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Translation required! seach for volunteers!

 
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rdklein
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PostPosted: Mon May 11, 2009 12:51 pm    Post subject: Translation required! seach for volunteers! Reply with quote

I would like to translate POC to all major languages, I need to translate the
1. help text
2. App Store Text
--- the in game text is translated already from our classic ---

would be great to get some volunteers (I can offer to add their name in the help/about of course and get a platinum license with all options (stereo+slave) and expanstion packs). Smile

we need:

1. Danish
2. Norwegian
3. Swedish
4. Dutch
5. Finish
6. Italian
7. Spanish
8. Portugal
9. French
--
please send a short confirmation here so that no two are doing the same.
And you can post the text here for review,
place you name on top: translated by: ....

only native translators please no automatic translations.


Last edited by rdklein on Mon May 11, 2009 12:58 pm; edited 5 times in total
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PostPosted: Mon May 11, 2009 12:52 pm    Post subject: help text Reply with quote

Ports of Call 1.2 (3.0x PC)
classic iPhone/iPod version
The Maritime Simulation Game
http://www.portsofcall.de
-------------------------------------------------
(C) 1989-2009,
Rolf-Dieter Klein, Martin Ulrich,
Munich, Bremen, Germany
-------------------------------------------------
Graphics from
R.E. LaBarre, J.D. Sachs
Rolf-Dieter Klein (wwww.rdklein.com)

Additional Graphics from Worldview(TM)
& Majestic Places(TM)

MediaClips:
Photos: David K. Brunn, Tom Atwood
"(C) Copyright Aris Entertainment,
Inc., 1992"

-------------------------------------------------
QUICK START -- README
-------------------------------------------------
1. register the name and company for the game (use the touch keyboard) and use OK/ret to advance the menues.
2. in the world simulation menue select SHIPBROKER to get there and buy a low-cost or preowned ship
(whatever you can buy for 4.6 mio)
3. Enter a name for the new ship, click into the name field then the keyboard will appear. Click OK/ret several times after this and go back to the world simulation menue
4. Press the START button and the simulation will run and you are in the business.

-------------------------------------------------
UPDATE 1.2 whats new:
-------------------------------------------------
1. Highscore - now you have a global highscore. Your name entered when starting a business is used as nickname. For each level (beginner,advanced and expert) you have ONE entry in the highscorelist. Using multiplayer, the highest score is used (maximum property !)
2. Berthing a ship in the 2d Simulator is more tolerant now (+- 10 degree).
3. grafic design improvment for the extra buttons.
- feel free to contact us directly with whishes for the next updates.

-------------------------------------------------
About the Game
-------------------------------------------------

A Background on Tramp Shipping

The traffic of goods by sea is organized in accordance with international agreementsand contracts between individual countries. About 80% of the goods (called "cargo volume")
transported between two countries is handled by ships registered under the flags of the countries concerned. The remaining 20% are open to the free competition of ships under other flags.
These ships, called "tramp" ships,are usually prepared to transport all kinds ofgoods. This aspect of the shipping business is the focus of Ports of Call.

Whether a tramp ship owner makes a profit depends upon: on the one hand, the laws, regulations and subsidies of his country,and on the other, the rules of supply and demand.
If, for example, there has been a good coffee harvest, coffee prices will drop, and since there is a lot of coffee to be shipped, the freight charges will rise. Now, if a lot of owners start to compete for the business, the freightcapacity will start to increase, with aconsequent drop in freight rates.
If the coffee harvest was bad, the freight rates will drop even though the coffee price has risen, because the shipping capacity is now in excess.

If the business is exceptionally poor, it may be necessary for the ship ownerto temporarily lay his ships up. In this situation, the ships cannot be sold profitably because the ships'prices have dropped (supply and demand).
Also it is not economically viable to operate the ships because the income nowhere covers the overhead_fixed costs,such as maintenance and finance, still have to be earned. This is now the time to buy good, used ships at a low price.
Apart from the economic aspects, life aboard a tramp ship can be pretty exciting and that's no "old sailor's yarn"!


