Ports Of Call Forum Index Impressum / Contact // data privacy / Datenschutz
 

 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 14 matches
Ports Of Call Forum Index
Author Message
  Topic: main view: company details box uses '=' instead of ':'
fred.frotz

Replies: 3
Views: 9894

PostForum: XXL Bugreports   Posted: Sun Dec 30, 2007 12:05 am   Subject: main view: company details box uses '=' instead of ':'
well that's how bugtracking is done.

putting a bunch of bugs into one report leads to more work for the developers and parts that cannot be corrected instantly tend to be forgotten.

by being ver ...
  Topic: shipspeed in 2d simulation mode
fred.frotz

Replies: 4
Views: 10751

PostForum: XXL Bugreports   Posted: Sat Dec 29, 2007 11:55 pm   Subject: shipspeed in 2d simulation mode
i also want the sim-part to be faster, but the speed that is shown should be accurate. just multiply that with a constant (just like in the main view) to speed the sim up and everyone is happy Wink
  Topic: different types of repairs (e.g. engine, hull, electric)
fred.frotz

Replies: 3
Views: 9654

PostForum: XXL Bugreports   Posted: Thu Dec 27, 2007 10:54 am   Subject: different types of repairs (e.g. engine, hull, electric)
sorry, i posted to the wrong forum.

could a moderator please move this to the right place (feature requests)

thanks
  Topic: different types of repairs (e.g. engine, hull, electric)
fred.frotz

Replies: 3
Views: 9654

PostForum: XXL Bugreports   Posted: Thu Dec 27, 2007 10:53 am   Subject: different types of repairs (e.g. engine, hull, electric)
hi,


an engine might work longer without repairs, while the hull of a ship might night need more care (painting etc.) (or is it the other way around? Wink.

so how about breaking the overall cond ...
  Topic: flexible repairing
fred.frotz

Replies: 2
Views: 8605

PostForum: XXL Feature Requests   Posted: Thu Dec 27, 2007 10:44 am   Subject: flexible repairing
hi,


would be great if you could

a) repair up to a certain percentage (and see how much that will effectively cost)

b) repair for a certain amount of money (and see how many percent that wi ...
  Topic: get rid of the start/stop button
fred.frotz

Replies: 2
Views: 7857

PostForum: XXL Feature Requests   Posted: Thu Dec 27, 2007 10:39 am   Subject: get rid of the start/stop button
hi,


while it might make sense to pause the game, you could easily do that by opening the options menu and have the game stop while you're in every other view than the main view.

why do i have ...
  Topic: versions for linux & mac os
fred.frotz

Replies: 1
Views: 7792

PostForum: XXL Feature Requests   Posted: Thu Dec 27, 2007 10:30 am   Subject: versions for linux & mac os
hi,


would be great if ports of call were available for these platforms.

i guess that is just a dream, because poc would basically have to be rewritten to use another widget toolkit and get rid ...
  Topic: flexible refueling
fred.frotz

Replies: 1
Views: 7011

PostForum: XXL Feature Requests   Posted: Thu Dec 27, 2007 10:23 am   Subject: flexible refueling
hi,


would be great if you could

a) buy fuel for X $

b) buy X t of fuel


also i think fuel should be bought *after* hitting ok, not when clicking one of the %-buttons and there should be ...
  Topic: office view: spelling
fred.frotz

Replies: 2
Views: 8647

PostForum: XXL Bugreports   Posted: Thu Dec 27, 2007 10:05 am   Subject: office view: spelling
hi,


there is no plural form for the word "information". thus the abbreveation "infos" is wrong and should read "info".

usage of upper/lowercase isn't consistent. ...
  Topic: main view: spelling
fred.frotz

Replies: 4
Views: 9496

PostForum: XXL Bugreports   Posted: Thu Dec 27, 2007 9:51 am   Subject: main view: spelling
hi,


main view uses american english ("Harbors"), while pretty much everywhere else british english spelling ("Harbour") is used.

"Time" should read "Date&quo ...
  Topic: shipspeed in 2d simulation mode
fred.frotz

Replies: 4
Views: 10751

PostForum: XXL Bugreports   Posted: Thu Dec 27, 2007 9:43 am   Subject: shipspeed in 2d simulation mode
hi,


although the game will tell me, that my ship can use 95% of speed (due to freight i guess), my ship will be able to use 100% in harbours etc.
  Topic: main view: company details box uses '=' instead of ':'
fred.frotz

Replies: 3
Views: 9894

PostForum: XXL Bugreports   Posted: Thu Dec 27, 2007 9:35 am   Subject: main view: company details box uses '=' instead of ':'
hi,


"Money=", "Homeport=" and "Status=". i guess every "=" should be replaced with ":".
  Topic: port view: misplaced colons on labels
fred.frotz

Replies: 0
Views: 6425

PostForum: XXL Bugreports   Posted: Thu Dec 27, 2007 9:29 am   Subject: port view: misplaced colons on labels
hi,


in the upper left box: "Company::" contains 2 instead of 1 colon. "Condition" and "Result" don't have a colon at all.
  Topic: Company name display wrong
fred.frotz

Replies: 2
Views: 22224

PostForum: XXL Bugreports   Posted: Thu Dec 27, 2007 9:22 am   Subject: Company name display wrong
hi,


i namend my company "Crash&Burn" -- will be shown as CrashBurn everywhere.


Btw, you should use a real bugtracker instead of a forum, that would make bug-handling much smoot ...
 
Page 1 of 1
All times are GMT
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group