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Capetown

 
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Sparky
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PostPosted: Fri Oct 31, 2008 5:01 pm    Post subject: Capetown Reply with quote

Self-explanatory --- Berth not accessible because ship has no thrusters.

CAPETOWN

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Christian Todt
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PostPosted: Fri Oct 31, 2008 8:57 pm    Post subject: Reply with quote

There's such a berth in Alexandria, too.
I'll try to do a screenshot and post it here.

Greets,
CT
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rdklein
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PostPosted: Fri Oct 31, 2008 8:58 pm    Post subject: Reply with quote

without trhusters you can try to use colliding with a very low speed, this will turn the ship !
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Christian Todt
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PostPosted: Fri Oct 31, 2008 9:25 pm    Post subject: Reply with quote

Herr Klein,
Im Expert Modus gibts für leichte Kollisionen aber auch Abzug in der B-Note Wink

Des Rätsels Lösung ist das nicht.

Gruß,

CT
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Sparky
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PostPosted: Fri Oct 31, 2008 9:44 pm    Post subject: Reply with quote

As long as we cannot use fenders it seems not very lifelike to me. You can also use anchor or spring to moor the vessel without damage - but that would be very difficult to integrate in the game, I believe.

There is a topic already showing strange berth situations in ports. I just wanted to hint that there are more ports with similar fatal berth offers.

And btw (Christian is right), I also don't want to loose status points and/or money by touching the quay wall with my unprotected ship's bow.
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corne_mo
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PostPosted: Sat Nov 01, 2008 7:41 am    Post subject: Reply with quote

I think these problems can be easily solved by making the maximum possible berth length a bit smaller, so also ships without trusters can be berthed in such places (although it will take some back and forth movements).
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PostPosted: Sat Nov 01, 2008 7:49 am    Post subject: Reply with quote

yes you are right but I have an idea which can solve it quickly


For the future I plan to redo the berth mechanism in providing a total length for the berth, then the program assigns automatically parts for the ships until used up, I can then easy provide some extra space which depens on the ship type.

The last I can also try to solve the problem for the next update. I will add some perctage to the ship length before searching for a berth that fits !
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