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maltonmanor PoC Regular Unlicensed
Joined: 19 Aug 2002 Posts: 250 Location: Toronto, Ontario, Canada
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Posted: Wed Mar 07, 2007 12:53 am Post subject: Guide to Making Ships |
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Hello,
I think I understand the XML part of the ship, it is the drawing of the ship that gets me, and particularly the scale. The ship below is the Minnedosa, which was build for Canadian Pacific Steamship Lines in 1927.
She measures 520 feet long, which in metric is 158.5m. Based on the scale listed as .91 pixels = 1 metre, then this ship should be 174 pixels long. The picture below is 180. When I consider the detail I put on this ship, and then the size it is to be, I am a little frustrated.
I know that in terms of modern ships, that this one is small, but I think the scale is far to small to begin with. There would be a lot more beauty to the game if we could have larger pictures of ships.
The Minnedosa below is unfinished, although now that I see the size, I don't think I am going to bother.
_________________ A ship in port is safe, but that's not what ships are built for. |
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Bearsie PoC Regular Unlicensed
Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Wed Mar 07, 2007 1:02 am Post subject: scale |
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And hello again Maltonmanor
been to my website yet?
Then you will notice that I rarely give a hoot about scale
Its only needed for the top view due to requirements for 2D simulation, so add detail to your hearts content!
But... I suggest not to go over about 450 in length and 115 in height or the tops of the masts will be cut off! _________________ Frohe Reise, Bearsie. |
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maltonmanor PoC Regular Unlicensed
Joined: 19 Aug 2002 Posts: 250 Location: Toronto, Ontario, Canada
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Posted: Wed Mar 07, 2007 2:14 am Post subject: |
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Actually, I never use the 2d docking animation anyway, so I guess it doesn't matter.
Is it possible then to put together a whole game based on the early 1900's. I could have different cargoes, different ports etc. Is that what you do Bearsie?? _________________ A ship in port is safe, but that's not what ships are built for. |
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maltonmanor PoC Regular Unlicensed
Joined: 19 Aug 2002 Posts: 250 Location: Toronto, Ontario, Canada
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Posted: Wed Mar 07, 2007 2:32 am Post subject: |
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So how do you make the mask so quickly? I am using Paint Shop Pro.
Also, do you do all of the ships by scratch, or do you scan an existing picture and then clean all of the lines up to make it clearer? _________________ A ship in port is safe, but that's not what ships are built for. |
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Bearsie PoC Regular Unlicensed
Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Wed Mar 07, 2007 2:46 am Post subject: |
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maltonmanor wrote: | So how do you make the mask so quickly? I am using Paint Shop Pro.
Also, do you do all of the ships by scratch, or do you scan an existing picture and then clean all of the lines up to make it clearer? |
The mask was fairly easy, like you I make a ship with a white baground, then I hit "negative, which gives me the black I need and just fill in off color spots in white, besides I done 500 of them LOL
I use drawings, foto's or whatever, I tried a few from scratch, not that good at it.
in the beginning I even took the Trelyon and made her into a collier, a coaster and such by moving things around.
I took a pic of a ship broken in 2 and "repaired" it, have lengthened some, all sorts of fun stuff _________________ Frohe Reise, Bearsie. |
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Bearsie PoC Regular Unlicensed
Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Wed Mar 07, 2007 2:50 am Post subject: |
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maltonmanor wrote: | Actually, I never use the 2d docking animation anyway, so I guess it doesn't matter.
Is it possible then to put together a whole game based on the early 1900's. I could have different cargoes, different ports etc. Is that what you do Bearsie?? |
Yes, any game you like, one game I have is strictly in Europe, 99 ports all based on small coasters. Another game is all concrete ships.
My latest is a "fishing" game all fishing vessels and even "fish grounds"
Perhaps 20 trawlers, but only 2 on the website sofar.
