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Harbour Editor ready ! 1.02
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rdklein
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PostPosted: Mon Jun 01, 2009 3:49 pm    Post subject: Reply with quote

I used an old one version 5 for example, and use my colorcodes in cmyk which is important.
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RedEvil
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PostPosted: Mon Jun 01, 2009 9:11 pm    Post subject: Reply with quote

RDK,

I use AI8(release date sept 1998), colorcode CMYK and format 5.0/5.5. Format 8.0 creates 3 loose point in the ai-file! With a hexeditor I can change the value in the ai-file. The old version has 0.0000 0.8000 0.2000 0.1200 and new version has 0 0.8 0.2 0.12.

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RedEvil
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rdklein
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PostPosted: Tue Jun 02, 2009 6:11 am    Post subject: Reply with quote

I will have a look and try to adapt the editor also.
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RedEvil
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PostPosted: Sat Jun 27, 2009 4:13 pm    Post subject: Reply with quote

RDK,

I get a message "Out of string space" when I create a ply-file. IS this because a poly has too many points?

Also the are more problems with the CMYK's when I use AI8.
All problems are the same as I mentioned before where the new version "remove" the following zeros.

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rdklein
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PostPosted: Sat Jun 27, 2009 4:36 pm    Post subject: Reply with quote

Yes there is a fixed amount of string space. If you use too many polys the sim will also get very slow,

I still have to look at the ai8 problem.
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RedEvil
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PostPosted: Sat Jun 27, 2009 4:48 pm    Post subject: Reply with quote

The problem arises already at 11 polys with a total of 4015 points.
This is the first part of the port of rotterdam. Maybe I can remove some roundings.

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RedEvil
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PostPosted: Sat Jun 27, 2009 9:18 pm    Post subject: Reply with quote

I can look into it tomorrow, I know that there are some limits, but I though they were higher, for the points it already a lot. The number per poly should not be too high (when generating the 3d data later they kill the performance)

each line has also to be checked against each line of the ship for collision (after a fast square check is done).
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rdklein
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PostPosted: Sun Jun 28, 2009 2:40 pm    Post subject: Reply with quote

Here some of the constants I use at the moment;:

Global Const MAXPOINT = 8500 // points per line segment
Global Const MAXLINE = 1200 // number of lines

Const MAX_ANLEGE = 800 ' number of berths
Const MAX_MPATH = 800 ' number of moving paths


Dim poly_x(MAXPOINT, MAXLINE) As Double
Dim poly_y(MAXPOINT, MAXLINE) As Double
Dim poly_my(MAXPOINT) As poly_my_str
Dim poly(MAXLINE) As polygone
Dim birth1(MAX_ANLEGE)
Dim g_mpath(MAX_MPATH) As mpath_str


I think you might run into a different problem, best send me the ai file so I can take a look where the out of stringspace comes from (I assume its generating the 3d data where strings are used -- in this case you might have used up the main memory as lots of 3d strcutures are allocated ?=)
There are no fixed limits like above, except it must fit into the main memory. These are all strings as the 3d scene is a maya scene description (MEL). each points add to 100er of bytes ...

Dim g_lock(100) As lock_strAs birth
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RedEvil
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PostPosted: Sun Jun 28, 2009 3:22 pm    Post subject: Reply with quote

RDK,

After dividing a large poly with many contours the problem has disappeared. The contours are maybe to detailed!

Do you want still the orginal file?

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RedEvil
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PostPosted: Sun Jun 28, 2009 4:14 pm    Post subject: Reply with quote

yes if you have let me take a look what happend, better i give an error message instead of crashing in such a case.
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Frankfly
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PostPosted: Thu Jul 16, 2009 5:37 pm    Post subject: Reply with quote

Hi.
I've just downloaded and installed the editor and also get this message : "Sorry you need a valid POC License"
Could the problem be that I have an old (3-5 years) license and if so how can I update or get a new license key.
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Frank
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rdklein
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PostPosted: Thu Jul 16, 2009 7:17 pm    Post subject: Reply with quote

yes that the problem, justs fill out the form at serialxchange and we can send the updated license file. Or sent a detailed email to use.
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NZLPilot
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PostPosted: Thu Jul 22, 2010 4:01 am    Post subject: Harbour Editor Reply with quote

Before I install is the harbour editor I ask is this for the XXL game or is it for the 3DII to create a port?

I ask because I do have issues with some ports and it is the 3D ports that I am more interested in designing.

Very Happy
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PostPosted: Thu Aug 19, 2010 10:06 am    Post subject: Reply with quote

rdklein wrote:
mel for use with Maya as the 3d contours are also generated - currently maya is needed then


Maybe you can create a 3d-port with Maya. I don't have Maya so I cann't try the port I have created.

RedEvil
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PostPosted: Thu Aug 19, 2010 12:53 pm    Post subject: Maya Reply with quote

Thanks....

Problem is Maya is so expensive. May download the trial though. Smile
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