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Bearovia
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Christian Todt
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PostPosted: Sun Nov 05, 2006 5:47 pm    Post subject: Reply with quote

StickyMonk wrote:
Im intrested in the special cargo for tugs as I have a couple myself, I was thinking about making a cargo called "ship" but never got round to it.


a problem of making a good called "vessel" is that one ship is to heavy
for one tug so some tugs have to share one ship wthout splitting it
(what would be unrealistic). A solution could be to make a poc ships called
"tug group" which contains maybe 3 tugs and the power of the tugs needed to is summed up so that you could transport "ships"

CT
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Bearsie
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PostPosted: Sun Nov 05, 2006 10:27 pm    Post subject: tug-n-tow Reply with quote

Here is what I did : I took cargo code 7 and changed it from Bitumen to
"Atow" the "A" important since it allows this cargo to be sorted to the top of the freight market list (frachtbörse)
then I changed the tugs to SPECIAL TANKER code 99 and code 7
then I added this cargo in several ports.
As it is this works and each tug hauls as much "tow" as its horsepower permits, since I have tugs from 500 kw to 30 000 kw that means my tugs
can haul loads from 1000 tons to 60 000 tons.
From reading around I came to the conclusion that a tug can pull about twice its horsepower at 10 to 12 knots, this is obviously not very scientific..
The drawback is that all tugs are now tankers and technically can haul ANY tanker cargo ...
of course I could just leave them as CARGO CARGO and show the tdw as twice of the horsepower that would do the same.
the main difference between a tug and a normal freighter is simply that the shown tdw is not carried ON the tug but pulled BEHIND it ...

What we need is a code from RDK for "TOW" and tugs .....

example below:

<good>
<index>31</index>
<warenname>ATOW</warenname>
<startjahr>1900</startjahr>
<frachtcode>31</frachtcode>
<ertragprotag>55</ertragprotag>
<auftrittwahrscheinlichkeit>60</auftrittwahrscheinlichkeit>
<teutyp>500</teutyp>
<tonperteu>24</tonperteu>
<terminwahrscheinlichkeit>0</terminwahrscheinlichkeit>
<korrisionsfaktor>0</korrisionsfaktor>
<bildname>good31</bildname>
<containertype>7</containertype>
<brennbar>1</brennbar>
<explosiv>0</explosiv>
<radioaktiv>0</radioaktiv>
<infektioes>0</infektioes>
<handelkrit>0</handelkrit>
<allgemeine_beschreibung>Tugboat needed</allgemeine_beschreibung>
</good>

<ship>
<index>368</index>
<kategorie_typ>SPECIAL</kategorie_typ>
<sub_typ>TANKER</sub_typ>
<schiffsname>Västervik</schiffsname>
<baujahr>1968</baujahr>
<sondergueter_code>99</sondergueter_code>
<statusreq>2</statusreq>
<delivertime>3</delivertime>
<flat_cont_TEU>0</flat_cont_TEU>
<TEU>0</TEU>
<kuehlschiff TEU>0</kuehlschiff TEU>
<laenge>86.60</laenge>
<breite>19.80</breite>
<tiefgang>6.50</tiefgang>
<brt>1894</brt>
<dwt>9240</dwt>
<nrt>1075</nrt>
<anzahl_passagiere>0</anzahl_passagiere>
<firstclass>0</firstclass>
<crew>12</crew>
<betriebskosten>360</betriebskosten>
<max_geschw>14.8</max_geschw>
<kw>4620</kw>
<treibstoffverbrauch>140</treibstoffverbrauch>
<bunkerkap>640</bunkerkap>
<preis_max>3850</preis_max>
<bugstrahl>1</bugstrahl>
<heckstrahl>1</heckstrahl>
<traegheit>8</traegheit>
<korrosionsfak>0.2</korrosionsfak>
<umschlagzeit>1</umschlagzeit>
<sonderschiff_frachtart>7</sonderschiff_frachtart>
<moegliche_optionen>99</moegliche_optionen>
<bildinforeferenz>B-Västervik</bildinforeferenz>
<sonderinfos>Schlepper</sonderinfos>
<flagge>se</flagge>
<werft>-</werft>
<flags>-</flags>
<cars>-</cars>
<trailers>-</trailers>
<maxshipavailable>60</maxshipavailable>
<rentingcostperday>0</rentingcostperday>
<stretchcostperbed>0</stretchcostperbed>
<smallwater>0</smallwater>
<harbourships>0</harbourships>
<waterline>93</waterline>
<sndfile>cont01</sndfile>
<sndscale>1.5</sndscale>
<sndoffset>6</sndoffset>
</ship>