The Object of the Game

Each player founds his own shipping company, with a starting capital of $4.6 millionto buy ships. Freight and ports of call can be chosen continuously from offers on the market.
Then the captain chooses an economic travelling speed and casts off to encounter manyadventures on the high seas.

After unloading his cargo, the captain is credited with the agreed payment.Then he may refuel, make necessary repairs,and so on. The next job is to find a new, lucrative cargo, buy further ships, and/or repay his mortgages; in other words, he must have a more productive company than his competitors.

The strategy of the game is flexible. A rogue will try to make a quick buck
by using cheap ships and juggling the freight rates to force his competitors into bankruptcy. The careful player, in contrast, will build a solid financial foundation. The superior speed of his high-tech fleet will enable him to snap up the more lucrative contracts.

Any strategy is deemed to fail if you don'thave a good captain to bring your ship across the world's stormy seas.
The formulas for ship movement have been calculated so that ships respond to changes in speed and movements of the rudder as in the real world. It is recommended thatthe beginner does not start with ships thatare too large. These are slow to respond and, as such, require a more experienced captain.

The ship's movement at sea is accelerated. The captain, however, must select the correctspeed. Fuel consumption depends on the timeat sea and the weather conditions.
Determination of the economic travellingspeed depends on fuel prices and freight rates. Hence, you can see that a captain's decisions also have an influence on the success of the company.

The credit rating of an enterprise isvery dependent on its social status.The more ports served by a line, the higher the status. And an owner who is operating modern, expensive ships has a naturally better standingthan the owner of a rusty, floating wreck. The captain's conduct also affects a company's credit.

A player's chances of success improve the more he knows about international shipping. All data for the game originated from actual developments in the maritime world: the fluctuation of freight rates, refueling costs, port charges, and ship operating costs. The ship operating costs include amounts payable for tax, management,crew expenses, safety precautions, and other costs_these vary significantly from country to country. These general costs are calculated for each individualship and are reduced in accordance withthe subsidies, tax reductions, etc.,that are valid in the country of registration.The accounts are then automatically debited periodically, without on screen display to the owner.

Ship prices are the same for all ship owners.However, in reality, ship building is subsidized differently in each country; therefore, a compensatory figure is included in the basic costs.

In summary, Ports of Call has been developed with this motto in mind:
"Software with Hard Facts."


Playing The Game
-----------------------------------------------

After starting the game, you can either laod an old game or paly a new. If you choose an old game, you get a list ofold games if you already played the gameand saved them. One is called "autosave..."this is the last game when you exited the programor a phonecall interrupted the game. The oldgames always start in the world display, iyou were interrupted during a simulation, you can repeat this and start at the beginning.

When choosing a NEW game a requestor will appear asking you to choose the desired time duration of play.
You have options of selecting 1 hour, 2 hours, 3 hours or until the game is over.
If you play a timed game and you reach the time limit, you are given the option of continuing play or quitting. After selecting the desired time duration, select OK. You can also select if you want to play with a 2d ship simulator or the plain economic part of the game.

The OK Button on the RIGHT side if the display (OK/ret) can also be used on the iPhone/iPod to say OK !

Next, a requestor will appear asking you to select the degree of playing difficulty. You will be presented with three options: Beginner, Expert and Genius. If you are new - to the game, select Beginner, then select OK.

A requestor will then appear asking you to choose the number of players. You can enter up to four. After entering the number of players, select OK.

The registration form requestor will appear asking you to fill out the ship Captain's name and the name of the shipping company.

A keyboard will appear, then enter both lines with the name and company name used in the game.
After pressing Done, you get back in the requestor fields where the text shoudl be displayed. If you click into the fields
the keyboard will appear again. The OK/Ret button finish the selection, but also advances the small cursor for text entry ifnot the lats field is filled.
Select OK.

After registering, you must choose a home port. Select any of the 28 ports listed and select OK.
A screen will then appear with a picture of the globe, showing you the location of your port.
Select go on to continue.
The entire registration and port selection process will be repeated for each player.

After all players are registered, the World Simulation Display will appear. This is the main screen of the game, where all action starts and stops.


