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Maintenance costs - formula ?

 
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Matthias
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PostPosted: Wed Jun 07, 2006 12:26 pm    Post subject: Maintenance costs - formula ? Reply with quote

Da dies mein erster Post ist erstmal Hallo ans Forum.
Ich spiele seit ein paar Wochen POCXXL und habe festgestellt das die Wartungkosten
bei schlechtem Zustand und alten Schiffen ganz erheblich ansteigen.
Gibt es eine Formel wie hier http://www.rdkleinforum.de/viewtopic.php?t=2365
aus denen ich die Wartungskosten errechnen kann ?


For it's my first post I like to say hello to the community.
I play pocxxl since a few weeks and I noticed that old ships and such which poor
conditions have extremely high maintenance costs. Is there a formula like this
http://www.rdkleinforum.de/viewtopic.php?t=2365 with which one can calculate
the maintenance costs ?

Thanks for any info.
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Olle P
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PostPosted: Thu Jun 15, 2006 10:30 am    Post subject: Reply with quote

There probably is a formula, but I don't know it.

To me it's sufficient to know that
- a ship in poor condition need immediate repair, rather than maintenance.
- once the condition is up, maintenance becomes profitable.
- the maintenance cost also depends on the corrosion factor (ship age). Old ships are more expensive to maintain, and the condition level that maintenance alone is able too keep is lower.

Therefore I opt to use ships that are less than five years old, which corresponds to keeping a condition level >95% at the maximum maintenance level.
This way I only need to repair the ships if they've bee shelled or have suffered other accidents.

Cheers
Olle
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Bearsie
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PostPosted: Thu Jun 15, 2006 12:34 pm    Post subject: Reply with quote

Price x age x use, or some such Smile

usually if you keep the ships above 80% you should be safe from storm damage and sinkings

And welcome to the game Smile
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StickyMonk
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PostPosted: Thu Jun 15, 2006 3:32 pm    Post subject: Reply with quote

Olle P wrote:

This way I only need to repair the ships if they've bee shelled


This seems to be happening a lot in my current game, had 17 so far in 12 months!
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catfish
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PostPosted: Thu Jun 15, 2006 4:05 pm    Post subject: Reply with quote

Bearsie wrote:
Price x age x use, or some such Smile

usually if you keep the ships above 80% you should be safe from storm damage and sinkings

And welcome to the game Smile


Kann ich bestätigen.
I can confirm this Smile

And welcome too Smile
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Matthias
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PostPosted: Fri Jun 16, 2006 5:07 pm    Post subject: Reply with quote

Thanks for answers welcome.

Maintenance itself is not the problem. I try to hold the conditions over 90%
because the costs rise too high and I have yet started my first game on expert
where it becomes somehow relevant. But good to know that even in the 80ies ships
can stand most storms.

I'd like to know an exact formula, because I try to make a little Excel tool for calculating
the net profit of a journey. I even made some data collections in my games but didn't
find any clear realtions to corrosion factor or anything. What I found was, that date
of purchase seems to be a factor not (only?) the year of construction. Seems I have
to take a deeper look into it. I also could think of BRTs or operation costs having
influence. Would be nice to know Wink
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PostPosted: Fri Jun 16, 2006 7:05 pm    Post subject: Reply with quote

There is a column in the ship office called Ship Statistic, that will show you the expense / profit per trip, as long as you remember to go there and look Smile
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Olle P
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PostPosted: Fri Jun 16, 2006 7:41 pm    Post subject: Reply with quote

StickyMonk wrote:
Olle P wrote:
This way I only need to repair the ships if they've bee shelled
This seems to be happening a lot in my current game, had 17 so far in 12 months!
Poor choice of routes then.
I try to avoid those ports where I can expect to get shelled. (Basra, Umm Qasr, Monrovia and some more.)

Cheers
Olle
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Ruben
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PostPosted: Sat Jun 17, 2006 4:43 pm    Post subject: Reply with quote

Matthias wrote:
Thanks for answers welcome.

I'd like to know an exact formula, because I try to make a little Excel tool for calculating
the net profit of a journey. I even made some data collections in my games.


