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Bermuda Triangle

 
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Madsen.dk
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PostPosted: Fri Oct 19, 2007 3:38 pm    Post subject: Bermuda Triangle Reply with quote

On of my ships is currently "on the ground", in the middle of the Bermuda Triangle Can the ship be saved somehow.

And is it possible to remove this event - i´m not in The X-files mood when playing POC...


Michael Madsen
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corne_mo
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PostPosted: Fri Oct 19, 2007 4:25 pm    Post subject: Reply with quote

No when I ship is in the Bermuda Triangle on the wrong time it will get lost. You still can see the ship on the globe though but it will give a grounded warning (or something similar).
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Madsen.dk
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PostPosted: Fri Oct 19, 2007 5:15 pm    Post subject: Reply with quote

thx for the reply

But it still won´t help the M/S Athena bound to America with electronics...
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Christian Todt
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PostPosted: Fri Oct 19, 2007 7:44 pm    Post subject: Reply with quote

keep your vessels well maintained and you won't have probems in the bermuda triangle. vessels only sink there if their condition is below 60 percent.

i hope that will help.

regards,

CT
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sheik
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PostPosted: Fri Nov 30, 2007 11:11 pm    Post subject: Reply with quote

Why is the Bermuda Triangle at all implemented in the game? It's a myth and nothing more. Look at the statistics and data available!
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rdklein
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PostPosted: Sat Dec 01, 2007 8:36 am    Post subject: Reply with quote

Bermuda is a critical place not only for the myth, but there have been some ship sinkings in the past maybe due to storms, or even the theory about the Methan thing chaning the density of the water and so causing even large ships to sink.
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sheik
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PostPosted: Sat Dec 01, 2007 12:15 pm    Post subject: Reply with quote

No doubt many ships have been lost in the area, but a closer investigation has revealed a great deal of human error. Also when comparing the area to other areas there is no anomaly at all. The Triangle have no higher incident rate than other areas. One should also note that the defined Triangle varies from author to author. Why is that? Because some have tended to exaggerate the data by changing the defined area of the Bermuda Triangle. Columbus started the whole thing by logging the flares in the horizon and a strange compass behaviour. Several schoolars have later revealed that the compass error was due to a false reading of the stars. Much of the data is also influenced by wrecks caused by pirates, wars and misguided ships.

The methan hydrates have been overstated in my view. The airplanes does not get affected by this, even though methane is lighter than air. Many believe that airplanes read wrong altitude when the air have a high degree of methane. That is wrong since the altitude is read by GPS and similar systems. Back to the ships. The common theory of methan does not take into consideration that much of the west coast of America and east Asia have a higher degree of this gas. Though there are no myths about lost ships or cashed airplanes. I am afraid that the whole Triangle is highly exaggerated and inflicted by popular beliefs and selective data.

I would also advice to read L. D. Kusche's book on the Bermuda Triangle ("The Bermuda Triangle Mystery Solved"). The real mystery is how the Bermuda Triangle became a mystery in the first place.
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rdklein
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PostPosted: Sun Dec 02, 2007 8:32 am    Post subject: Reply with quote

but why not having a little bit myth in the game as this is highliy discussed in reality also it becomes a myth in the game automatically,

I can also add a time dependant funktion like till 19xx we keep it in the game for new times no longer for example.

as stated you can prevent the bermuda case when keeping the ship condition above 60%.
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mooringman
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PostPosted: Sat Dec 08, 2007 9:46 pm    Post subject: Reply with quote

hi,you have a good ship, a good crew and a good weatherforecast in the hurricane season...then you will not have a bermuda triangle!!!!that's all about to say.... Laughing
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aries1470
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PostPosted: Tue Feb 05, 2008 2:13 am    Post subject: Why only Bermuda Triangle? Reply with quote

Why is there not a Devils Sea / Dragon's triangle? That is even more spookier, just not that much in the media as it should be... to read a little bit more, you can go to wiki, and then Google it http://en.wikipedia.org/wiki/Devil%27s_Sea Wink
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PostPosted: Fri Feb 08, 2008 7:20 am    Post subject: Reply with quote

good to know --
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Alien
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PostPosted: Fri Feb 08, 2008 7:59 pm    Post subject: Reply with quote

There could also be an automatism, where, when encountering a storm, the computer calculates the distance to the next land. If that ist by for exampel 20 nm, there should be a risk for stranding for the ship if You want to pass through. That could also be shown by adding a coast to the storm graphics (so that the player is aware of the risk).

BG
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aries1470
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PostPosted: Fri Mar 07, 2008 10:23 am    Post subject: Reply with quote

Alien wrote:
There could also be an automatism, where, when encountering a storm, the computer calculates the distance to the next land. If that ist by for exampel 20 nm, there should be a risk for stranding for the ship if You want to pass through. That could also be shown by adding a coast to the storm graphics (so that the player is aware of the risk).

BG
Thomas


Or, if it is in the middle of the triangle area, it can "disappear" it and then re-appear after a couple of days at a different area, but closer to its destination, or a "random" location and a message that your ship has re-appeared, that also a random, based on percentage of the ship status, if it is over 45% when it was lost... then to have a 30% chance to re-appear, if anything less than that, maybe to be taken by the void? maybe an S.O.S. message to say that your ship showed up somewhere, and signalled that it was in danger and was sinking, and that was it... the ships that are over 50% to have a random repair / damage factor of +25% to -25% depending on the ship, but to not make it less than 45%... Maybe something along the lines of:

"A green fog has engulfed your ship <insert name>, it is not visible on the radar anymore." then, when it re-appears a couple of days later...
"Your ship has re-appeared near <insert town name>. The green (or red or blue) fog that engulfed your ship <insert name> has eaten away at it, and the new status is now ?%"
"Your ship has re-appeared near <insert town name>. The green (or red or blue) fog that engulfed your ship has rejuvenated the ships hull, and the new status is now ?%"

Just a thought Wink
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