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Having for add-ons or modding an additional sub dir?

 
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SeaFalcon
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PostPosted: Mon Apr 23, 2007 1:41 pm    Post subject: Having for add-ons or modding an additional sub dir? Reply with quote

Mostly all players ran into the well-known problem: if you add some ships, harbors and/or goods to PoC XXL you must configure the right XML file. When editing the code manually you must be very carefully.

Just here is a small request for making things easier:

Could we have for add-ons or modded files an additional sub dir?

It would be nice to save new ships, harbors and goods into a sub dir without changing the game files (here e. g. the XML files). If PoC XXL run it could detect customized files from the player and use it instead of the origin ones.

Well, just a suggestion... Wink


---------------------------------------------------------------------------------------------------

(German translation for the german readers... Exclamation )


Die meisten Spieler kennen dieses Problem: sobald man einige Schiffe, Häfen und/oder Frachtgüter PoC XXL hinzufügt, muß man die richtige XML-Datei konfigurieren. Wenn man dies manuell mit einem Editor macht, gilt sorgfältiges Arbeiten.

Hier eine kleine Anfrage, um die Dinge etwas zu erleichtern:

Können wir ein zusätzliches Unterverzeichnis für Add-Ons oder gemoddete Dateien bekommen?

Es wäre natürlich super, neue Schiffe, Häfen und Frachtgüter in einem dafür eingerichteten Unterverzeichnis speichern zu können, ohne die spieleigenen Dateien verändern zu müssen (hier z. B. die XML-Dateien). Wenn PoC XXL startet, sollte es von sich aus erkennen, ob der Spieler angepaßte Dateien anstelle der originalen Dateien benutzt.

Nun ja, nur ein Vorschlag... Wink
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Christian Todt
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PostPosted: Mon Apr 23, 2007 3:51 pm    Post subject: Reply with quote

hi,

as far as i know rdk has it on the todo list and is also thinking about this.
he mentioned that in some threads. (i don't exactly which at his moment)

CT
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corne_mo
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PostPosted: Mon Apr 23, 2007 4:58 pm    Post subject: Reply with quote

It is mentioned here. Hopefully this will be in one of the future updates. RDK also once said that they were thinking about a collection website where all add-ons can be published. I hope that will come soon too, as the overview is gone now with all those private shipwharfs.
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rdklein
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PostPosted: Tue Apr 24, 2007 9:44 am    Post subject: Reply with quote

yes its very high in the priority list, almost in work.
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Bjoern.
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PostPosted: Wed Apr 25, 2007 6:35 am    Post subject: Reply with quote

Das mit dem sorgfältigen arbeiten sollte eigentlich kein Problem sein. Was "nervt" ist, sobald ein Update kommt, muß man vorher alle Daten sichern und erst dann das Update einspielen, ansosnten ist die ganze Arbeit für die Katz (schreibe ich aus eigener, bitterer, Erfahrung). Wieso muß das Update Einfluß auf die xmls (good, town, ship) nehmen, wenn es da nichts zu ändern gibt?
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PostPosted: Wed Apr 25, 2007 8:26 am    Post subject: Reply with quote

Only problem with that is I have changed several of the origonal ships in the game to make them either more realistic or more usable, also ALL my ports have been changed with new goods.
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for my ships,cargo and harbors don't visit my web site as they are not there anymore
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corne_mo
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PostPosted: Wed Apr 25, 2007 4:05 pm    Post subject: Reply with quote

WHen there is a general website that features all loads and harbours, it's only a script needed to do the following:
when you add a new good to the game it will get your town.xml file, check it and update it with the new good.
This means however that when a new good is added to the site, all cities where it can be loaded must be selected somehow.
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bigbear
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PostPosted: Wed Apr 25, 2007 5:17 pm    Post subject: Reply with quote

corne_mo wrote:
WHen there is a general website that features all loads and harbours, it's only a script needed to do the following:
when you add a new good to the game it will get your town.xml file, check it and update it with the new good.
This means however that when a new good is added to the site, all cities where it can be loaded must be selected somehow.


i am working about 3 weeks on an Online-Updater for Ports and Goods....
Thats NOT so easy to check all Ports, Goods and different languages.

Every player has different Port in the Game,
Most of the players have change the Goods to other languages with other typographic (eg. Metallwaren - Eisenwaren - Metalware).


Thats is a lot work for the update server and it take MINUTES to finish this process... many users dont wait and cancel the update and the server have a lot of scrap on his harddisk Sad

You see, many problems for a simple request... maybe another 3-4 weeks, you will have an Updater (from me or RDK)
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corne_mo
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PostPosted: Thu Apr 26, 2007 4:31 am    Post subject: Reply with quote

When people change the name of the goods or harbours that will be a problem for the automated sequence indeed.
What you need is:
- a website with all harbours (all goods added to all applicable harbours) and all goods.
- people not messing around with harbour and good names.

That's all.
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PostPosted: Thu Apr 26, 2007 6:47 am    Post subject: Reply with quote

Bjoern. wrote:
Das mit dem sorgfältigen arbeiten sollte eigentlich kein Problem sein. Was "nervt" ist, sobald ein Update kommt, muß man vorher alle Daten sichern und erst dann das Update einspielen, ansosnten ist die ganze Arbeit für die Katz (schreibe ich aus eigener, bitterer, Erfahrung). Wieso muß das Update Einfluß auf die xmls (good, town, ship) nehmen, wenn es da nichts zu ändern gibt?



das wird man nach meinem update nur noch einmal tun muessen, nämlich alle neuen schiffe/haefen/goods in ein getrenntes verzeichnis legen aber jedes mit einem eigenen namen

after the major update you only need a last time to sort all new ships/harbours... into a seperate diretory. Ech item will have one file.

meanwhile save the xml file and just restore them, the next update does not yet have the new feature.
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Christian Todt
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PostPosted: Thu Apr 26, 2007 1:58 pm    Post subject: Reply with quote

yeah!
Very Happy Very Happy
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