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Free ships for your game
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StickyMonk
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PostPosted: Wed Apr 26, 2006 2:30 pm    Post subject: Free ships for your game Reply with quote

I have just started a basic web site for people to download the ships I am making for my game, if anyone wants them for their game feel free to use them.

Only thing I ask is that these are not passed arround without my permission.

If rdklein want them to be added to the main game then thats cool as well Smile

only a couple of liners on there at the moment but I have several more ships to add when I get time.

http://stickymonk.bravehost.com/

enjoy!
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Matthew

for my ships,cargo and harbors don't visit my web site as they are not there anymore
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StickyMonk
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PostPosted: Wed Apr 26, 2006 3:41 pm    Post subject: Reply with quote

Just to let you know I have added the rest of the ships I have built so far.

More to come Smile
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Matthew

for my ships,cargo and harbors don't visit my web site as they are not there anymore
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rdklein
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PostPosted: Wed Apr 26, 2006 3:45 pm    Post subject: Reply with quote

thats great, do you also have a top view for the 2d sim ?
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StickyMonk
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PostPosted: Wed Apr 26, 2006 3:47 pm    Post subject: Reply with quote

I am working on those as we speak Smile

I shall post the progress here when I get them done.
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Matthew

for my ships,cargo and harbors don't visit my web site as they are not there anymore
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StickyMonk
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PostPosted: Wed Apr 26, 2006 4:25 pm    Post subject: Reply with quote

I have added the top down view to the tanker Alam Budi, can you let me know if this is ok, if it is I shall continue with the others.
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Matthew

for my ships,cargo and harbors don't visit my web site as they are not there anymore
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ANR
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PostPosted: Wed Apr 26, 2006 6:00 pm    Post subject: Reply with quote

Maybe i´m a little bit stupid about this, but how are you going to put these ships into your game. Question
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StickyMonk
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PostPosted: Thu Apr 27, 2006 6:37 am    Post subject: Reply with quote

Save the side view of the ships go into the folder (if you have default location) C:\Program Files\poc\pocxxl\ships\new_ships

the data is added to the xml file in the folder C:\Program Files\poc\pocxxl\ships\ship

the top down view is added to the folder C:\Program Files\poc\pocxxl\harbors\sim2d\tships

The top down view needs to have its file name changed to the same as the side view for it to work.
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Matthew

for my ships,cargo and harbors don't visit my web site as they are not there anymore
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StickyMonk
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PostPosted: Thu Apr 27, 2006 7:44 am    Post subject: Reply with quote

Top down view for the Bulk ship Alfred N added Smile
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Matthew

for my ships,cargo and harbors don't visit my web site as they are not there anymore
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ANR
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PostPosted: Thu Apr 27, 2006 12:15 pm    Post subject: Reply with quote

I have tried to copy some of the ships, and put them into my game, but itdoes not seems to work. Maybe i dont understand what it is i have to rename. Maybe my english is not good enough, but i dont know where to find that top down wiev name, i have to change.
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StickyMonk
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PostPosted: Thu Apr 27, 2006 2:02 pm    Post subject: Reply with quote

send me an email and I shall email them back to you in a zip file with instructions on where to put each file.
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Matthew

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filips hollandicus
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PostPosted: Thu Apr 27, 2006 11:21 pm    Post subject: Reply with quote

I have not yet copied the ships, but I have added selfmade harbours to my town list.

The tricky thing was the INDEX number of each town. This must be in sequence. Having seen the ships, some ships have the same indexnumber (997, 998).

I think in order to have the addition work properly, you must adjust the indexnumber of each ship, in sequence with the indexnumber of the last ship of the original shiplist.

Greetings,
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Bearsie
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PostPosted: Fri Apr 28, 2006 4:49 am    Post subject: Reply with quote

I hadn't thought about the top down view in the past, will have to look into that.
I seldom use the sim part of the game, is the top view what the sendfile and the offset/scale are for?
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Bearsie
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PostPosted: Sun Apr 30, 2006 2:33 pm    Post subject: Reply with quote

I did one top view, but didn't make it to scale, so promptly it wouldnt fit into the "blue" field and I had to hit: Give Up"
I assume the computer generates the size of the blue field based on size? Top view has to be to scale? In essence 1 pixel @0.91 meters?
after I reduced the picture size to scale it seemed to work ok, its just that I like bigger pictures for my small ships Laughing

If I changed the size in the ship file would that make the blue field bigger too ?
What determines the blue field size? Anybody know?
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StickyMonk
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PostPosted: Sun Apr 30, 2006 8:36 pm    Post subject: Reply with quote

The way I got the size was to find a ship that is in the game the same kinda size open it and see what the dimentions are.

for example, the Berge Vik that I have just done is 331.50m long and the Tanker Front Tartar on the game is 332.04m long so all I needed was to make it a tiny bit shorter and a tiny bit narrower (Berge Vik is 57.20 Front Tartar 60).
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Matthew

for my ships,cargo and harbors don't visit my web site as they are not there anymore
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PatrickH
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PostPosted: Mon May 01, 2006 8:08 pm    Post subject: Reply with quote

[quote="StickyMonk"]Top down view for the Bulk ship Alfred N added Smile[/quote]

Just had a quick look - did you realise you have drawn her with 7 hatches in profile but 8 on the top down??

Otherwise all looks good, I hope RDK can integrate these into the game?
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