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Zootier PoC Veteran Gold Licensee
Joined: 05 Dec 2006 Posts: 524 Location: Germany
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Posted: Tue Apr 07, 2009 9:15 am Post subject: |
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RedEvil wrote: | Zootier,
Try road!
I think that you have not discovered everything yet.
RedEvil |
No, I have not found out all!
At the moment nothing works here!
My berths are in the right position, but my poly are not displayed. Strange... _________________ Visit http://www.pocshipyard.de for free ships and harbours |
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Guest Guest
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Posted: Tue Apr 07, 2009 10:23 am Post subject: -- post deleted -- |
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Posted: Tue Apr 07, 2009 12:33 pm Post subject: -- post deleted -- |
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Zootier PoC Veteran Gold Licensee
Joined: 05 Dec 2006 Posts: 524 Location: Germany
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Posted: Thu Apr 09, 2009 6:42 am Post subject: |
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RedEvil wrote: | Zootier,
Calibration is necessary to make the scene!
Calibration is a line that is 500m and scales the whole scene.
RedEvil |
It wasn´t the calibration...
God damn i am that stupid...
The only mistake i have done was writing Poly 1 instead of poly 1...
That has cost me two days
Now everything works fine. My first port will be Casablanca. _________________ Visit http://www.pocshipyard.de for free ships and harbours |
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StickyMonk PoC Veteran Special Licensee
Joined: 28 Aug 2006 Posts: 676 Location: South lincolnshire England
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Posted: Thu Apr 09, 2009 8:01 pm Post subject: |
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i think i will give up on this, I have no idea what I need to be doing, I can draw an outline of the port but thats about it. _________________ Cheers
Matthew
for my ships,cargo and harbors don't visit my web site as they are not there anymore |
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Posted: Thu Apr 09, 2009 8:49 pm Post subject: -- post deleted -- |
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Zootier PoC Veteran Gold Licensee
Joined: 05 Dec 2006 Posts: 524 Location: Germany
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Posted: Wed Apr 15, 2009 9:46 am Post subject: |
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Zootier wrote: | Now everything works fine. My first port will be Casablanca. |
Well, i am nearly ready with Casablanca. I think i really have figured out the most things now.
I have the port and the coastline with different polys, reefs, berths, coaster traffic, pilot boats, containers, rails, even a bunch of trucks driving through my harbour.
The only thing missing are the buildings (assets). I do not completly understand how they work. A little help would be nice, because i would like to upload the complete reworked harbour tonight. _________________ Visit http://www.pocshipyard.de for free ships and harbours |
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Posted: Wed Apr 15, 2009 10:42 am Post subject: -- post deleted -- |
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Zootier PoC Veteran Gold Licensee
Joined: 05 Dec 2006 Posts: 524 Location: Germany
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Posted: Wed Apr 15, 2009 10:57 am Post subject: |
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RedEvil wrote: |
14 (Kind of object)
oel1 (The name of the object isn't used!). |
Ahh, ok, thanks a lot, that was what confused me!
i had changed the name several times, but nothing happens.
Great, now i can finish my first harbour. _________________ Visit http://www.pocshipyard.de for free ships and harbours |
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Posted: Tue Jun 30, 2009 6:12 pm Post subject: -- post deleted -- |
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Zootier PoC Veteran Gold Licensee
Joined: 05 Dec 2006 Posts: 524 Location: Germany
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Posted: Wed Jul 01, 2009 6:43 am Post subject: |
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Hmm, i think my harbour Port Klang has more polys and points.
Maybe thats a problem of rdk´s harbour editor.
edit: i have taken a look at the last version of Port Klang that i had saved on my notebook, that one has at least 165 poly lines and 7248 points, but that is not the final version of Port Klang, some things are still missing.
Port Klang was done with the Get Data Graph Editor. _________________ Visit http://www.pocshipyard.de for free ships and harbours |
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