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pocsim3dii - new version in progress
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rdklein
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PostPosted: Sun Mar 09, 2008 10:16 am    Post subject: pocsim3dii - new version in progress Reply with quote

Hi some new screen dumps from the upcoming update:

we just work on FOG effects and new water and athmo shaders.






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rdklein
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PostPosted: Sun Mar 09, 2008 10:19 am    Post subject: Reply with quote

The last two versions shows the new fog shader (but the old water).

the new ship is the finlandia, we will have this as addon for pocsim3dii + poc2008 (free of charge).

the new shader will also be part of the upgrade package for poc2008 as currently planed.
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corne_mo
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PostPosted: Sun Mar 09, 2008 12:52 pm    Post subject: Reply with quote

Hi RDK,
the new water looks nice.
The fog shader however is a bit strange to me. In fog I would expect to see, well, almost nothing on a white background. The images just show double-vision. Confused
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Freight Containers In The Port Of Antwerp
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rdklein
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PostPosted: Sun Mar 09, 2008 1:14 pm    Post subject: Reply with quote

yes the image below is in stereo, you need a red/cyan glass to see the effect.
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Christian Todt
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PostPosted: Sun Mar 09, 2008 1:22 pm    Post subject: Reply with quote

rdklein,
do you still work on the problem with the KI ferries stopping inside a
defined range around the ship sailed by the user?
it's not that motivating to crash in a ferry (or sailboat)
which is stopping directly in front of the ship Shocked
especially in the expert mode when youre not able to steer around or
decrease your speed fast enough.

CT
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Christian Todt
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PostPosted: Sun Mar 09, 2008 1:27 pm    Post subject: Reply with quote

corne_mo wrote:
Hi RDK,
the new water looks nice.
The fog shader however is a bit strange to me. In fog I would expect to see, well, almost nothing on a white background. The images just show double-vision. Confused


i guess there's a difference between strong an light fog.
maybe it's possibile to have different strengths of fog,
chosen by random.

CT
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rdklein
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PostPosted: Sun Mar 09, 2008 2:13 pm    Post subject: Reply with quote

yes it, I have at least 3 parameters, which are height of fog area, strength (exponentetial fog) and scaler for the far plane.
In pocxxl e.g. each harbour has a a parameter fog probability (nebel) which will tell if fog is possible then I choos by random some values (maybe I use a table for different nice looking combinations).
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PostPosted: Mon Mar 10, 2008 5:38 am    Post subject: Reply with quote

rdklein wrote:
yes the image below is in stereo, you need a red/cyan glass to see the effect.

1. Are you serious?
2. Doesn't this take a lot of PC capability?
3. Do you deliver the glasses?
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rdklein
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PostPosted: Mon Mar 10, 2008 8:08 am    Post subject: Reply with quote

1. yes its our stereo option
we support red cyan, but also side by side, interleave and partially rotated images, also for helms etc.
-- we tested this with two projectors in the former IMAX some time ago with great success,
rendering of TWO 1920x1080 images with one CPU was not a problem
2. about 60-80% more as we do some internal optimizations but mainly depends on the graficcard.
3. yes you can get it with glasses (the red/cyan)
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Sparky
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PostPosted: Mon Mar 10, 2008 11:16 am    Post subject: Reply with quote

Wow - great pictures!
Regarding the foggy world: I'd rather call it haze or smog - but it looks very cool!

What is poc2008, the final release of pocxxl?

regards Peter
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PostPosted: Mon Mar 10, 2008 11:22 am    Post subject: Reply with quote

poc 2008 (ports of call 2008 deluxe edition) I used the shortcut is a seperate version made for astragon, its about the Classic Veriosn of ports of call (liek Amiga) but fully 3d. Its a so alled boxed version to be present in offline shops also.

Pocxxl and pocsim3dii remain our main line of products (the poc2008 from astragon can also be used as addon to have more ships in pocsim3dii),

I will have an update for both on the new athmon and waterparts.
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PostPosted: Wed Mar 12, 2008 3:39 pm    Post subject: newest images Reply with quote

Some new images from the work in progress, dont get confused by the slider on the right side, its for adjustment at the moment without text -- we work on a weather user interface also, when coming from the game (pocxxl for example) automatci values will be used.










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PostPosted: Wed Mar 12, 2008 6:34 pm    Post subject: Reply with quote

The new effects look fantastic!
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PostPosted: Thu Mar 13, 2008 7:07 pm    Post subject: Reply with quote

Shocked
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PostPosted: Fri Mar 21, 2008 4:00 pm    Post subject: Reply with quote

Now we soon have finished the new update, last step was snow and rain integration, which is now controlled by the current wind and direction also.







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