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Bearovia
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Bearsie
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Joined: 23 Feb 2005
Posts: 1161
Location: North of Kvaerner Yard, Philadelphia, USA

PostPosted: Sun Oct 08, 2006 4:17 pm    Post subject: harbors Reply with quote

added a map for Colon and Panama City, it is the same one, one time it would be map24 next time map64, it simply shows both harbors

Added Tunis and Tripoli, I did a fair amount of research on these 2 places.
But should you not be happy with the cargo's you can always change them Very Happy
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Bearsie
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Joined: 23 Feb 2005
Posts: 1161
Location: North of Kvaerner Yard, Philadelphia, USA

PostPosted: Mon Oct 09, 2006 12:28 am    Post subject: tunisia shipyard Reply with quote

turns out after some research that Tunisia has a rather large shipyard
with 4 drydocks an hour north of Tunis, so I changed the town file accordingly
You can google "Socomena" for details



http://mysite.verizon.net/ress3y0n
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Bearsie
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Joined: 23 Feb 2005
Posts: 1161
Location: North of Kvaerner Yard, Philadelphia, USA

PostPosted: Thu Oct 12, 2006 8:36 pm    Post subject: download/addons Reply with quote

added better explanation about add ons and such on the PoC Info page
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Bearsie
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Joined: 23 Feb 2005
Posts: 1161
Location: North of Kvaerner Yard, Philadelphia, USA

PostPosted: Sat Oct 21, 2006 11:49 am    Post subject: Cargo Reply with quote

Added Hanf (Hemp) and sand (Sand) on the website
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Bearsie
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Joined: 23 Feb 2005
Posts: 1161
Location: North of Kvaerner Yard, Philadelphia, USA

PostPosted: Sat Oct 21, 2006 11:53 am    Post subject: Häfen/Harbors Reply with quote

Added, Haifa, Israel - Odessa, Ukraine

and by special request from a norwegian co-player, the harbor of

Brønnøysund / Bronnoysund, Norge/Norway/Norwegen
a romantic little town in northern Norway and a stop on the Hurtigroute Very Happy
It even has a mountain with a hole in it! Torghattan... presumably a drunk
Viking poked that hole into it. Wink Rolling Eyes



http://mysite.verizon.net/ress3y0n
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Bearsie
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Joined: 23 Feb 2005
Posts: 1161
Location: North of Kvaerner Yard, Philadelphia, USA

PostPosted: Fri Oct 27, 2006 9:31 am    Post subject: Emma Maersk Reply with quote

MV Emma Maersk has been added to the High Tech Page

All Particulars are correct as far as I could find them,
there are some gray areas however...
Maersk says: 11000 TEU the press says: up to 14000 TEU
based on industry standards, I split the difference and
made it 12500 TEU.
Horsepower is given as 80 000 kw however it is mentioned
that 2 electric motors are coupled to the shaft, but
no kw (or hp) is given, while another press release mentions
2 Aux diesels with 20 000 kw. Presumably the value
of the electric motors has to be somewhat less than 20 000 kw
but more than zero ....
No value available as to bunkers carried, or consumption at full speed.
I used therefore the game default based on her kw
and gave her bunkers enough to get there from here....

Gross tonnage, for some odd reason I couldn't find it,
the one number I saw looked more like loaded displacement
tonnage rather than GT, so I used a number based on
Tankers/bulkers for that.
I'll correct it as soon as I have the proper numbers
The price is from a press release that says: in excess of 145 million $.

The view you see is a public domain photo, no
containers loaded, I might add them if I feel like it, someday.


http://mysite.verizon.net/ress3y0n
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StickyMonk
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Joined: 28 Aug 2006
Posts: 676
Location: South lincolnshire England

PostPosted: Fri Oct 27, 2006 9:50 am    Post subject: Reply with quote

You beat me to doing Emma Maersk.... I had it started but got fed up looking for all the info Rolling Eyes
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Matthew

for my ships,cargo and harbors don't visit my web site as they are not there anymore
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Bearsie
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Joined: 23 Feb 2005
Posts: 1161
Location: North of Kvaerner Yard, Philadelphia, USA