The Ports of Call SAVE and LOAD In the world simualtion dispaly you have the option so SAVE a game or LOAD an old one.
These buttons on the right appear only if the simulation is in STOP Condition (left button is green !)
You can save as many game as you want, and you can delete games if you want using the DELET button in the SAVE menue.
If you want to play a new game, use the iPhone QUIT and restart the game. If you get bankrupt you are automatically taken to a NEW game.


The World Simulation Display

The Simulation Display shows a map of the world on which the ships of all ship owners are shown.
You must buy a ship before you can see it.
Individual ships are displayed in the company colors. A ship will blink several times when
activity is expected. The numbers in rectangular boxes represent the wind strength (on the Beaufort scale) for weather systems
calculated by the global weather simulator. The higher numbers indicate storms.

The ACTION gadget in the lower left corner is labeled START. If you select it again it will change to STOP. Selecting START allows the SIMULATION ELAPSED TIME gadget to continue and the game to proceed. Selecting STOP freezes the time gadget, allowing the player to conduct business away from the ship.

The SIMULATION ELAPSED TIME gadget contains a simulated 24-hour clock and boxes representing days. The passing of weeks and years are shown underneath.

The window in the lower right corner continuously displays the realtive wealth of the shipping companies.
The columns are kept in the shipowners colors. The numbers display the status points of the corresponding shipping company. The leader is the company with the highest status.

You must select STOP before you can select any of the gadgets on the right side of the World Simulation Display: GLOBE, OFFICE and SHIP BROKER. Selecting SHIP BROKER brings up a requestorshowing the current ship owners'company names with buttons next them. When you select a button, a screen will appear showing you an elevator.
The elevator has five floors from which to choose, where you can buy or sell ships and get information about the ship market.

Selecting OFFICE also lets you select a company name to take you into that company's office.
This is where your books are kept, statistics are analyzed, mortgages and bank overdrafts are applied for and repaid, profit and loss statements are prepared and business developments are kept track of. You can also change the location of your home port from within your office if you think itis more economical to operate undera different flag.

Hint: Checking your office
periodically will prevent theft.

Selecting GLOBE allows each player to determine the location of his ships, the ship's route and Estimated Time of Arrival (ETA).
These details are recorded on the Globe, which can be rotated into any viewing position when you touch the square field in the coordinate system and drag it to a new positions.
With "none" you can leave the Globe menue.

After all the ship owners have bought their ships, select START.
The map will blink the ships in the owners colors to signify an activity will occur.


The Port Display

You will now be presented with a screen showing the captain's cabin you can see your port through the porthole.
The chalkboard contains information regarding the city and country of your port. The captain's log lists the last port visited, cargo, profits, bank balance, ship condition and available fuel (in tons).
The clipboard contains options which you can activate by selecting them.

Repairing Your Ship

If you have bought a used ship, chances are that it needs a little minor repair. After selecting REPAIR, you will be presented with a requestor showing you the damage and repair status of your ship. You can select the level of repairs you want or can afford.

Refuelling Your Ship

To refuel your ship, select REFUEL.
This will bring up the refuelling screen, where you can select how much fuel to put in your ship.
By clicking the select button on any of these buttons: 25%, 50%, 75% or 100%, the fuel will rise in the tank to that level.

Chartering Your Ship

Selecting CHARTER allows you to choose where you will go next and what type of cargo to carry. Every port has different types of cargo_some worth a lot more than others. To determine the best cargo, click on the various destinations and available cargoes to determine the most lucrative charter.
Time freight is an option that appears to be extremely lucrative. Do start this business carefully, as the program takes into account the actual average waiting time outside the ports (as stated in the UN shipping statistics).

Hint: Some dangerous cargoes do affect the ships condition.

Laying Up

Laying up means to anchor your ship for a short time. You may want to wait until the laws of supply and demand command a higher price for your cargo. As a ship owner, it may become necessary to temporarily "lay up" the ship for a week or so, because it is not economically viable to to operate the ship when the income doesn't cover the overhead.

Loading Your Cargo

When you are ready to embark, select LOAD CARGO, then select OK.
The screen will turn blank indicating an action is taking place and you will return to the World Simulation Display.
Your ship will appear in your company color. When it blinks on and off, you are ready to navigate through the harbor on the way to your port of call.


