Ports Of Call Forum Index Impressum / Contact // data privacy / Datenschutz
 

 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

A Skippers View

 
Post new topic   Reply to topic    Ports Of Call Forum Index -> Ports Of Call Sim3D
View previous topic :: View next topic  

Would POC be better with wind/tides/traffic and more advanced features?
YES
50%
 50%  [ 7 ]
NO
7%
 7%  [ 1 ]
PERFECT HOW IT IS JUST NOW
0%
 0%  [ 0 ]
MAKE IT HARDER
0%
 0%  [ 0 ]
ADD AS MANY FEATURES AS POSSIBLE, ITS TOO EASY
42%
 42%  [ 6 ]
Total Votes : 14

Author Message
tonybunting
PoC Visitor
Unlicensed


Joined: 18 Jul 2004
Posts: 2
Location: England, UK

PostPosted: Sun Jul 18, 2004 3:11 pm    Post subject: A Skippers View Reply with quote

This is a great simulator and very addictive im sure all will agree. I feel that once you have a few billion in the bank then the game gets boring. after a while i stop using the 3d to enter and just pay my tug fees.
Ideas:
- Introduce wind direction
- Introduce Tidal Streams
- navigation from port to port manualy using maybe a split gps/radar screen and external view, different weather conditions, traffic seperation schemes and more rules of the road, night nav etc
- Auto-Pilot function
- Traffic inside the harbours when entering/leaving 2d/3d modes
- Engineering duties, oil changes to note, bunkering waters etc
- Hiring of ships to companies
- Delivering ships across the world
I realise these are maybe difficult but if incorporated into this game it would be fantastic.
I hope some of these ideas can be used in the future releases.
Great Game
Tony
Back to top
View user's profile Send private message MSN Messenger
Christian Todt
PoC Veteran
Platinum Licensee
PoC Veteran<br>Platinum Licensee


Joined: 21 Mar 2003
Posts: 1056
Location: Hamburg, Germany

PostPosted: Sun Jul 18, 2004 4:17 pm    Post subject: Reply with quote

Hello,

I think these are good features for the future, but with these things
rdklein have a lot of time @ 1 the new engine and the editor must be finish.

- Auto-Pilot function
-- If i´m not wrong the ships drive with autopilot.
If not you had to steer the ships over the seven seas yourself--

But as ideas are the suggestions very nice

CT
_________________
Navigare neccesse est
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Ports Of Call Forum Index -> Ports Of Call Sim3D All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group