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		| rdklein PoC Veteran
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				|  Posted: Mon Jun 01, 2009 3:49 pm    Post subject: |   |  
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				| I used an old one version 5 for example, and use my colorcodes in cmyk which is important. |  | 
	
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				|  Posted: Mon Jun 01, 2009 9:11 pm    Post subject: -- post deleted -- |   |  
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		| rdklein PoC Veteran
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				|  Posted: Tue Jun 02, 2009 6:11 am    Post subject: |   |  
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				| I will have a look and try to adapt the editor also. |  | 
	
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				|  Posted: Sat Jun 27, 2009 4:13 pm    Post subject: -- post deleted -- |   |  
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		| rdklein PoC Veteran
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				|  Posted: Sat Jun 27, 2009 4:36 pm    Post subject: |   |  
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				| Yes there is a fixed amount of string space. If you use too many polys the sim will also get very slow, 
 I still have to look at the ai8 problem.
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				|  Posted: Sat Jun 27, 2009 4:48 pm    Post subject: -- post deleted -- |   |  
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		| rdklein PoC Veteran
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				|  Posted: Sat Jun 27, 2009 9:18 pm    Post subject: |   |  
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				| I can look into it tomorrow, I know that there are some limits, but I though they were higher, for the points it already a lot. The number per poly should not be too high (when generating the 3d data later they kill the performance) 
 each line has also to be checked against each line of the ship for collision (after a fast square check is done).
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		| rdklein PoC Veteran
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				|  Posted: Sun Jun 28, 2009 2:40 pm    Post subject: |   |  
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				| Here some of the constants I use at the moment;: 
 Global Const MAXPOINT = 8500  // points per line segment
 Global Const MAXLINE = 1200 // number of lines
 
 Const MAX_ANLEGE = 800 ' number of berths
 Const MAX_MPATH = 800 ' number of moving paths
 
 
 Dim poly_x(MAXPOINT, MAXLINE) As Double
 Dim poly_y(MAXPOINT, MAXLINE) As Double
 Dim poly_my(MAXPOINT) As poly_my_str
 Dim poly(MAXLINE) As polygone
 Dim birth1(MAX_ANLEGE)
 Dim g_mpath(MAX_MPATH) As mpath_str
 
 
 I think you might run into a different problem, best send me the ai file so I can take a look where the out of stringspace comes from (I assume its generating the 3d data where strings are used -- in this case you might have used up the main memory as lots of 3d strcutures are allocated ?=)
 There are no fixed limits like above, except it must fit into the main memory. These are all strings as the 3d scene is a maya scene description (MEL). each points add to 100er of bytes ...
 
 Dim g_lock(100) As lock_strAs birth
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				|  Posted: Sun Jun 28, 2009 3:22 pm    Post subject: -- post deleted -- |   |  
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		| rdklein PoC Veteran
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				|  Posted: Sun Jun 28, 2009 4:14 pm    Post subject: |   |  
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				| yes if you have let  me take a look what happend, better i give an error message instead of crashing in such a case. |  | 
	
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		| Frankfly PoC Visitor
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 Joined: 03 Jul 2009
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 Location: Copenhagen
 
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				|  Posted: Thu Jul 16, 2009 5:37 pm    Post subject: |   |  
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				| Hi. I've just downloaded and installed the editor and also get this message : "Sorry you need a valid POC License"
 Could the problem be that I have an old (3-5 years) license and if so how can I update or get a new license key.
 Regards
 Frank
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		| rdklein PoC Veteran
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				|  Posted: Thu Jul 16, 2009 7:17 pm    Post subject: |   |  
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				| yes that the problem, justs fill out the form at serialxchange and we can send the updated license file. Or sent a detailed email to use. |  | 
	
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		| NZLPilot PoC Veteran
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 Joined: 05 Jul 2006
 Posts: 130
 Location: Poole, Dorset
 
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				|  Posted: Thu Jul 22, 2010 4:01 am    Post subject: Harbour Editor |   |  
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				| Before I install is the harbour editor I ask is this for the XXL game or is it for the 3DII to create a port? 
 I ask because I do have issues with some ports and it is the 3D ports that I am more interested in designing.
 
 
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				|  Posted: Thu Aug 19, 2010 10:06 am    Post subject: -- post deleted -- |   |  
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		| NZLPilot PoC Veteran
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				|  Posted: Thu Aug 19, 2010 12:53 pm    Post subject: Maya |   |  
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				| Thanks.... 
 Problem is Maya is so expensive.  May download the trial though.
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