Ports Of Call Forum Index Impressum / Contact // data privacy / Datenschutz
 

 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Bug Report Tanker Golar Spirit

 
Post new topic   Reply to topic    Ports Of Call Forum Index -> Sim3D II Discussion & Bug Reports
View previous topic :: View next topic  
Author Message
Sparky
PoC Veteran
Platinum Licensee
PoC Veteran<br>Platinum Licensee


Joined: 08 Mar 2008
Posts: 297
Location: Germany (Northsea Coast)

PostPosted: Wed Apr 02, 2008 9:52 pm    Post subject: Bug Report Tanker Golar Spirit Reply with quote

1 - View from both wings (keys 7 and 9) is too low, one cannot look up to see the horizon, only starring ahead into the water.

2 - This vessel has two funnels. But exhaust is rising up from one point only in the center of the ship where the funnel is located on smaller vessels - looks like a burning wheelhouse (view from astern key 2) Very Happy

3 - There is no success message after parking the ship properly in the rectangle alongside the pier. Probable reason: The magnification of the rectangle is too big, it is not fitting the radar screen, and looks even worse at the chart (F3), bow and stern are outside of display.
I tried the ports of Algiers (2 times) and Brisbane.
Back to top
View user's profile Send private message
corne_mo
PoC Veteran
Platinum Licensee
PoC Veteran<br>Platinum Licensee


Joined: 19 May 2006
Posts: 448
Location: The Netherlands

PostPosted: Thu Apr 03, 2008 4:31 am    Post subject: Reply with quote

At which level were you playing?
_________________
Freight Containers In The Port Of Antwerp
Back to top
View user's profile Send private message Visit poster's website
Sparky
PoC Veteran
Platinum Licensee
PoC Veteran<br>Platinum Licensee


Joined: 08 Mar 2008
Posts: 297
Location: Germany (Northsea Coast)

PostPosted: Thu Apr 03, 2008 8:22 am    Post subject: Reply with quote

Master
Back to top
View user's profile Send private message
rdklein
PoC Veteran
Admin
PoC Veteran<br>Admin


Joined: 06 Aug 2002
Posts: 5276
Location: Germany

PostPosted: Thu Apr 03, 2008 10:32 am    Post subject: Reply with quote

yes in master a single pixel counts, but I will take a look in the definition file (breite,laenge, sbreite in rx2).

we tried all ships in master modus (had a praktikant doing this) but not in all harbours (which should not matter)

I will also redefine the radar view to better fit large ships.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Ports Of Call Forum Index -> Sim3D II Discussion & Bug Reports All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group