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Replacement Harbor
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Jack Sparrow
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PostPosted: Thu Jul 05, 2007 4:51 pm    Post subject: Replacement Harbor Reply with quote

Hallo an alle,
ich habe mir gestern einen neuen Hafen auf Big Bear´s seite heruntergeladen und in das Spiel integriert. Alle Bilder und die Koordinaten auf der Weltkarte werden auch angezeigt. Heute bin ich zum ersten Mal in der 2d Animation dort eingelaufen und stellte fest, dass ich in den Replacement Harbor einlaufen musste. Ist das normal oder habe ich etwas falsch gemacht? Question

Danke im vorraus für eine antwort. Smile


Jack
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corne_mo
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PostPosted: Thu Jul 05, 2007 5:39 pm    Post subject: Reply with quote

The add-on harbours can only be used in the PoC shipping part, not in the 2D or 3D simulation.
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Freight Containers In The Port Of Antwerp
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rdklein
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PostPosted: Fri Jul 06, 2007 7:07 am    Post subject: Reply with quote

Ja dazu müssten die Häfen auch als 2d und 3d vorliegen. Ich plane unsere Hafeneditoren auch mit einem allgemein zugänglichen Userinterface auszustatten, zumindest den 2d hafen könnte man relativ leicht als user addon zur verfügung stellen, beim 3d hafen braucht man dazu noch MAYA.
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Zootier
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PostPosted: Fri Jul 06, 2007 11:15 am    Post subject: Reply with quote

Also ein Editor für die 2D Häfen wäre echt mal eine sehr interessante Erweiterung für PoC XXL Very Happy Exclamation

Das würde mir seeehhhr gut gefallen!
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rdklein
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PostPosted: Sat Jul 07, 2007 11:00 am    Post subject: Reply with quote

Im moment braucht man dazu ein Zeichenprogramm (wir verwenden Corel Draw) und meinen Editor - ich kann in kürze mal einen Alphatest vorbereiten (die aktuelle version enthält noch ein paar absolute pfade), dann kann es mal losgehen, In Corel Draw exportiert man nach AI, bestimmte farben sind den konturen zugeorndet, wie hafen, grasland, anlegepositionen usw., wichtig ist die orientierung (uhrzeiger). Im editor bestimmt man dann die eigenschaften der anlegestellen, schleusen, pfade für bewegte objekte usw.


der editor generiert auch die 3d daten des hafens (im mel format) dazu braucht man aber maya um es dann zu exportieren.
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Zootier
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PostPosted: Sat Jul 07, 2007 4:41 pm    Post subject: Reply with quote

Also Corel Draw hab ich, ich benutze Photopaint für die arbeit an meinen Schiffen. Mit Draw selber hab ich noch nicht viel gemacht, aber ich denke da werd ich mich schon reinarbeiten können.

Ich wäre auf jeden Fall bereit um das zu testen!
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rdklein
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PostPosted: Sun Jul 08, 2007 8:26 am    Post subject: Reply with quote

Ja gerne, ich werde versuchen die woche noch eine version vorzubereiten, bitte kurze email an mich, dort kann ih es dann einfach anhaengen.
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corne_mo
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PostPosted: Sun Jul 08, 2007 8:59 am    Post subject: Reply with quote

RDK, I also want to test the interface. Maybe you can remember our attempt to create the port of Antwerp? Imo it's more difficult than it looks. Are you using the same converter we used for Antwerp?
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Zootier
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PostPosted: Mon Jul 09, 2007 11:21 am    Post subject: Reply with quote

Mail is raus!

Bin schon sehr gespannt!
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rdklein
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PostPosted: Mon Jul 09, 2007 3:34 pm    Post subject: Reply with quote

@corne_mo yes its the same converter, though details have changed,
important is to keep the polygon count low (especially for 3d the scene explodes otherwise).
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avangarde79
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PostPosted: Fri Jan 25, 2008 6:49 pm    Post subject: Reply with quote

Which program is most usefull for Add-on ships?Corel draw or PaintShop?
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Bearsie
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PostPosted: Fri Jan 25, 2008 11:31 pm    Post subject: Reply with quote

avangarde79 wrote:
Which program is most usefull for Add-on ships?Corel draw or PaintShop?


I like ULead Photo Impact, but that might just be because I am familiar with it. Smile
I am sure different programs have different pro and cons.
But I absolutely dislike MS Paint... Evil or Very Mad
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PostPosted: Sat Jan 26, 2008 12:18 am    Post subject: Reply with quote

I have a lot of ship pictures and i wish to build a ships for us if anyone can hold me i can build ships.
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Schoti
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PostPosted: Sun Jan 27, 2008 12:36 pm    Post subject: Einbinden von Add-on-Güter in Standard-Häfen ???? Reply with quote

Moin, moin Leute.

Meine Frage ist warscheinlich etwas plöd. Embarassed


Aber wie bindet man ab Version 0.99.68 Add-on-Güter in Standard-Häfen ein, ohne die Datei town0.xml zu ändern?

Bei Add-on-Häfen ist das ja kein Problem, da jeder Hafen seine eigene .xml-Datei hat.

Bis bald
Thomas
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Bearsie
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PostPosted: Sun Jan 27, 2008 5:01 pm    Post subject: Reply with quote

avangarde79 wrote:
I have a lot of ship pictures and i wish to build a ships for us if anyone can hold me i can build ships.


Which part do you need help with?
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