View previous topic :: View next topic |
Author |
Message |
Madsen.dk PoC Visitor Unlicensed
Joined: 19 Oct 2007 Posts: 2
|
Posted: Fri Oct 19, 2007 3:38 pm Post subject: Bermuda Triangle |
|
|
On of my ships is currently "on the ground", in the middle of the Bermuda Triangle Can the ship be saved somehow.
And is it possible to remove this event - i´m not in The X-files mood when playing POC...
Michael Madsen
Esbjerg,DK |
|
Back to top |
|
 |
corne_mo PoC Veteran Platinum Licensee

Joined: 19 May 2006 Posts: 448 Location: The Netherlands
|
Posted: Fri Oct 19, 2007 4:25 pm Post subject: |
|
|
No when I ship is in the Bermuda Triangle on the wrong time it will get lost. You still can see the ship on the globe though but it will give a grounded warning (or something similar). _________________ Freight Containers In The Port Of Antwerp |
|
Back to top |
|
 |
Madsen.dk PoC Visitor Unlicensed
Joined: 19 Oct 2007 Posts: 2
|
Posted: Fri Oct 19, 2007 5:15 pm Post subject: |
|
|
thx for the reply
But it still won´t help the M/S Athena bound to America with electronics... |
|
Back to top |
|
 |
Christian Todt PoC Veteran Platinum Licensee

Joined: 21 Mar 2003 Posts: 1057 Location: Hamburg, Germany
|
Posted: Fri Oct 19, 2007 7:44 pm Post subject: |
|
|
keep your vessels well maintained and you won't have probems in the bermuda triangle. vessels only sink there if their condition is below 60 percent.
i hope that will help.
regards,
CT |
|
Back to top |
|
 |
sheik PoC Regular Unlicensed

Joined: 22 Feb 2006 Posts: 49 Location: Hamilton, Bermuda
|
Posted: Fri Nov 30, 2007 11:11 pm Post subject: |
|
|
Why is the Bermuda Triangle at all implemented in the game? It's a myth and nothing more. Look at the statistics and data available! |
|
Back to top |
|
 |
rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
|
Posted: Sat Dec 01, 2007 8:36 am Post subject: |
|
|
Bermuda is a critical place not only for the myth, but there have been some ship sinkings in the past maybe due to storms, or even the theory about the Methan thing chaning the density of the water and so causing even large ships to sink. |
|
Back to top |
|
 |
sheik PoC Regular Unlicensed

Joined: 22 Feb 2006 Posts: 49 Location: Hamilton, Bermuda
|
Posted: Sat Dec 01, 2007 12:15 pm Post subject: |
|
|
No doubt many ships have been lost in the area, but a closer investigation has revealed a great deal of human error. Also when comparing the area to other areas there is no anomaly at all. The Triangle have no higher incident rate than other areas. One should also note that the defined Triangle varies from author to author. Why is that? Because some have tended to exaggerate the data by changing the defined area of the Bermuda Triangle. Columbus started the whole thing by logging the flares in the horizon and a strange compass behaviour. Several schoolars have later revealed that the compass error was due to a false reading of the stars. Much of the data is also influenced by wrecks caused by pirates, wars and misguided ships.
The methan hydrates have been overstated in my view. The airplanes does not get affected by this, even though methane is lighter than air. Many believe that airplanes read wrong altitude when the air have a high degree of methane. That is wrong since the altitude is read by GPS and similar systems. Back to the ships. The common theory of methan does not take into consideration that much of the west coast of America and east Asia have a higher degree of this gas. Though there are no myths about lost ships or cashed airplanes. I am afraid that the whole Triangle is highly exaggerated and inflicted by popular beliefs and selective data.
I would also advice to read L. D. Kusche's book on the Bermuda Triangle ("The Bermuda Triangle Mystery Solved"). The real mystery is how the Bermuda Triangle became a mystery in the first place. |
|
Back to top |
|
 |
rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
|
Posted: Sun Dec 02, 2007 8:32 am Post subject: |
|
|
but why not having a little bit myth in the game as this is highliy discussed in reality also it becomes a myth in the game automatically,
I can also add a time dependant funktion like till 19xx we keep it in the game for new times no longer for example.
as stated you can prevent the bermuda case when keeping the ship condition above 60%. |
|
Back to top |
|
 |
mooringman PoC Veteran Platinum Licensee

Joined: 15 Sep 2003 Posts: 157 Location: Lübeck/Germany
|
Posted: Sat Dec 08, 2007 9:46 pm Post subject: |
|
|
hi,you have a good ship, a good crew and a good weatherforecast in the hurricane season...then you will not have a bermuda triangle!!!!that's all about to say....  |
|
Back to top |
|
 |
aries1470 PoC Regular Unlicensed

Joined: 31 Dec 2003 Posts: 58 Location: Melbourne, Australia
|
Posted: Tue Feb 05, 2008 2:13 am Post subject: Why only Bermuda Triangle? |
|
|
Why is there not a Devils Sea / Dragon's triangle? That is even more spookier, just not that much in the media as it should be... to read a little bit more, you can go to wiki, and then Google it http://en.wikipedia.org/wiki/Devil%27s_Sea  |
|
Back to top |
|
 |
rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
|
Posted: Fri Feb 08, 2008 7:20 am Post subject: |
|
|
good to know -- |
|
Back to top |
|
 |
Alien PoC Frequent Visitor Unlicensed

Joined: 19 Oct 2006 Posts: 32 Location: Vienna, Austria
|
Posted: Fri Feb 08, 2008 7:59 pm Post subject: |
|
|
There could also be an automatism, where, when encountering a storm, the computer calculates the distance to the next land. If that ist by for exampel 20 nm, there should be a risk for stranding for the ship if You want to pass through. That could also be shown by adding a coast to the storm graphics (so that the player is aware of the risk).
BG
Thomas |
|
Back to top |
|
 |
aries1470 PoC Regular Unlicensed

Joined: 31 Dec 2003 Posts: 58 Location: Melbourne, Australia
|
Posted: Fri Mar 07, 2008 10:23 am Post subject: |
|
|
Alien wrote: | There could also be an automatism, where, when encountering a storm, the computer calculates the distance to the next land. If that ist by for exampel 20 nm, there should be a risk for stranding for the ship if You want to pass through. That could also be shown by adding a coast to the storm graphics (so that the player is aware of the risk).
BG
Thomas |
Or, if it is in the middle of the triangle area, it can "disappear" it and then re-appear after a couple of days at a different area, but closer to its destination, or a "random" location and a message that your ship has re-appeared, that also a random, based on percentage of the ship status, if it is over 45% when it was lost... then to have a 30% chance to re-appear, if anything less than that, maybe to be taken by the void? maybe an S.O.S. message to say that your ship showed up somewhere, and signalled that it was in danger and was sinking, and that was it... the ships that are over 50% to have a random repair / damage factor of +25% to -25% depending on the ship, but to not make it less than 45%... Maybe something along the lines of:
"A green fog has engulfed your ship <insert name>, it is not visible on the radar anymore." then, when it re-appears a couple of days later...
"Your ship has re-appeared near <insert town name>. The green (or red or blue) fog that engulfed your ship <insert name> has eaten away at it, and the new status is now ?%"
"Your ship has re-appeared near <insert town name>. The green (or red or blue) fog that engulfed your ship has rejuvenated the ships hull, and the new status is now ?%"
Just a thought  |
|
Back to top |
|
 |
|