<ship>
<index>268</index>
<kategorie_typ>SPECIAL</kategorie_typ>
<sub_typ>TANKER</sub_typ>
<schiffsname>Kohlfleet</schiffsname>
<baujahr>1960</baujahr>
<sondergueter_code>99</sondergueter_code>
<statusreq>0</statusreq>
<delivertime>2</delivertime>
<flat_cont_TEU>0</flat_cont_TEU>
<TEU>0</TEU>
<kuehlschiff TEU>0</kuehlschiff TEU>
<laenge>39.20</laenge>
<breite>7.5</breite>
<tiefgang>2.90</tiefgang>
<brt>199</brt>
<dwt>2500</dwt>
<nrt>71</nrt>
<anzahl_passagiere>0</anzahl_passagiere>
<firstclass>0</firstclass>
<crew>9</crew>
<betriebskosten>270</betriebskosten>
<max_geschw>10.5</max_geschw>
<kw>1250</kw>
<treibstoffverbrauch>110</treibstoffverbrauch>
<bunkerkap>120</bunkerkap>
<preis_max>920</preis_max>
<bugstrahl>1</bugstrahl>
<heckstrahl>1</heckstrahl>
<traegheit>4</traegheit>
<korrosionsfak>0.1</korrosionsfak>
<umschlagzeit>1</umschlagzeit>
<sonderschiff_frachtart>7</sonderschiff_frachtart>
<moegliche_optionen>99</moegliche_optionen>
<bildinforeferenz>B-Walter</bildinforeferenz>
<sonderinfos>Schlepper</sonderinfos>
<flagge>-</flagge>
<werft>-</werft>
<flags>-</flags>
<cars>-</cars>
<trailers>-</trailers>
<maxshipavailable>44</maxshipavailable>
<rentingcostperday>0</rentingcostperday>
<stretchcostperbed>0</stretchcostperbed>
<smallwater>0</smallwater>
<harbourships>0</harbourships>
<waterline>92</waterline>
<sndfile>cont01</sndfile>
<sndscale>1.5</sndscale>
<sndoffset>7</sndoffset>
</ship>

So esssentially we need RDK to activate a Code then the cargo "TOW"
can be added anyplace but only picked up by a designated tug
Maybe he could stuff a code in there on the next update?
Actually this was discussed quite a while back and RDK said that adding such a code was easy ...
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Bearsie
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PostPosted: Sun Nov 05, 2006 10:35 pm    Post subject: tugs Reply with quote

I played a whole game with this set up and it looks ok, but I think I will convert them back to normal cargo, although tugs dont care if there is oil or coal on the barge... but then I'd have to make 2 xml files for each tug ... and a 3rd for hauling cars to Alaska!
2/3rds of the traffic to and from Alaska is done by tug and barge, look it up ... the type I have on my website as ATB
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Last edited by Bearsie on Sun Nov 05, 2006 10:44 pm; edited 1 time in total
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PostPosted: Sun Nov 05, 2006 10:43 pm    Post subject: Miki Reply with quote

I just dug out some info on the Miki class sea going US Navy tug from WW II fame, I almost bought one lying in Florida in 96 Very Happy
over 60 were build, some single engine (Miki) and some twin engine (Miki Miki) all around 1800 kw. it should appear in the fleet soon Smile
Also I see Stickymonk has a Adsteam tug which I duly incorporated into my fleet Very Happy

Almost forgot that the bearovian fleet also has 4 tug/barge combinations
which would act like normal freighters/tankers in the game.

ATB dry and tank (12000 tons) - push
Haniel VII 6400 tons (Rheinschub) - push
Sachsen (Elbschub) 4200 tons - push
Havarie (tug and coaster combo) 850 tons - pull
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Last edited by Bearsie on Sun Nov 05, 2006 11:00 pm; edited 1 time in total
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Christian Todt
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PostPosted: Sun Nov 05, 2006 10:55 pm    Post subject: Re: tugs Reply with quote

Hi Bearsie,

so the tugssplit the cargo like every ship splits a too large cargo?

Bearsie wrote:

2/3rds of the traffic to and from Alaska is done by tug and barge, look it up ... the type I have on my website as ATB


i suspect that is because the used tugs are ice breaking ones?

