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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 4954 Location: Germany
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Posted: Mon Jun 01, 2009 3:49 pm Post subject: |
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| I used an old one version 5 for example, and use my colorcodes in cmyk which is important. |
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RedEvil PoC Veteran Platinum Licensee

Joined: 25 Apr 2007 Posts: 131
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Posted: Mon Jun 01, 2009 9:11 pm Post subject: |
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RDK,
I use AI8(release date sept 1998), colorcode CMYK and format 5.0/5.5. Format 8.0 creates 3 loose point in the ai-file! With a hexeditor I can change the value in the ai-file. The old version has 0.0000 0.8000 0.2000 0.1200 and new version has 0 0.8 0.2 0.12.
Regards,
RedEvil _________________ Game Over!
For Sale.
Bankrupt.
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 4954 Location: Germany
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Posted: Tue Jun 02, 2009 6:11 am Post subject: |
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| I will have a look and try to adapt the editor also. |
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RedEvil PoC Veteran Platinum Licensee

Joined: 25 Apr 2007 Posts: 131
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Posted: Sat Jun 27, 2009 4:13 pm Post subject: |
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RDK,
I get a message "Out of string space" when I create a ply-file. IS this because a poly has too many points?
Also the are more problems with the CMYK's when I use AI8.
All problems are the same as I mentioned before where the new version "remove" the following zeros.
Regards,
RedEvil _________________ Game Over!
For Sale.
Bankrupt.
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 4954 Location: Germany
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Posted: Sat Jun 27, 2009 4:36 pm Post subject: |
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Yes there is a fixed amount of string space. If you use too many polys the sim will also get very slow,
I still have to look at the ai8 problem. |
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RedEvil PoC Veteran Platinum Licensee

Joined: 25 Apr 2007 Posts: 131
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Posted: Sat Jun 27, 2009 4:48 pm Post subject: |
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The problem arises already at 11 polys with a total of 4015 points.
This is the first part of the port of rotterdam. Maybe I can remove some roundings.
Regards,
RedEvil _________________ Game Over!
For Sale.
Bankrupt.
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 4954 Location: Germany
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Posted: Sat Jun 27, 2009 9:18 pm Post subject: |
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I can look into it tomorrow, I know that there are some limits, but I though they were higher, for the points it already a lot. The number per poly should not be too high (when generating the 3d data later they kill the performance)
each line has also to be checked against each line of the ship for collision (after a fast square check is done). |
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 4954 Location: Germany
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Posted: Sun Jun 28, 2009 2:40 pm Post subject: |
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Here some of the constants I use at the moment;:
Global Const MAXPOINT = 8500 // points per line segment
Global Const MAXLINE = 1200 // number of lines
Const MAX_ANLEGE = 800 ' number of berths
Const MAX_MPATH = 800 ' number of moving paths
Dim poly_x(MAXPOINT, MAXLINE) As Double
Dim poly_y(MAXPOINT, MAXLINE) As Double
Dim poly_my(MAXPOINT) As poly_my_str
Dim poly(MAXLINE) As polygone
Dim birth1(MAX_ANLEGE)
Dim g_mpath(MAX_MPATH) As mpath_str
I think you might run into a different problem, best send me the ai file so I can take a look where the out of stringspace comes from (I assume its generating the 3d data where strings are used -- in this case you might have used up the main memory as lots of 3d strcutures are allocated ?=)
There are no fixed limits like above, except it must fit into the main memory. These are all strings as the 3d scene is a maya scene description (MEL). each points add to 100er of bytes ...
Dim g_lock(100) As lock_strAs birth |
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RedEvil PoC Veteran Platinum Licensee

Joined: 25 Apr 2007 Posts: 131
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Posted: Sun Jun 28, 2009 3:22 pm Post subject: |
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RDK,
After dividing a large poly with many contours the problem has disappeared. The contours are maybe to detailed!
Do you want still the orginal file?
Regards,
RedEvil _________________ Game Over!
For Sale.
Bankrupt.
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 4954 Location: Germany
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Posted: Sun Jun 28, 2009 4:14 pm Post subject: |
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| yes if you have let me take a look what happend, better i give an error message instead of crashing in such a case. |
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Frankfly PoC Visitor Unlicensed
Joined: 03 Jul 2009 Posts: 3 Location: Copenhagen
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Posted: Thu Jul 16, 2009 5:37 pm Post subject: |
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Hi.
I've just downloaded and installed the editor and also get this message : "Sorry you need a valid POC License"
Could the problem be that I have an old (3-5 years) license and if so how can I update or get a new license key.
Regards
Frank |
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 4954 Location: Germany
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Posted: Thu Jul 16, 2009 7:17 pm Post subject: |
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| yes that the problem, justs fill out the form at serialxchange and we can send the updated license file. Or sent a detailed email to use. |
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NZLPilot PoC Veteran Platinum Licensee

Joined: 05 Jul 2006 Posts: 128 Location: Poole, Dorset
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Posted: Thu Jul 22, 2010 4:01 am Post subject: Harbour Editor |
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Before I install is the harbour editor I ask is this for the XXL game or is it for the 3DII to create a port?
I ask because I do have issues with some ports and it is the 3D ports that I am more interested in designing.
 _________________ A l'eau. C'est l'heure!! |
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RedEvil PoC Veteran Platinum Licensee

Joined: 25 Apr 2007 Posts: 131
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Posted: Thu Aug 19, 2010 10:06 am Post subject: |
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| rdklein wrote: | | mel for use with Maya as the 3d contours are also generated - currently maya is needed then |
Maybe you can create a 3d-port with Maya. I don't have Maya so I cann't try the port I have created.
RedEvil _________________ Game Over!
For Sale.
Bankrupt.
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NZLPilot PoC Veteran Platinum Licensee

Joined: 05 Jul 2006 Posts: 128 Location: Poole, Dorset
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Posted: Thu Aug 19, 2010 12:53 pm Post subject: Maya |
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Thanks....
Problem is Maya is so expensive. May download the trial though.  _________________ A l'eau. C'est l'heure!! |
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