PostPosted: Fri Oct 27, 2006 4:32 pm    Post subject: Reply with quote

StickyMonk wrote:
You beat me to doing Emma Maersk.... I had it started but got fed up looking for all the info Rolling Eyes


You are welcome to put containers on her decks Wink
I doubt that I will be using her much since I usually start
in 1975 and she doesnt fit into my fleet sizewise anyways.
Matter of fact I added some of your smaller vessels to some
of my games Very Happy


I dug around the net for another hour and all errors are fixed ...
I recommend downloading the new "improved" txt file
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Bearsie
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Joined: 23 Feb 2005
Posts: 1161
Location: North of Kvaerner Yard, Philadelphia, USA

PostPosted: Fri Oct 27, 2006 7:08 pm    Post subject: Emma Maersk Reply with quote

For some odd reason I had the Emma Maersk only listed at 80 000 tdw
while she actually has around 157 000 tdw.
The error has been fixed.


http://mysite.verizon.net/ress3y0n
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StickyMonk
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Joined: 28 Aug 2006
Posts: 676
Location: South lincolnshire England

PostPosted: Fri Oct 27, 2006 9:44 pm    Post subject: Reply with quote

I tend to have a mixed fleet of small medium and large ships on my game, including several of your coasters (although I resized them to make them smaller), they never make money but they dont lose that much, one of my ULCC tankers makes up the short fall for a whole fleet of small ships Wink

I have still not got past 1986 yet, I spend to much time building new ships! Also I always play with 8 players so it takes even longer....

Also one good thing about having loads of ships is that I have a simple rule, only one company can have a class of ship, hence why I have several ULCC & VLCC tankers for early on, wouldnt be fair for one company to have the Jahre Viking and no one else can have one like that for years.
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Matthew

for my ships,cargo and harbors don't visit my web site as they are not there anymore
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Bearsie
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Joined: 23 Feb 2005
Posts: 1161
Location: North of Kvaerner Yard, Philadelphia, USA

PostPosted: Sat Oct 28, 2006 2:15 pm    Post subject: pocxxl worldmap Reply with quote

I have some more medium sized Shortseatraders now, they might actually make a penny or 2 Very Happy


Added pocxxl world map to website on the harbor page Idea


http://mysite.verizon.net/ress3y0n
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Bearsie
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Joined: 23 Feb 2005
Posts: 1161
Location: North of Kvaerner Yard, Philadelphia, USA

PostPosted: Tue Oct 31, 2006 11:46 pm    Post subject: Bunkers / Fuel Reply with quote

After years of grumbling about the black "goo" in my tanks and several
only partially successfullattempts to change the look of the fuel page.
Sightglasses and such, which were hard to line up and required changing 3 files... I think I finally came up with an elegant solution that looks
pretty and only requires 1 file (pocxxl/images/fuel2.png

Tell me what you think folks.
I put 6 different color samples on the Bearovia site on a new page called Fuel, they show what a half full tank would look like.
Essentially like clear Diesel in the common trade colors

http://mysite.verizon.net/ress3y0n/id38.html
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corne_mo
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Joined: 19 May 2006
Posts: 448
Location: The Netherlands

PostPosted: Wed Nov 01, 2006 5:32 am    Post subject: Reply with quote

Personally, I kinda don't like it. Too cheezy imo. Real bunker oil is black.
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Bearsie
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Joined: 23 Feb 2005
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Location: North of Kvaerner Yard, Philadelphia, USA

PostPosted: Sun Nov 05, 2006 4:48 pm    Post subject: Reply with quote

Not much news here.
Been playing with sailing ships and tug boats.
Tried special cargo for tugs, was only partially successful.
once I have the final touches on them I will put them on the web site.
About 6 each, from smallish to medium large
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StickyMonk
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Joined: 28 Aug 2006
Posts: 676
Location: South lincolnshire England

PostPosted: Sun Nov 05, 2006 5:00 pm    Post subject: Reply with quote

Im intrested in the special cargo for tugs as I have a couple myself, I was thinking about making a cargo called "ship" but never got round to it.
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Matthew

for my ships,cargo and harbors don't visit my web site as they are not there anymore
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