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Sparky PoC Veteran Platinum Licensee

Joined: 08 Mar 2008 Posts: 297 Location: Germany (Northsea Coast)
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Posted: Sun Nov 09, 2008 10:20 pm Post subject: AGAIN: You Have Made Contact To The Quay |
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Who's fooling me? The F3-chart shows everything ok - the message reveals I'm a dilettante and a poor navigator.
You Have Made Contact To The Quay
By Sparky
Location probably Manila (substitute for Mobile), I don't remember - port's name is still not available on the screen.
Ship is the Adelaide Star.
Guess I will stop using the master mode until the bugs are caught and killed - feeling very sad 
Last edited by Sparky on Mon Nov 10, 2008 9:20 am; edited 1 time in total |
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
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Posted: Mon Nov 10, 2008 6:41 am Post subject: |
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what was the sequence before this, the missing town name indicates maybe the problem,
it would be great if you can reproduce it and tell me a sequence how to come to this problem, if I can reproduce it I can remove the problem.
you used pocxxl with expert setting, can you can a saved game on this so I can use it,
or did you use the training modus ? |
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Sparky PoC Veteran Platinum Licensee

Joined: 08 Mar 2008 Posts: 297 Location: Germany (Northsea Coast)
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Posted: Mon Nov 10, 2008 9:53 am Post subject: |
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I switched over from pocxxl to enter Mobile (tug strike). The substitute harbour was Manila (just checked it), it was night time with star light in the sky. I moved the vessel near the berth, then switched to the F3-Chart (the small radar screen is not accurate enough for the final berthing). I continued to approach the berth for another couple of minutes and then the message appeared. I stopped the simulation and made the screen shot (the message could not be frozen, it disappeared automatically after some time).
I noticed nothing unusual, maneuvered very carefully with the slowest speed possible.
I've send you the game (auto_hamburg-8.pXs), the ship "Sea Angel" (type Eurobulker) leaves New York for Mobile. I hope you can reproduce the situation.
You know this is not the first time it happens to me. I wonder if it occurred to other gamers as well. |
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
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Posted: Mon Nov 10, 2008 12:28 pm Post subject: |
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Quote: | The substitute harbour was Manila (just checked it) | It might have to do with the substitute harbour that means the addon system.
As we dont hava a dataset for "mobil", but the system searches according to a fuzzy search so the next similar sounding habour is used.
I will have a look at the Manila port also ... |
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
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Posted: Mon Nov 10, 2008 12:49 pm Post subject: |
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It can be reproduced -- there is a tiny invisible harbour line -- I will check the definition files for this. At this position is the start and end of the harbour line,
might be a special case also affecting other harbours and explains soem of teh reports in the past we got. |
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Sparky PoC Veteran Platinum Licensee

Joined: 08 Mar 2008 Posts: 297 Location: Germany (Northsea Coast)
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Posted: Mon Nov 10, 2008 2:55 pm Post subject: |
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very good !!!
I'm relieved to hear that  |
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
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Posted: Tue Nov 11, 2008 3:28 pm Post subject: |
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problem is found, the line intersect module was the cause
on an endpoint x1=x2 and y1=y2 and when this is intersected with a line of the ship the angle is undefined, e.g. collision possible
that means all start pöoint of harbours which are endpoints and a ship might intersect with the point if in that area. like in the above example the corner of the harbour is such a special case, teh collision might occur if the ship rectangular area is the the region of the corner und some specila cases of course only.
--
will be fixed in 1.63 version. I can send an early link for testing soon to sparky also which replaces the exe file
--
I also upgraded to visual studio 2008 (so far was 2003 used), we need to do some install tests also then. |
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Sparky PoC Veteran Platinum Licensee

Joined: 08 Mar 2008 Posts: 297 Location: Germany (Northsea Coast)
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Posted: Tue Nov 11, 2008 4:09 pm Post subject: |
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Quote: | I can send an early link for testing soon to sparky |
thanks - I am game ...  |
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