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  Topic: pocsim3dii rev 1.64 update
NZLPilot

Replies: 1
Views: 27091

PostForum: Sim3D II Releases   Posted: Thu Nov 01, 2012 4:21 pm   Subject: Will there be another update?
Seems everything gone quiet in update land.

Have you stopped developing now?
Would be a shame as I still dabble in berthing ships.

Sad
  Topic: Thrusters controls stopped
NZLPilot

Replies: 0
Views: 8460

PostForum: Sim3D II Discussion & Bug Reports   Posted: Thu Nov 01, 2012 4:16 pm   Subject: Thrusters controls stopped
Berthing Post Panamax using "master" controls and using thrusters independently and just about to berth when they stopped being controlled and so berthed "heavily".

Being an ex- ...
  Topic: Harbour Editor ready ! 1.02
NZLPilot

Replies: 29
Views: 64114

PostForum: XXL User Made Ports, Goods, Vessels   Posted: Thu Aug 19, 2010 12:53 pm   Subject: Maya
Thanks....

Problem is Maya is so expensive. May download the trial though. Smile
  Topic: PLEASE STOP ENGINES??????????????
NZLPilot

Replies: 40
Views: 71545

PostForum: Sim3D II Discussion & Bug Reports   Posted: Fri Jul 23, 2010 5:37 am   Subject: Add Finished with engines to the telegraph
very strange, stopping the engines only means setting the speed to 0. (not switching off the main engine), then waiting a little bit, but you must be still in the berth place (usually you tend to drif ...
  Topic: Thruster profiles
NZLPilot

Replies: 0
Views: 9744

PostForum: Sim3D II Discussion & Bug Reports   Posted: Fri Jul 23, 2010 5:35 am   Subject: Thruster profiles
How does one check the thruster profiles as it appears that they are all set to be same thrust.

Certainly in real operations the thruster can be a major influence but appears to not be as useful he ...
  Topic: Telegraph settings
NZLPilot

Replies: 0
Views: 8978

PostForum: Sim3D II Discussion & Bug Reports   Posted: Fri Jul 23, 2010 5:33 am   Subject: Telegraph settings
Is there anyway to control ship speeds in coarse steps on the telegraph?

Most large ships have telegraphs and not controllable revs. Thus for ship handling each push of the arrow keys should take ...
  Topic: Ship speeds
NZLPilot

Replies: 0
Views: 8794

PostForum: Sim3D II Discussion & Bug Reports   Posted: Fri Jul 23, 2010 5:31 am   Subject: Ship speeds
The actual acceleration profiles, even in Master mode, appear to be fast. Is this because the game has been scaled up?
  Topic: Harbour Editor ready ! 1.02
NZLPilot

Replies: 29
Views: 64114

PostForum: XXL User Made Ports, Goods, Vessels   Posted: Thu Jul 22, 2010 4:01 am   Subject: Harbour Editor
Before I install is the harbour editor I ask is this for the XXL game or is it for the 3DII to create a port?

I ask because I do have issues with some ports and it is the 3D ports that I am more in ...
  Topic: Brisbane Port in 3Dlist
NZLPilot

Replies: 0
Views: 9009

PostForum: XXL Bugreports   Posted: Thu Jul 22, 2010 3:47 am   Subject: Brisbane Port in 3Dlist
Has anyone else looked at the Brisbane port which appears to be totally wrong?

It is certainly not Brisbane so wonder which one it is?

Confused
  Topic: Scrap
NZLPilot

Replies: 14
Views: 23454

PostForum: XXL User Made Ports, Goods, Vessels   Posted: Wed Oct 11, 2006 4:17 am   Subject: Scrap
I think some of the ships I sailed on were scrap so does that make for a double scrap cargo? Very Happy
New Plymouth (Port Taranaki) does scrap but its so infrequent I wouldn't add it to the cargo list.
  Topic: Rescue Mission
NZLPilot

Replies: 26
Views: 36780

PostForum: XXL Bugreports   Posted: Sat Jul 29, 2006 12:31 am   Subject: Re: Rescue M.
And so it comes

Last night had I exactly this situation: The rescue raft was faster than my ship (24.9kts) and I had to give up after some time. That cost me 5 points of status.
Its not funny :evi ...
  Topic: Gull
NZLPilot

Replies: 17
Views: 47641

PostForum: Ports Of Call Sim3D   Posted: Fri Jul 28, 2006 9:29 pm   Subject: Gull
^^ even better, make it in black and green (or orange), and program it to display all things in blocks. Just like the old PC-monitors from WAY!!! back.

LOL I still have the floppy 5-1/4" ? flying a ...
  Topic: Gull
NZLPilot

Replies: 17
Views: 47641

PostForum: Ports Of Call Sim3D   Posted: Fri Jul 28, 2006 9:19 am   Subject: Gull
Lets make the game in black and white!!!!!!!! Maybe then everybody stops complaining about small issues!

But its you who want the gulls and the flying fish ... now they are small !!! Laughing Laughing
  Topic: Rescue Mission
NZLPilot

Replies: 26
Views: 36780

PostForum: XXL Bugreports   Posted: Wed Jul 26, 2006 12:50 am   Subject: Rescue Mission
i think that is a good work to recue someone.
you shouldn't loose statuspoints when you faile in case of giving up
(making the rescueboat sinking is another point), but get some points if you make i ...
  Topic: Gull
NZLPilot

Replies: 17
Views: 47641

PostForum: Ports Of Call Sim3D   Posted: Wed Jul 26, 2006 12:30 am   Subject: Gull
And you want a Microsoft calculator as well Laughing Laughing

I have the power but me mouse keeps crashing when I play 3D Crying or Very sad

Feel gulls and the likes need to be user switchable as every extra ...
 
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