RDK created a great game and very flexible due to the possible add ons
Within some of the given parameters of course... _________________ Frohe Reise, Bearsie. |
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corne_mo PoC Veteran Platinum Licensee
Joined: 19 May 2006 Posts: 448 Location: The Netherlands
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Posted: Wed Mar 07, 2007 5:21 am Post subject: |
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I'm still waiting for RDK's add-on website and add-on option in the game. He once said that that was coming soon. Still haven't seen it. _________________ Freight Containers In The Port Of Antwerp |
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maltonmanor PoC Regular Unlicensed
Joined: 19 Aug 2002 Posts: 250 Location: Toronto, Ontario, Canada
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Posted: Thu Mar 08, 2007 1:14 am Post subject: |
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What will the add-on function do?? Will we be able to turn the clocks of time back to the 1950's?? or better yet, the 1910's?? _________________ A ship in port is safe, but that's not what ships are built for. |
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corne_mo PoC Veteran Platinum Licensee
Joined: 19 May 2006 Posts: 448 Location: The Netherlands
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Posted: Thu Mar 08, 2007 5:21 am Post subject: |
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No, it had nothing to do with the time. Idea is that nowadays, we have to replace the town.xml etc files each new official update. What we want is a site where we can click the different add-ons (Bearsies, StickyMonks etc) and they will be integrated in the game, and not overwritten with a new update. _________________ Freight Containers In The Port Of Antwerp |
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maltonmanor PoC Regular Unlicensed
Joined: 19 Aug 2002 Posts: 250 Location: Toronto, Ontario, Canada
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Posted: Thu Mar 08, 2007 6:41 am Post subject: |
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Oh - yes, that would be a very good function!!! _________________ A ship in port is safe, but that's not what ships are built for. |
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avangarde79 PoC Regular Unlicensed
Joined: 22 Mar 2005 Posts: 44 Location: ISTANBUL
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Posted: Thu Jan 31, 2008 10:36 pm Post subject: |
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Anybody can explain me waterline parameter for made up vsls? |
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Bearsie PoC Regular Unlicensed
Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Fri Feb 01, 2008 12:15 am Post subject: |
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avangarde79 wrote: | Anybody can explain me waterline parameter for made up vsls? |
There is no exact formula.
But it depends on how many pixel high your png file is
110 pixel = 95
100 pixel = 90
80 pixel = 65
65 pixle = 45
You have to try and change it until you are happy _________________ Frohe Reise, Bearsie. |
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Bearsie PoC Regular Unlicensed
Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Fri Feb 01, 2008 12:53 am Post subject: |
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avangarde79 wrote: | Anybody can explain me waterline parameter for made up vsls? |
Example: MS Kostrena / Chodziez
is 69 pixel high but the waterline is 61
it is not only the height, but also where in the frame the ship sits and how high the hull is.
I took me 4 attempts to get the waterline correct on this vessel. _________________ Frohe Reise, Bearsie. |
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avangarde79 PoC Regular Unlicensed
Joined: 22 Mar 2005 Posts: 44 Location: ISTANBUL
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Posted: Fri Feb 01, 2008 5:31 pm Post subject: |
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Bearsie wrote: | avangarde79 wrote: | Anybody can explain me waterline parameter for made up vsls? |
Example: MS Kostrena / Chodziez
is 69 pixel high but the waterline is 61
it is not only the height, but also where in the frame the ship sits and how high the hull is.
I took me 4 attempts to get the waterline correct on this vessel. |
Thks for helping but no any updates for vsls maybe some formula we can inspire anyway... |
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avangarde79 PoC Regular Unlicensed
Joined: 22 Mar 2005 Posts: 44 Location: ISTANBUL
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Posted: Wed Feb 06, 2008 4:26 pm Post subject: |
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Hi everyone,Is it difficult to built vsl from jpg images? After yr helps for build up i made 3 of them without help, they are swimming on Broker menu like timber.I guess underwater job not good.What can you advice me for tht? |
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