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Expansion Packs 1 + 2

 
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rdklein
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PostPosted: Sat Oct 11, 2008 3:33 pm    Post subject: Expansion Packs 1 + 2 Reply with quote

For all Platinum users Of POCSIMDII we now have two expansion packs available
with new ships (attention if you own poc2008 deluxe they are already contained there), for pocsim3dii user I recommend to supports us with these packages:

Pack 1:
Bonn Express, length=235.65m width=32.30m GT=35919t teu=2803 speed=20.50kn
Hamburg Express, length=320.58m width=42.80m GT=88493t teu=7506 speed=25.30kn
Hyndai Primorsky, length=139.97m width=21.50m GT=8689t teu=918 speed=15.00kn
Megapott, length=382.00m width=54.20m GT=185000t teu=13000 speed=26.00kn
Wan Hai 221. length=172.15m width=24.00m GT=16911t teu=168 speed=20.00kn
Xin Los Angeles, length=336.70m width=45.60m GT=108069t teu=9580 speed=25.20kn
Zim Canada length=236.00m width=31.00m GT=37209t teu=2402 speed=21.00kn

SHOP: https://euro.swreg.org/cgi-bin/s.cgi?s=80081&p=80081-1EXPAN&v=0&d=0&q=1 Arrow

Pack 2:
Adelaid Star 2 (Cargo), length=175.00m width=22.20m GT=10000t speed=18.00kn
Treylon (Cargo), length=135.00m width=17.20m GT=5414t speed=13.00kn
Asiaopal (=Pelikan), length=202.45m width=32.00m GT=30824t teu=1939 speed=17.00kn
Califonia Senator BV 3000, length=215.65m width=32.20m GT=34454t teu=3017 speed=15.00kn
Chios (Cargo), length=180.80m width=26.00m GT=16177t speed=15.50kn
LosA I, length=277.0m width=40.00m GT=66289t teu=5762 speed=24.90kn
Tasman, length=278.00m width=43.00m GT=78000t teu=5468 speed=25.50kn

SHOP: https://euro.swreg.org/cgi-bin/s.cgi?s=80081&p=80081-1EXPAN_B&v=0&d=0&q=1 Arrow

Help us developing poc by purchase of these pack, each for 6.95 EUR (at swreg link above + tax).


Last edited by rdklein on Sun Oct 12, 2008 10:16 am; edited 3 times in total
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corne_mo
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PostPosted: Sun Oct 12, 2008 6:27 am    Post subject: Reply with quote

RDK, can you post some printscreens of the stuff in this expansion pack?
Thanks.
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rdklein
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PostPosted: Sun Oct 12, 2008 7:38 am    Post subject: Reply with quote

Here the screens with the ships contained in the packages:

PACK1:



PACK2:
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Captain Brackwasser
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PostPosted: Mon Oct 13, 2008 4:56 pm    Post subject: Reply with quote

gekauft!!

Gruß
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rdklein
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PostPosted: Mon Oct 13, 2008 5:53 pm    Post subject: Reply with quote

Danke ! Very Happy Motiviert uns gleich wieder.
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Captain Brackwasser
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PostPosted: Mon Oct 13, 2008 7:45 pm    Post subject: Reply with quote

Noch ne Frage!

Wie lange dauert es noch, bis die Schiffe der expansion packs, auch von pocxxl erkannt werden??

Oder geht das schon und ich weiß nur nicht wie??

Gruß
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rdklein
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PostPosted: Mon Oct 13, 2008 7:49 pm    Post subject: Reply with quote

teilweise geht es schon, aber da bin ich gerade dran, das neue update 1.61 sollte es dann komplett koennen,

derzeit muss der Name übereinstimmen damit das schiff erkannt wird, also z.b. treylon, adelaid, hamburg expres etc. sollten gehen, die schiffe die anders heissen (Megapott, Pelikan) in 1.60 noch nicht aber wie gesagt ich baue gerade am update damit es dann geht (automatsiche suche nach ähnlichem schiff über länge breite usw.).