I don't know if you only looked at maintanaince costs.
But there is already a excelsheet for calculating the profit/loss per trip.
See also theas tread: http://www.rdkleinforum.de/viewtopic.php?t=1441

Greetings,
Ruben
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Matthias
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PostPosted: Sun Jun 18, 2006 1:52 pm    Post subject: Reply with quote

Ruben wrote:
Matthias wrote:
Thanks for answers welcome.

I'd like to know an exact formula, because I try to make a little Excel tool for calculating
the net profit of a journey. I even made some data collections in my games.


I don't know if you only looked at maintanaince costs.
But there is already a excelsheet for calculating the profit/loss per trip.
See also theas tread: http://www.rdkleinforum.de/viewtopic.php?t=1441

Greetings,
Ruben



Yes maintenance is the relevant thing. It's the last main issue I was
looking for. Nevertheless, thanks for this link. If I'd knew it before,
I think I hadn't started my own one. But now it's finished (w/o maintenance),
only little polishing to do. It's a bit different because I implemented a TEU
calculator. So you know how much TEUs you can reserve/load if you're
limited by tons. Think I'll share it on monday.

Meanwhile a screenshot
http://rapidshare.de/files/23403014/frachtgewinn.JPG.html

Edit
Maybe a Dev could have a look in their documentation to give some
info on the maintenance costs ? Smile
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Matthias
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PostPosted: Mon Jun 19, 2006 4:53 pm    Post subject: Reply with quote

If somenone likes to try, here's the MS Excel file and one for the
OpenOffice.org 2.0 pendant packed in a rar file on rapidshare.

If it doesn't work or you don't like it just diss me. Wink

Have fun with it.

Frachtgewinne
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PostPosted: Mon Jun 19, 2006 8:48 pm    Post subject: Reply with quote

Is this to figure out the potential profit before taking the load?
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Matthias
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PostPosted: Mon Jun 19, 2006 9:02 pm    Post subject: Reply with quote

As near I could make it.

Think I could have put in the ReadMe right here.


je eine Version für
.xls = MS Excel Version Office 2000
.ods = OpenOffice.org Version 2.0



Calculation of profit :
Insert up to 20 names of ships in the lower chart and choose a type for them. Choose the name in the upper left and
insert the TEUs and tons from the offering. Now you get the amount of fright your ship can load. If you enter the result
of the offering you get the reduced revenue according to the loaded fright. Based upon the knots, distance and operating
costs, remainig fuel and net profit are calculated. With additional specifications like waiting time, penalties, actual
maintenance, deadline... etc the result will become more accurate.
The ships listed in Schiffstabelle are those from Version 99.48 but you add any ship you like.



Gewinnberechnung :
Bis zu 20 Schiffsnamen der eigenen Schiffe in die untere Tabelle eingeben und einem Typ zuweisen. Schiffsnamen
oben links auswählen. Die TEUs und Tonnen des Angebots eingeben und man erhält die Frachtmenge die das Schiff
aufnehmen kann. Gibt man das Ergebnis des Angebots mit ein, wird auch dieses der Frachtmenge entsprechend berechnet.
Aufgrund der Entfernung und der Knoten sowie der Unterhaltskosten errechnet sich der Netto Gewinn sowie das restliche Öl.
Durch weitere Angaben wie aktuelle Wartungskosten, Wartezeiten, Strafen, Lieferzeit, etc. kann das Ergebnis weiter
verfeinert werden. Alter, Preis, und Schiffszustand haben zur Zeit noch keine Funktion.
Die in Schiffstabelle enthaltenen Schiffe sind die aus Version 99.48, es können jedoch weitere hinzugefügt werden.
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PostPosted: Fri Nov 17, 2006 3:38 pm    Post subject: Reply with quote

Hallo...
ich hätte auch Interesse an der OO-Version, leider funktioniert der Link bei Rapidshare nicht mehr. Falls mir einer das rar-Archiv zukommen lassen könnte, würde ich, falls es dem Urheber recht wäre, es etwas dauerhafter in meinem Webspace hosten.

trbl
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PostPosted: Mon Nov 20, 2006 9:52 am    Post subject: Reply with quote

Hello
I tried to download the file but it is no longer available!
Does somebody know where else I could find it?
THX
Ricardo
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