzfahrtschiffe sind ja bereits unterschieden

dann

Öltanker und Gastanker (+ eventuell schon etwas für Stickymonks Fruchtsaft/Weintanker)

Stückgutfrachter - Schüttgut - Container (wenn möglich auch Erzfrachter)

zusätzlich Zementfrachter, Viehtransporter, Holzfrachter, Papierfrachter und Holzhäcksel (Wooden Chips), die es bereits als Add-On Schiffe gibt

reine Autotransporter (damit die Trailer nicht mehr angezeigt werden)

und auch Reefer sollte man dann in Stückgut und Container unterscheiden können.


Gruß
Captain Brackwasser
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corne_mo
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PostPosted: Tue Mar 11, 2008 5:26 pm    Post subject: Reply with quote

Factually you're asking for more shipcodetypes and freightcode types. This indeed is on the todo list. Don't know when RDK will have something like this implemented.
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Captain Brackwasser
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PostPosted: Tue Mar 11, 2008 6:08 pm    Post subject: Reply with quote

Yes that's right.

In my opinion it is the most needed thing for pocxxl to make the game more realistic and more difficult.

I think RDK should concentrate his manpower on this, but what do other's think about that.

Greetings
Captain Brackwasser
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Arie Zwart
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PostPosted: Wed Mar 12, 2008 7:48 am    Post subject: Draft and shipsize Reply with quote

Hi,

RDK also have to look at the draft and sizesof ships.

Now you can go with a vlcc into a small harbour.
In real world this can not.

ps.this is already a old request.

Regards,
Arie Zwart.
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rdklein
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PostPosted: Wed Mar 12, 2008 8:27 am    Post subject: Reply with quote

yes I know, also Cuxhaven is one of the problem areas,
we already started to place the necessary infos in the ply files, which is the max width and height of a ship at the berth.
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Arie Zwart
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PostPosted: Wed Mar 12, 2008 10:49 am    Post subject: draft and ship seze Reply with quote

hi RDK,

that would be great.

slowly we going to the real world??

RGRDS,

Arie Zwart
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captbjoern
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PostPosted: Thu Jun 12, 2008 10:56 am    Post subject: Heavy lift Reply with quote

Hi there,

I know this discussion is already finished, but I got a remark to the orginal post regarding the different cargos.

It would be very nice to exclude the cargo "heavy lift" from the general break bulk or container cargo.

We have already some special heavy lift vessels (Annegret, Spiegelgracht) and it is quit difficult to keep these vessels in the "earning money" range with normal break bulk or containers. Especially Annegret is just to small.
With a special heavy lift cargo (I mean a "heavy lift only"-solution how it is used for vehicles) it would be another highlight of the game and a small step to realism Laughing

Tx Björn
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Christian Todt
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PostPosted: Thu Jun 12, 2008 4:11 pm    Post subject: Reply with quote

there are indeed some requests about freights in poc.
i bet rdks todolist is 2 metres long Wink

before creating a new freighttype rdk should first implement
the difference between general cargo and bulk cargo...
that's my opinion.
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