Navigating Your Ship

Navigation is the most important aspect of being a successful Captain. The ship must be maneuvered in and out of different harbors and oftentimes through difficult obstacles.
The Navigation Control Panel is made up of the following components: the Power Regulator, Speed Indicator, and Rudder Regulator.


Each one must be mastered to successfully navigate your ship.

The Power Regulator

The power regulator functions similar to a gas pedal in a car.
Use the buttons "ahead" and "astern" to increase or decrease the speed regulator. And "stop" for a full stop.


Actual ship acceleration is simulated, so it takes time to gain speed.
With the regulator positioned in the exact center (represented by a horizontal line) the ship's engine is at idle.


The Speed Indicator

The speed indicator is represented by a small horizontal line directly to the right of the power regulator.
It functions similar to a speedometer by showing you how fast you are moving.
If your ships speed is high, you have a lot of momentum and it will take longer to slow down or change direction. Beginning ship captains should take time and experiment with the navigation control panel until they are famillar with maneuvering techniques.

Top: Transverse Thruster
(available only on more
expensive ships)
(control by S++ and P++)

Below: Speed Indicator

Right: Power Regulator

Bottom: Rudder Regulator


The Rudder Regulator

The rudder regulator is identical to a steering wheel.
When the ship is moving forward, Use the Buttons for port and starboard
to change the rudder (zero for neutral position).
S++ and P++ can be used to increase or decrease the values quickly (except if a transverse thruster is available).


Entering a Harbor

The goal when entering a harbor is to safely dock your ship and park it inside the blue target shaped like an arrow (called the berth).
The front of the ship must be pointing in the same direction as the arrow to successfully dock the ship, and the ship must be motionless and parallel to the dock inside the blue target (this gets you a status point with every new port you master).
The hourglass represents how much time you have to accomplish this.
You can use tugboat assistance if you feel it is too difficult, but tugs cost you a lot of money.
If you are low on funds, you will be forced to steer by hand.

Leaving a Harbor

You successfully leave a harbor by navigating your ship through the blue target window.
You aren't penalized for exiting backwards. The goal is to safely exit without crashing or going beyond the time limit shown in the hourglass. You can use tugboat assistance if you feel it is too difficult, but tugs cost you a lot of money.
If you are low on funds, you will be forced to steer by hand.

On the Open Sea

When you have successfully left the harbor, a screen will appear containing information on your destination, freight on board, distance to travel (in nautical miles), and the deadline for delivery (if any). Also, you may choose your traveling speed (in knots).
Remember, the higher the speed,
the more fuel is consumed; on the other hand, a long joumey results in a high total of fixed operating expenses. After making
your choices, you must challenge the cold, cruel sea_you may STOP ACTION at any time during the voyage to catch up on office work, buy ships, and so on.
Bon Voyage!

And the Winner Is...

When the game is over, the Ranking List will appear.
The winner is determined by who has the highest status.
For the HighScore the winner ist you has the moste property, then status and number of ships are taken into account.

If it's a tie score, the assets are taken into account.

have fun
Rolf-Dieter Klein, Munich, 2009
-------------------------------------------------------
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rdklein
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PostPosted: Mon May 11, 2009 12:53 pm    Post subject: app Store text Reply with quote

Ports of Call
The Maritime Simulation Game

(C) 1986-2009,
Rolf-Dieter Klein, Martin Ulrich,
Munich, Bremen, Germany

Ports of Call has a long tradition
the first version was released
on the Amiga 1986 with other versions
following.
Now the classic game is getting mobil.

A Background on Tramp Shipping:

The traffic of goods by sea is organized
in accordance with international agreements and contracts between individual countries.
About 80% of the goods (called "cargo volume") transported between two countries is handled by ships registered under the flags of the countries concerned. The remaining 20% are
open to the free competition of ships under other flags. These ships, called "tramp" ships, are usually prepared to transport all kinds of
goods. This aspect of the shipping business is the focus of Ports of Call.

The Object of the Game

Each player founds his own shipping
company, with a starting capital of $4.6 million to buy ships. Freight and ports of call can be chosen continuously from offers on the market.
Then the captain chooses an economic travelling speed and casts off to encounter many adventures on the high seas.

