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rikus PoC Regular Unlicensed

Joined: 19 Oct 2006 Posts: 51 Location: amsterdam
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Posted: Tue Jan 09, 2007 10:20 pm Post subject: reefers |
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Is it possible to make reefers as cargoships of only as containerships.
I made mij own reefer but now i noticed that you can only load containers with reefers. Or is it possible to load frozen cargo as well???
who can tell me
rikus, |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Tue Jan 09, 2007 11:16 pm Post subject: reefer |
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You don't show the xml file so who knows...
I don't think it needs to be a container ship,
but it should show code 7 in 2 lines of the xml file
just compare to Geestbay
I have 4 Reefers on my site, if you want more reefers
now I have to play a game just to find out lol _________________ Frohe Reise, Bearsie. |
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filips hollandicus PoC Regular Unlicensed

Joined: 27 Nov 2004 Posts: 75
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Posted: Wed Jan 10, 2007 6:19 am Post subject: |
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Reefers are only available as containerships. This is set in the line <sondergueter_code>7</sondergueter_code>. 7 stands foor Reefer & Containers. There is afaik no code for reefer bulk ships. This is imho a dissapointing factor of the game. You can pick up frozen cargo with regular bulk ships as you can pick op liquid oil with gastankers as you can pick up gas with oil tankers, as you can pick up RoRo frights with regular ships....As you can pick up regular freight with reefers.
I did some tests with the Castillo de Lopera (index32). I set TEU to 0, but for cargo loading it needed still TEU's, not Bulk. I even changed <sub_typ>CONTAINER</sub_typ> to BULK, with <sondergueter_code>7, But this is a combination the game does not know at all. Unable to load anything...
greetings, |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Wed Jan 10, 2007 9:41 am Post subject: |
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Agreed "Reefer" as such exists only as Containership.
Then you have to make sure there is
enough teu in this line to make it worthwhile :
<kuehlschiff TEU>600</kuehlschiff TEU>
I set that line high enough to equal the pay load @15 tons per container,
which isnt quite realistic, but neither is how the reefers are set up in the game...
otherwise you can designate any ship as "Reefer"
If you don't want containers it has to be set as :
CARGO CARGO
Even ore carriers can pick up frozen goods, so it is a question
of discipline if you want it to run only as a reefer _________________ Frohe Reise, Bearsie. |
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rikus PoC Regular Unlicensed

Joined: 19 Oct 2006 Posts: 51 Location: amsterdam
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Posted: Wed Jan 10, 2007 4:05 pm Post subject: |
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Yes thats what i did i called the ship in the xml files carco cargo and then all the aviable loads appear. For me it s now problem i only lood cooled or frozen stuff.
My reefer bulkheads are to small to let a container through. But i agree with Filips Hollandicus that it is a pitty it s not working well.
If you are looking for reefer goods you have to look by normal cargo they don t even have there own select button.
thanks for helping me out.
rikus, |
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