| Author |
Message |
Topic: Zootier´s PoC Shipyard |
Fruju
Replies: 550
Views: 1432836
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Forum: XXL User Made Ports, Goods, Vessels Posted: Thu Sep 18, 2008 1:38 am Subject: Zootier´s PoC Shipyard |
| The links to download the two new container ships don't appear to be working |
Topic: user 2D ports |
Fruju
Replies: 6
Views: 15674
|
Forum: XXL Feature Requests Posted: Thu Sep 11, 2008 1:22 am Subject: user 2D ports |
| hear hear. And complimentary to that is the draft restrictions for harbours to stop me sending the likes of HAMBURG EXPRESS with a draft of over 12 meters into a port like AALBORG which has a maximum ... |
Topic: Cargo's in Ports |
Fruju
Replies: 7
Views: 19684
|
Forum: XXL User Made Ports, Goods, Vessels Posted: Sat Aug 30, 2008 8:35 pm Subject: Cargo's in Ports |
RDK,
Once you set up the imports do you intend to make this realistic?
The CIA world fact book (https://www.cia.gov/library/publications/the-world-factbook/index.html) for example lists all the ... |
Topic: Sounds |
Fruju
Replies: 13
Views: 31354
|
Forum: XXL General Discussion Posted: Tue Aug 26, 2008 4:55 am Subject: Sounds |
RDK,
How can I turn of the sound associated with the storms? It is driving me crazy when I am trying to listen to the radio online at the same time I am playing the game as it almost deafens you. ... |
Topic: Zootier´s PoC Shipyard |
Fruju
Replies: 550
Views: 1432836
|
Forum: XXL User Made Ports, Goods, Vessels Posted: Sat Jul 19, 2008 10:26 pm Subject: Zootier´s PoC Shipyard |
| RDK would need to code the rail option into the xml file for the ships i.e. rail capable yes or no. Then this option would be able to be enabled for those ships that with that capability. Until then ... |
Topic: Zootier´s PoC Shipyard |
Fruju
Replies: 550
Views: 1432836
|
Forum: XXL User Made Ports, Goods, Vessels Posted: Wed Mar 05, 2008 5:39 am Subject: Port of Timaru |
| Thats Ok. I grew up in Timaru. I only noticed it when I was playing and it appeared well north of where it is. Timaru is located at the southern end of the Canterbury Bight about 2 hours drive south ... |
Topic: Zootier´s PoC Shipyard |
Fruju
Replies: 550
Views: 1432836
|
Forum: XXL User Made Ports, Goods, Vessels Posted: Mon Mar 03, 2008 1:24 am Subject: Port of Timaru Coordinates |
Gents,
the coordinates for Timaru should read 443 and 1712. The location in Aries1470's file is closer to where the small fishing port of Kaikoura is located.
regards, |
Topic: Bearovia |
Fruju
Replies: 204
Views: 808703
|
Forum: XXL User Made Ports, Goods, Vessels Posted: Tue Jan 22, 2008 6:30 am Subject: Bearovia |
| Could someone have a go at a top view for Bearsies BENLEDI? |
Topic: Zootier´s PoC Shipyard |
Fruju
Replies: 550
Views: 1432836
|
Forum: XXL User Made Ports, Goods, Vessels Posted: Sun Oct 28, 2007 6:18 am Subject: Zootier´s PoC Shipyard |
| I use Top views in the 2D sim as whilst it adds a lot of time to the game it does add an additional challenge every now and again. In fact I only use user add ons with the top views as the generic to ... |
Topic: What are the most important things to fix/add in the game? |
Fruju
Replies: 22
Views: 52245
|
Forum: XXL General Discussion Posted: Thu Jun 14, 2007 5:12 am Subject: What are the most important things to fix/add in the game? |
Excellent, Can't wait to see that update. I might be forced to buy some smaller ships.
With this, will you be able to take a large container load of goods to Buenas Aires from Rotterdam, for exa ... |
Topic: What are the most important things to fix/add in the game? |
Fruju
Replies: 22
Views: 52245
|
Forum: XXL General Discussion Posted: Wed Jun 13, 2007 9:09 am Subject: What are the most important things to fix/add in the game? |
| How about the implementation of restrictions of the size of ships that can enter various ports. It would make the game far more challenging if it wasn't possible to send the likes of the Jahre Viking ... |
Topic: Sinking Ship |
Fruju
Replies: 1
Views: 9500
|
Forum: XXL Bugreports Posted: Fri Apr 06, 2007 9:39 am Subject: Sinking Ship |
| I have recently come across a problem where one of the AI companies I was playing against lost a ship. When the graphic for the sinking ship appears and you click OK, it causes a fatal error and POCX ... |
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