After unloading his cargo, the captain
is credited with the agreed payment.
Then he may refuel, make necessary repairs, and so on. The next job is to find a new, lucrative cargo, buy further ships, and/or repay his mortgages; in other words, he must have a more productive company than his competitors.

A player's chances of success improve
the more he knows about international
shipping. All data for the game originated from actual developments in the maritime world: the fluctuation of freight rates, refueling costs, port charges, and ship operating costs.

But the game is not a pure economic game,
also a ship simulator is integrated, and
the captain can steer his ship manually,
either if necessary, or to save money and
get a good status.

In summary, Ports of Call has been developed with this motto in mind:
"Software with Hard Facts."

The LITE version is restricted to 1/2 of game time.

homepage: www.portsofcall.de
support: www.rdkleinforum.de
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splurt
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PostPosted: Tue May 12, 2009 1:11 pm    Post subject: Reply with quote

I can translate the texts to swedish. Although, I have never seen an app store text in swedish, even apps that I know has swedish developers use english language.

When's the deadline?

Kind regards

Leif Stenlund
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jrkalf
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PostPosted: Tue May 12, 2009 8:44 pm    Post subject: Reply with quote

I'll have a go at this in Dutch.

I hope DennisV doesn't mind me doing it.
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rdklein
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PostPosted: Tue May 12, 2009 9:06 pm    Post subject: Reply with quote

Great news,

@splurt there is no deadline, I currently prepare the program for new languages, but before this the fullscreen update will come.
Sounds good, we might have one of the first translated texts then !
All delevopers required to do english first (to be approved by apple), but a texte for the App Store is easy to add in any language once translated).

@jrkald -- great !
--

just got a feedback from Japan ! -- currently we have a little problem when entering a shipname in JP language for example. Will be a challenge to go test this (unicode 16 support might take a little bit),
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DennisV
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PostPosted: Wed May 13, 2009 3:45 pm    Post subject: Reply with quote

jrkalf.

No problem at all!!!

Maybe you can send me the files after the translation has been done, so i can overlook it. Not to correct you, but only to perfectionise the process Smile

Best regards,

DennisV
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PostPosted: Wed May 13, 2009 4:23 pm    Post subject: Reply with quote

Point well taken Dennis.

Never bet on a single horse to do all the work. It's good to have a backup double check all the lines.
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DennisV
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PostPosted: Wed May 13, 2009 4:36 pm    Post subject: Reply with quote

That's right!

Ik wil natuurlijk niet "Met een andermans kalf ploegen" (google) Gezien je gebruikernaam was die toepasselijk Smile
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PostPosted: Wed May 13, 2009 6:09 pm    Post subject: Reply with quote

Herr Klein,

The addstore text is up in version 0.1. I wouldn't use it as of yet. As it's been done by me alone. I'd leave it for a few days and see at what version level it is at. It should be a mature and usuable end product in about a week.


Helpfile:
Seen that my ipod version of Ports of Call is English, it'll be hard for me to get all the currently used dutch terms into the document correctly. Is PoC only available in English and is the assignment purely the translation of the helpfile, or are there nationalized versions of PoC available as well?

It would set me back into translation the majority of the document, but I need to know that I'm using the correct button names like "Layup" and "Load Cargo".


Jelle
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rdklein
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PostPosted: Wed May 13, 2009 7:22 pm    Post subject: Reply with quote

I have all translated in the languages, and I will use the same texts as in put wpoc version, you can use this as reference (i dont have the text as a file as its spread over the program at the moment -- )
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PostPosted: Sat May 23, 2009 6:49 am    Post subject: Reply with quote

Now I know why nobody has a danish swedish etc itunes text.

its not supported by the App Store.

the only languages are: english(several versions) french (several versions)
dutch, spanish, japanese and italian.

the game languages can be more.
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PostPosted: Tue Aug 17, 2010 10:01 am    Post subject: Reply with quote

I have started to post french translation in the translation forum. Actually it's sentences in the game, but when i will have finish, i will look to the readme (a long work Wink )

As I said in the other forum, it would be easier if it was possible to have the complete text files in english, because lauching a hundred times the game to see every sentence is very long ...

And there are a lot of bad translation in french Wink
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