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  Topic: New Ports Of CALL XXL - 2018...
rdklein

Replies: 16
Views: 9349

PostForum: XXL Releases   Posted: Fri Feb 01, 2019 7:57 am   Subject: New Ports Of CALL XXL - 2018...
sorry for the very long delays. we keep you informed on new updates of course as soon as I know....
  Topic: iOS 11 Ports Of Call
rdklein

Replies: 6
Views: 9697

PostForum: Ports Of Call for Android   Posted: Fri Feb 01, 2019 7:56 am   Subject: iOS 11 Ports Of Call
problem still persist event with iOS12 - we might to reencode the frontend ....
  Topic: SWREG -- closed --- transfer to ShareIt in progress.......
rdklein

Replies: 0
Views: 1954

PostForum: XXL Releases   Posted: Fri Feb 01, 2019 7:51 am   Subject: SWREG -- closed --- transfer to ShareIt in progress.......
SWREG ist nicht mehr verfuegbar, es wird auf ShareIT umgestellt.
Dauert leider ein wenig, ggf. einfach email an micht senden.

SWREG i no longer available. It will be transfered to ShareIT. We work ...
  Topic: iOS 11 Ports Of Call
rdklein

Replies: 6
Views: 9697

PostForum: Ports Of Call for Android   Posted: Wed Aug 01, 2018 12:23 pm   Subject: iOS 11 Ports Of Call
We still have a nasty problem with this:

https://stackoverflow.com/questions/25963416/ios8-touch-position-is-limited-in-landscape-as-if-window-is-portrait-on-one-sid

due to porting from < ios ...
  Topic: Off course and lost among the shoals
rdklein

Replies: 6
Views: 1982

PostForum: XXL General Discussion   Posted: Thu Jun 21, 2018 4:50 pm   Subject: Off course and lost among the shoals
I will check for the shoals.
  Topic: Off course and lost among the shoals
rdklein

Replies: 6
Views: 1982

PostForum: XXL General Discussion   Posted: Thu Jun 21, 2018 9:24 am   Subject: Off course and lost among the shoals
I remember that the radar collition and shipwrecked is not in 3D, but to safe the soal you need to have same speed and direction as close as possible.
  Topic: Ladeproblem
rdklein

Replies: 4
Views: 2892

PostForum: Sim3D II Discussion & Bug Reports   Posted: Wed Jun 20, 2018 3:07 pm   Subject: Ladeproblem
Try this package:
K-Lite Mega Codec Pack:
http://www.codecguide.com/download_kl.htm

only use the necessary codec packs during installation -- we uised an older version than now available but shou ...
  Topic: Off course and lost among the shoals
rdklein

Replies: 6
Views: 1982

PostForum: XXL General Discussion   Posted: Wed Jun 20, 2018 9:02 am   Subject: Off course and lost among the shoals
This sounds very strange, the pocsimIII should be used when you enabled it in the option menue of the pocxxl -- also check if the path is ok -- and does it start for harbours ?
  Topic: Ladeproblem
rdklein

Replies: 4
Views: 2892

PostForum: Sim3D II Discussion & Bug Reports   Posted: Wed Jun 20, 2018 6:02 am   Subject: Ladeproblem
Da fehlt ein grafic decoder, der ist aber eigent,lich nicht kritisch nur fuer ein indeo video benötigt auf der insel. Es gibt dazu ein megapack codecs, mit dem indeo codec, dann verschwindet die fehle ...
  Topic: New Ports Of CALL XXL - 2018...
rdklein

Replies: 16
Views: 9349

PostForum: XXL Releases   Posted: Wed Jun 20, 2018 6:01 am   Subject: New Ports Of CALL XXL - 2018...
Xbox is still an option question -- last time there were obstacles from microsoft I had the xbox developer kit already --- have t check it again . No new license is necessary...
  Topic: Android versions - NEWs....
rdklein

Replies: 11
Views: 65663

PostForum: Ports Of Call for Android   Posted: Mon May 28, 2018 4:31 pm   Subject: Android versions - NEWs....
New version 2.1 is online now !. Major changes, adaption to new SDK including 64 bit version and new menu button "HLP" for all the extra functions to save, load, new and options etc.
  Topic: iOS 11 Ports Of Call
rdklein

Replies: 6
Views: 9697

PostForum: Ports Of Call for Android   Posted: Mon May 28, 2018 6:04 am   Subject: iOS 11 Ports Of Call
Yes the curretn version should work with windows 10 --- I work on a fully new version for pocxxl in my spare time --- currently the ANdroid version will be released then the iOS. Both have a lot of ch ...
  Topic: iOS 11 Ports Of Call
rdklein

Replies: 6
Views: 9697

PostForum: Ports Of Call for Android   Posted: Mon May 21, 2018 7:02 am   Subject: iOS 11 Ports Of Call
We still dig into the code. A lot of long to uint32_t has to be done due to the 64bit ios11
  Topic: iOS 11 Ports Of Call
rdklein

Replies: 6
Views: 9697

PostForum: Ports Of Call for Android   Posted: Wed May 16, 2018 8:48 am   Subject: iOS 11 Ports Of Call
Now my developersystem is fully updated, I can proceed with the POC iOS11 adaption.
  Topic: Android versions - NEWs....
rdklein

Replies: 11
Views: 65663

PostForum: Ports Of Call for Android   Posted: Wed May 16, 2018 8:48 am   Subject: Android versions - NEWs....
Both should be online again. I work on a new POC version for Android now, as some cannot access the menue button...
 
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