1.61 wird in kurzer zeit auch online gehen ca 1-3 tage (je nach testergebnis).
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Captain Brackwasser
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PostPosted: Tue Oct 14, 2008 7:37 am    Post subject: Reply with quote

Egal wie ichs dreh, die Trelyon oder doch Treylon?? wird im Spiel nicht anerkannt, wenn ich vom xxl aus starte.

Im Expansion pack ist eine der rx-Dateien des Schiffes übrigens immer noch falsch benannt (oder die anderen, je nachdem wie das Schiff nun eignetlich heißt.)

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rdklein
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PostPosted: Tue Oct 14, 2008 11:35 am    Post subject: Reply with quote

bin sowieso gleich dran den teil in pocssim3dii upzudaten, werde es dann prüfen und ggf. korrigieren,

die namenssuche wird auch noch auf fuzzy geschaltet, bei den häfen ist es schon jetzt so dass auch ähnliche namen genommen werden (z.b. wegen verschgreibern)

Sie meinen die asiaopal, die intern pelikan heisst, ist so absicht (wegen einer umbenennung in poc 2008 deluxe)!, das schiff hat zwei namen, das programm sucht aber nur nach dem in der datei definierten namen, ist soweit ok. Die rx2 datei ist im prinzip kompatibel mit der xxl xml definition, ich muss da aber auch noch was tun damit man umgekehrt die schiffe auch nach xxl portieren kann, derzeit ist es erst mal umgekehrt vorgesehen, da wir viel mehr xxl schiffe haben als pocsim3dii schiffe.
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Captain Brackwasser
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PostPosted: Tue Oct 14, 2008 12:05 pm    Post subject: Reply with quote

Quote:
Sie meinen die asiaopal, die intern pelikan heisst


Nein, ich meinte die Trelyon.
Die rx1 dateien im expansion pack heißt treylon, alle anderen aber trelyon.

Gruß
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rdklein
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PostPosted: Tue Oct 14, 2008 4:09 pm    Post subject: Reply with quote

In der tat - die datei einfach umbennen in poc_trelyon.rx1 dann sollte auch die kollision funktionieren.

Im aktuellen download pack2 habe ich es auch korrigiert.


Attention: bugfix in pack2 rename treylon.rx1 to trelyon.rx1 for correct kollision detection. I also updated the zip file expansion2_to_pocxxl_bonusships.zip if you want to download again form swreg the complete package for reference.
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Sparky
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PostPosted: Tue Oct 14, 2008 6:48 pm    Post subject: Whereto Copy The Unpacked Files Reply with quote

I am a little helpless ...
The unpacked download pack 2 contains only files, no directories. The POCSIMDII folder contains lots of directories and subdirectories. Whereto shall I copy the files of the download pack?

... and confused:
Why is the download pack named 'expansion2_to_pocxxl_bonusships.zip'? I believe it is an expansion to POCSIMDII (not pocxxl), even if both games are linked.
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rdklein
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PostPosted: Tue Oct 14, 2008 7:53 pm    Post subject: Reply with quote

yes if you look at the folder of pocsim3dii you find a folder named pocxxl_bonusships, I know the title is a little bit confusing, but originaly it was meant the connection between xxl and pocsim3dii, there are other folders starting with the name pocxxl.

so usually c:\programs\poc\pocsim3dii\media\pocxxl_bonusships

this is the destination for the expansion packs,

place all files into pocxxl_bonusships of the folder in pocsim3dii (there are already some other ships contained),
you can overwrite any files if the exists (this happens when unpack pack1 and pack2 buts ok, as some files are double contained to be independant)
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PostPosted: Tue Oct 14, 2008 9:15 pm    Post subject: Reply with quote

ok, understood - many thanks, all ok Very Happy
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