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rdklein
PoC Veteran
Admin
PoC Veteran<br>Admin


Joined: 06 Aug 2002
Posts: 5179
Location: Germany

PostPosted: Fri Dec 01, 2006 8:09 am    Post subject: new forum system Reply with quote

We plan to use a different forum system in the near future, to reallow a more easy user registration, as this one is heavyly attacked by robots.

I think we can then keep a link to the old forum so all articles are there but read only, and continue in the new forum system (hopefully better).

feel free to discuss and sugestions are welcome also.
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jos van oostakker
PoC Visitor
Unlicensed


Joined: 19 Jul 2010
Posts: 1
Location: gent

PostPosted: Thu Aug 26, 2010 8:07 am    Post subject: Problems with my POC 3 D sim Reply with quote

I still am not able to have full operation of my poc game .

I have the 3Dsim working but each time i get "Stop engine - your ship is in at the berth - I push enter to stop the engine = > No reaction => ALT N ( new game) or ALT F4 ( quit the game) to stop the game .

The result is no status evaluation, but the answer " Why did you quit - tugboats xxxxxxxx USD "

The result is no Hall of fame and each time I want to buy a new ship I have to go to "Low cost ship's " with status 0 or status 2

I asked already several times for help but nobody answer me

I am ship's owner with 15 ship's and status 4 at the moment ; I feel really frustrated after all this years of playing

My only remark about our similator

Please keep real model of ships - we have f.e. Redina which is a monster of a ship - To unrealistic to keep your longship axe .

Is a great step forward that now the ports are really realistic

Perhaps now some more parameters of wind and tide to make it more realistic

How many intenral memory need my PC to run 3D sim III - I have 6 GB (3x2Gb) Do I need more to solve the problem ?

Please your answer because I really want now with the new PC play may game as planned .

Embarassed
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Christian Todt
PoC Veteran
Platinum Licensee
PoC Veteran<br>Platinum Licensee


Joined: 21 Mar 2003
Posts: 1039
Location: Hamburg, Germany

PostPosted: Thu Aug 26, 2010 9:24 pm    Post subject: Reply with quote

hello mr. van oostakker,

i think the right key to stop the engine is either pos1 or end -one of the two.
I remember having had the same problem some time ago
but rdklein did a patch and since then the game worked fine.

the explanation for this were a too small area for the ship to berth,
so maybe rdklen can check again.

best regards from hamburg,

Christian Todt
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JimmyJump
PoC Frequent Visitor
Unlicensed
PoC Frequent Visitor<br>Unlicensed


Joined: 09 Sep 2010
Posts: 12
Location: Port of Antwerp, Belgium

PostPosted: Wed Sep 15, 2010 3:59 pm    Post subject: Reply with quote

To stop the engine you have to use the "arrow down" button and put the throttle in neutral.

The 'end' button puts every lever back in neutral, whatever position they may have had.

The 'home' button puts the rudder in neutral, the combination 'ctrl', 'shift' with 'home' puts the bow & stern engines in neutral (shift/home for 'stern', ctrl/home for 'bow').

In Flemish/In't Vlaams: om de motor af te zetten gebruik je normaal de pijltjestoets "neer" todat de gashendel in 'neutraal' staat. wanneer je niet zeker bent, hou de schoorsteen van het schip in de gaten: daar komt namelijk geen smoor meer uit wanneer de motor af staat...

De 'end' toets zet alle hendels automatish naar neutraal, in welke positie ze ook mogen gestaan hebben...

De 'Home' toets zet het roer in neutraal, de combinatie 'ctrl', 'shift' en 'home' zet boeg- en achterschroef in neutraal. (shift/home voor achteraan, ctrl/home voor de boeg). Wink
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The exception only confirms that the rule is redundant.

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