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  Topic: Zootier´s PoC Shipyard
Fruju

Replies: 550
Views: 1432836

PostForum: XXL User Made Ports, Goods, Vessels   Posted: Thu Sep 18, 2008 1:38 am   Subject: Zootier´s PoC Shipyard
The links to download the two new container ships don't appear to be working
  Topic: user 2D ports
Fruju

Replies: 6
Views: 15674

PostForum: XXL Feature Requests   Posted: Thu Sep 11, 2008 1:22 am   Subject: user 2D ports
hear hear. And complimentary to that is the draft restrictions for harbours to stop me sending the likes of HAMBURG EXPRESS with a draft of over 12 meters into a port like AALBORG which has a maximum ...
  Topic: Cargo's in Ports
Fruju

Replies: 7
Views: 19684

PostForum: XXL User Made Ports, Goods, Vessels   Posted: Sat Aug 30, 2008 8:35 pm   Subject: Cargo's in Ports
RDK,

Once you set up the imports do you intend to make this realistic?
The CIA world fact book (https://www.cia.gov/library/publications/the-world-factbook/index.html) for example lists all the ...
  Topic: Sounds
Fruju

Replies: 13
Views: 31354

PostForum: XXL General Discussion   Posted: Tue Aug 26, 2008 4:55 am   Subject: Sounds
RDK,

How can I turn of the sound associated with the storms? It is driving me crazy when I am trying to listen to the radio online at the same time I am playing the game as it almost deafens you. ...
  Topic: Zootier´s PoC Shipyard
Fruju

Replies: 550
Views: 1432836

PostForum: XXL User Made Ports, Goods, Vessels   Posted: Sat Jul 19, 2008 10:26 pm   Subject: Zootier´s PoC Shipyard
RDK would need to code the rail option into the xml file for the ships i.e. rail capable yes or no. Then this option would be able to be enabled for those ships that with that capability. Until then ...
  Topic: Zootier´s PoC Shipyard
Fruju

Replies: 550
Views: 1432836

PostForum: XXL User Made Ports, Goods, Vessels   Posted: Wed Mar 05, 2008 5:39 am   Subject: Port of Timaru
Thats Ok. I grew up in Timaru. I only noticed it when I was playing and it appeared well north of where it is. Timaru is located at the southern end of the Canterbury Bight about 2 hours drive south ...
  Topic: Zootier´s PoC Shipyard
Fruju

Replies: 550
Views: 1432836

PostForum: XXL User Made Ports, Goods, Vessels   Posted: Mon Mar 03, 2008 1:24 am   Subject: Port of Timaru Coordinates
Gents,

the coordinates for Timaru should read 443 and 1712. The location in Aries1470's file is closer to where the small fishing port of Kaikoura is located.

regards,
  Topic: Bearovia
Fruju

Replies: 204
Views: 808703

PostForum: XXL User Made Ports, Goods, Vessels   Posted: Tue Jan 22, 2008 6:30 am   Subject: Bearovia
Could someone have a go at a top view for Bearsies BENLEDI?
  Topic: Zootier´s PoC Shipyard
Fruju

Replies: 550
Views: 1432836

PostForum: XXL User Made Ports, Goods, Vessels   Posted: Sun Oct 28, 2007 6:18 am   Subject: Zootier´s PoC Shipyard
I use Top views in the 2D sim as whilst it adds a lot of time to the game it does add an additional challenge every now and again. In fact I only use user add ons with the top views as the generic to ...
  Topic: What are the most important things to fix/add in the game?
Fruju

Replies: 22
Views: 52245

PostForum: XXL General Discussion   Posted: Thu Jun 14, 2007 5:12 am   Subject: What are the most important things to fix/add in the game?
Excellent, Can't wait to see that update. I might be forced to buy some smaller ships.

With this, will you be able to take a large container load of goods to Buenas Aires from Rotterdam, for exa ...
  Topic: What are the most important things to fix/add in the game?
Fruju

Replies: 22
Views: 52245

PostForum: XXL General Discussion   Posted: Wed Jun 13, 2007 9:09 am   Subject: What are the most important things to fix/add in the game?
How about the implementation of restrictions of the size of ships that can enter various ports. It would make the game far more challenging if it wasn't possible to send the likes of the Jahre Viking ...
  Topic: Sinking Ship
Fruju

Replies: 1
Views: 9500

PostForum: XXL Bugreports   Posted: Fri Apr 06, 2007 9:39 am   Subject: Sinking Ship
I have recently come across a problem where one of the AI companies I was playing against lost a ship. When the graphic for the sinking ship appears and you click OK, it causes a fatal error and POCX ...
 
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