Author |
Message |
Topic: pocsim3dii rev 1.64 update |
NZLPilot
Replies: 1
Views: 38023
|
Forum: Sim3D II Releases Posted: Thu Nov 01, 2012 4:21 pm Subject: Will there be another update? |
Seems everything gone quiet in update land.
Have you stopped developing now?
Would be a shame as I still dabble in berthing ships.
|
Topic: Thrusters controls stopped |
NZLPilot
Replies: 0
Views: 16741
|
Forum: Sim3D II Discussion & Bug Reports Posted: Thu Nov 01, 2012 4:16 pm Subject: Thrusters controls stopped |
Berthing Post Panamax using "master" controls and using thrusters independently and just about to berth when they stopped being controlled and so berthed "heavily".
Being an ex- ... |
Topic: Harbour Editor ready ! 1.02 |
NZLPilot
Replies: 33
Views: 166089
|
Forum: XXL User Made Ports, Goods, Vessels Posted: Thu Aug 19, 2010 12:53 pm Subject: Maya |
Thanks....
Problem is Maya is so expensive. May download the trial though. |
Topic: PLEASE STOP ENGINES?????????????? |
NZLPilot
Replies: 40
Views: 142334
|
Forum: Sim3D II Discussion & Bug Reports Posted: Fri Jul 23, 2010 5:37 am Subject: Add Finished with engines to the telegraph |
very strange, stopping the engines only means setting the speed to 0. (not switching off the main engine), then waiting a little bit, but you must be still in the berth place (usually you tend to drif ... |
Topic: Thruster profiles |
NZLPilot
Replies: 0
Views: 17256
|
Forum: Sim3D II Discussion & Bug Reports Posted: Fri Jul 23, 2010 5:35 am Subject: Thruster profiles |
How does one check the thruster profiles as it appears that they are all set to be same thrust.
Certainly in real operations the thruster can be a major influence but appears to not be as useful he ... |
Topic: Telegraph settings |
NZLPilot
Replies: 0
Views: 16094
|
Forum: Sim3D II Discussion & Bug Reports Posted: Fri Jul 23, 2010 5:33 am Subject: Telegraph settings |
Is there anyway to control ship speeds in coarse steps on the telegraph?
Most large ships have telegraphs and not controllable revs. Thus for ship handling each push of the arrow keys should take ... |
Topic: Ship speeds |
NZLPilot
Replies: 0
Views: 15747
|
Forum: Sim3D II Discussion & Bug Reports Posted: Fri Jul 23, 2010 5:31 am Subject: Ship speeds |
The actual acceleration profiles, even in Master mode, appear to be fast. Is this because the game has been scaled up? |
Topic: Harbour Editor ready ! 1.02 |
NZLPilot
Replies: 33
Views: 166089
|
Forum: XXL User Made Ports, Goods, Vessels Posted: Thu Jul 22, 2010 4:01 am Subject: Harbour Editor |
Before I install is the harbour editor I ask is this for the XXL game or is it for the 3DII to create a port?
I ask because I do have issues with some ports and it is the 3D ports that I am more in ... |
Topic: Brisbane Port in 3Dlist |
NZLPilot
Replies: 0
Views: 16415
|
Forum: XXL Bugreports Posted: Thu Jul 22, 2010 3:47 am Subject: Brisbane Port in 3Dlist |
Has anyone else looked at the Brisbane port which appears to be totally wrong?
It is certainly not Brisbane so wonder which one it is?
|
Topic: Scrap |
NZLPilot
Replies: 14
Views: 33193
|
Forum: XXL User Made Ports, Goods, Vessels Posted: Wed Oct 11, 2006 4:17 am Subject: Scrap |
I think some of the ships I sailed on were scrap so does that make for a double scrap cargo?
New Plymouth (Port Taranaki) does scrap but its so infrequent I wouldn't add it to the cargo list. |
Topic: Rescue Mission |
NZLPilot
Replies: 26
Views: 49740
|
Forum: XXL Bugreports Posted: Sat Jul 29, 2006 12:31 am Subject: Re: Rescue M. |
And so it comes
Last night had I exactly this situation: The rescue raft was faster than my ship (24.9kts) and I had to give up after some time. That cost me 5 points of status.
Its not funny :evi ... |
Topic: Gull |
NZLPilot
Replies: 17
Views: 74781
|
Forum: Ports Of Call Sim3D Posted: Fri Jul 28, 2006 9:29 pm Subject: Gull |
^^ even better, make it in black and green (or orange), and program it to display all things in blocks. Just like the old PC-monitors from WAY!!! back.
LOL I still have the floppy 5-1/4" ? flying a ... |
Topic: Gull |
NZLPilot
Replies: 17
Views: 74781
|
Forum: Ports Of Call Sim3D Posted: Fri Jul 28, 2006 9:19 am Subject: Gull |
Lets make the game in black and white!!!!!!!! Maybe then everybody stops complaining about small issues!
But its you who want the gulls and the flying fish ... now they are small !!! |
Topic: Rescue Mission |
NZLPilot
Replies: 26
Views: 49740
|
Forum: XXL Bugreports Posted: Wed Jul 26, 2006 12:50 am Subject: Rescue Mission |
i think that is a good work to recue someone.
you shouldn't loose statuspoints when you faile in case of giving up
(making the rescueboat sinking is another point), but get some points if you make i ... |
Topic: Gull |
NZLPilot
Replies: 17
Views: 74781
|
Forum: Ports Of Call Sim3D Posted: Wed Jul 26, 2006 12:30 am Subject: Gull |
And you want a Microsoft calculator as well
I have the power but me mouse keeps crashing when I play 3D
Feel gulls and the likes need to be user switchable as every extra ... |
|