CT
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Bearsie
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PostPosted: Sun Nov 05, 2006 11:03 pm    Post subject: Re: tugs Reply with quote

Christian Todt wrote:
Hi Bearsie,

so the tugssplit the cargo like every ship splits a too large cargo?

Bearsie wrote:

2/3rds of the traffic to and from Alaska is done by tug and barge, look it up ... the type I have on my website as ATB


i suspect that is because the used tugs are ice breaking ones?

CT


No ice breaking needed usually, it has to do with crewing requirements
and the fact that they can leave the barge sit there, like a warehouse
and come and get it next season, these are big units Foss of Seattle does a lot of that and Coos Bay towing too

http://mysite.verizon.net/ress3y0n/id14.html
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Bearsie
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PostPosted: Sun Nov 05, 2006 11:06 pm    Post subject: Re: tugs Reply with quote

Christian Todt wrote:
Hi Bearsie,

so the tugssplit the cargo like every ship splits a too large cargo?

Bearsie wrote:

2/3rds of the traffic to and from Alaska is done by tug and barge, look it up ... the type I have on my website as ATB


i suspect that is because the used tugs are ice breaking ones?

CT


Yes, because the computer shows different size cargo's called "Atow"
so the tug takes what it can handle
added: of course on the picture you just see a tug
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Bearsie
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PostPosted: Mon Nov 06, 2006 1:17 am    Post subject: SAIL/SEGEL Reply with quote

A sail page has been added to the website,
more to follow...

http://mysite.verizon.net/ress3y0n
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Bearsie
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PostPosted: Mon Nov 06, 2006 1:19 am    Post subject: Tugs Reply with quote

6 different size tugs have been added to the web site
it is still an experiement, get the cargo from above...


http://mysite.verizon.net/ress3y0n
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StickyMonk
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PostPosted: Mon Nov 06, 2006 11:05 am    Post subject: Re: tug-n-tow Reply with quote

Bearsie wrote:

So esssentially we need RDK to activate a Code then the cargo "TOW"
can be added anyplace but only picked up by a designated tug
Maybe he could stuff a code in there on the next update?
Actually this was discussed quite a while back and RDK said that adding such a code was easy ...


Would be nice to activate several special codes, such as bulk goods (grain, coal, iron ore ect.) one for gas so you could no longer load gas into a crude carrier, one for cement (then I might make some more cement carriers), one for heavy lift ships such as the Mighty Servent class of ships, plus there is bound to be others.

not sure is RDK looks in this forum so it might be worth emailing them....
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for my ships,cargo and harbors don't visit my web site as they are not there anymore
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corne_mo
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PostPosted: Mon Nov 06, 2006 6:08 pm    Post subject: Reply with quote

Well, he has promised to do something about the different cargoes. Especially the tankers are a problem atm. You can carry gas in a crude oil tanker, or combine yet fuel and crude oil in a gas tanker.
RDK has promised to take a look into this and try to figure something out. Don't know when this is gonna happen though.
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Bearsie
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PostPosted: Wed Nov 08, 2006 12:51 am    Post subject: Windjammer Reply with quote

Es darf gesegelt werden, sogar mit Fracht Laughing
You may sail, even with cargo Wink

5 new load carrying Windjammers on the website.
From 400 to 3100 tons, from 9.5 knots to 17.7 knots

Almost all the data for the ships is off their respective websites
and fairly accurate, except for the build dates.


http://mysite.verizon.net/ress3y0n
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PostPosted: Thu Nov 09, 2006 12:54 am    Post subject: Miki Reply with quote

Added the Tug "Miki" to the website, a rather successful
west coast design, all wood.
After the war they served in the commercial fleets
until their size and horsepower was no longer enough
for the job, increased size of barges and all that.
A few still survive in private hands

I'd move the <baujahr> to 1953. makes it easier on the maintenance Wink



http://mysite.verizon.net/ress3y0n
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PostPosted: Fri Nov 10, 2006 4:19 pm    Post subject: news flash Reply with quote

Stickymonk Industries LLC is currently deploying bulldozers
at an undisclosed location along the Thames River to create a berth large enough for the Emma Maersk

Bearovia: general clean up and moving around of pages.

2 new ships added to the high tech page: year of build, 2004, 8000 tdw, 14 knots

Tug cargo (temporary) added to cargo page
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PostPosted: Sat Nov 11, 2006 12:56 pm    Post subject: News flash Reply with quote

The Emma Maersk is happy in her new berth, the Queen served tea upon her arrival and Stickymonk supplied the strumpets Wink
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