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BigBear's PoC Site
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PostPosted: Tue May 01, 2007 8:11 am    Post subject: -- post deleted -- Reply with quote

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bigbear
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PostPosted: Tue May 01, 2007 8:19 am    Post subject: Reply with quote

corne_mo wrote:
Would be nice if the ports are clickable so you can see which port is where.
And you have 1 port in the middle of Brazil, don't know what it's doing there.. Wink


done... you have now a tooltip and a link over the portnames

The Brazil-Port "Manaus" is done by whoeftmann... i will remove it in few days...
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Last edited by bigbear on Tue May 01, 2007 9:44 am; edited 1 time in total
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bigbear
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PostPosted: Tue May 01, 2007 8:33 am    Post subject: Reply with quote

RedEvil wrote:

<klippenrisiko>?</klippenrisiko> is missing by the new ports Salalah (Oman) and Burnie (Australia).


Damn on me... there was an typo in the script, thats import the towns... it fixed now...

RedEvil wrote:

Also I have asked RD why there some goods are mentioned more then ones in the freighting,<fracht>. For as far as I noticed only the first is used!


Nope.. i think if you have e.g. Fish,150,Fish,80 you get different prices, if this freight gonig to the same port. You will see e.g.
Hamburg | Fish | 200 teus | 60.564 $
Hamburg | Fish | 249 teus | 120.432 $

thats is, what i have notice in the Baltic-Sea-Projekt with only 50 Ports..
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Bearsie
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PostPosted: Tue May 01, 2007 9:10 am    Post subject: Reply with quote

bigbear wrote:
corne_mo wrote:
Would be nice if the ports are clickable so you can see which port is where.
And you have 1 port in the middle of Brazil, don't know what it's doing there.. Wink


done... you have now a tooltip and a link over the porsnames

The Brazil-Port "Manaus" is done by whoeftmann... i will remove it in few days...


Manaus is exactly where it belongs, as is "Orinoco" and Ruhrort.
They are all important harbors on a river.
Its not like they are sitting on a sand pile...
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bigbear
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PostPosted: Tue May 01, 2007 9:43 am    Post subject: Reply with quote

Bearsie wrote:
They are all important harbors on a river.
Its not like they are sitting on a sand pile...


Thats right, but PoC XXL does not trace a correct Route to this ports...

still waiting for a small water version of PoC Smile
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rdklein
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PostPosted: Tue May 01, 2007 12:56 pm    Post subject: Reply with quote

yes for now you can change the map file,

the small water version and future versions of pocxxl will use a route based approach, that is predefined routes and connecting points are definied using real world coordinate lists. This allows also small watter ways to have a precise length. Each waterwa has then also infos on the flow direction and speed of the water and locks.

(works very nice hope we can have soon a first beta release of poc sml).
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ETA
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PostPosted: Tue May 01, 2007 1:29 pm    Post subject: Reply with quote

Ich habe gesehen, dass der Hafen Colon - Panama von Koyoto erstellt wurde.
Ist dieser wie Busan als Austausch für den vorhanden Manzanillo/Colon gedacht?
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PostPosted: Tue May 01, 2007 4:15 pm    Post subject: Reply with quote

ETA wrote:
Ich habe gesehen, dass der Hafen Colon - Panama von Koyoto erstellt wurde.
Ist dieser wie Busan als Austausch für den vorhanden Manzanillo/Colon gedacht?

Schätze ich mal, würd ja sonst keinen Sinn machen!
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bigbear
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PostPosted: Tue May 01, 2007 5:58 pm    Post subject: Reply with quote

rdklein wrote:
yes for now you can change the map file,

the small water version and future versions of pocxxl will use a route based approach, that is predefined routes and connecting points are definied using real world coordinate lists. This allows also small watter ways to have a precise length. Each waterwa has then also infos on the flow direction and speed of the water and locks.

(works very nice hope we can have soon a first beta release of poc sml).


all ports needed new coordinates ??
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PostPosted: Tue May 01, 2007 6:00 pm    Post subject: Reply with quote

ETA wrote:
Ich habe gesehen, dass der Hafen Colon - Panama von Koyoto erstellt wurde.
Ist dieser wie Busan als Austausch für den vorhanden Manzanillo/Colon gedacht?


ich glaube nicht, Manzillon/Colon kann man wohl dann aus dem Spiel nehmen, wenn Colon von Koyote und Manzillon von dir drinnen sind Smile

Mal Koyote fragen, wieso er den Port gemacht hat...
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ETA
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PostPosted: Tue May 01, 2007 6:36 pm    Post subject: Reply with quote

bigbear wrote:
ETA wrote:
Ich habe gesehen, dass der Hafen Colon - Panama von Koyoto erstellt wurde.
Ist dieser wie Busan als Austausch für den vorhanden Manzanillo/Colon gedacht?


ich glaube nicht, Manzillon/Colon kann man wohl dann aus dem Spiel nehmen, wenn Colon von Koyote und Manzillon von dir drinnen sind Smile

Mal Koyote fragen, wieso er den Port gemacht hat...


Der Port Manzanillo von mir ist ein anderer als der in Panama...

Eigentlich ist Colon der Hafen von Manzanillo/Panama aber da es auf deiner Seite nicht ensprechend vermerkt ist wollte ich nur noch mal nachfragen weil es ja um Busan ein ähnliches Missverständnis gab.
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PostPosted: Wed May 02, 2007 7:19 am    Post subject: Reply with quote

Achtung die beiden Ports bei Panama werden auch für die fehlerfreie Funktion der Panama Events benötigt, zumindest sollte man die Koordinaten nicht weit weg bewegen.
Vorsicht beim Austausch von Ports, damit sind Spielspände ggf. nicht mehr austauschbar. Bei Namensänderungen wird pocsim3diI diese nicht mehr erkennen (bzw. nimmt den default hafen) - die nächste release von sim3dii hat diesbezueglich erhebliche änderungen.
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bigbear
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PostPosted: Sat May 05, 2007 9:14 pm    Post subject: Reply with quote

I have change a little bit the WorldMap generation on my site.
Now you can use your own town0.xml to create the maps.
i hope, this will work error-free Smile
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PostPosted: Tue May 15, 2007 5:44 pm    Post subject: Reply with quote

new port on my site:

San Pédro - Ivory Coast
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PostPosted: Fri Jun 08, 2007 5:10 pm    Post subject: websailor Reply with quote

new port from websailor is on my Site:

Venice - Italy
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