Ports Of Call Forum Index Impressum / Contact // data privacy / Datenschutz
 

 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

new xml structure
Goto page Previous  1, 2
 
Post new topic   Reply to topic    Ports Of Call Forum Index -> XXL User Made Ports, Goods, Vessels
View previous topic :: View next topic  
Author Message
corne_mo
PoC Veteran
Platinum Licensee
PoC Veteran<br>Platinum Licensee


Joined: 19 May 2006
Posts: 448
Location: The Netherlands

PostPosted: Tue Aug 14, 2007 4:14 pm    Post subject: Reply with quote

niknekman wrote:
for example: u can berth ur ship at highwater with a maximum draft (either shipside or shoreside) and then u have to discharge fast enough to stay afloat at lowwater ... or ur ship might get a damage

This will only work when the time at berth gets revisited. Some times are really not as in real life.
Same thing for berthing when you only needs some fuel.
_________________
Freight Containers In The Port Of Antwerp
Back to top
View user's profile Send private message Visit poster's website
der Seewolf
PoC Regular
Unlicensed
PoC Regular<br>Unlicensed


Joined: 29 Mar 2007
Posts: 132
Location: Preußen

PostPosted: Tue Aug 14, 2007 9:44 pm    Post subject: Reply with quote

Moin Moin

Gibt es denn auch schon eine Übersicht über die neuen Frachtcodes und wie diese zukünftig in die XML integriert werden sollen??

Gruß ... der Seewolf
Back to top
View user's profile Send private message
rdklein
PoC Veteran
Admin
PoC Veteran<br>Admin


Joined: 06 Aug 2002
Posts: 5273
Location: Germany

PostPosted: Wed Aug 15, 2007 7:20 am    Post subject: Reply with quote

noch nicht, sie werden aber auch schon im addon bereich erkannt, einen index muss man aber nicht mehr vergben.
Auch muss man natuerlich die entsprechenden haefen einführen die die neue fracht anbieten.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Zootier
PoC Veteran
Gold Licensee
PoC Veteran<br>Gold Licensee


Joined: 05 Dec 2006
Posts: 524
Location: Germany

PostPosted: Tue Oct 02, 2007 10:23 am    Post subject: Reply with quote

Working on my mods i have found a few things i´m not sure about.

For Goods, in every .xml there is the colum
Code:
<frachtcode>x</frachtcode>


In the "old times" the frachtcode x was the same number as the indexnumber was, what do i have to fill in there now?

An other question, what does the colum
Code:
<handelkrit>0</handelkrit>
do?

And one more question about the towns...
For the AddOn towns i have to name the maps like i name them in the colum <bildinfostadtnummer> and put them in the addon/harbour/map folder, thats clear, but what about the harbi images? How must i name them, and in wich folder i have to put them in?
_________________
Visit http://www.pocshipyard.de for free ships and harbours
Back to top
View user's profile Send private message Visit poster's website
rdklein
PoC Veteran
Admin
PoC Veteran<br>Admin


Joined: 06 Aug 2002
Posts: 5273
Location: Germany

PostPosted: Tue Oct 02, 2007 12:45 pm    Post subject: Reply with quote

the frachtscode can be set to zero, its internally numbered,
wen a game is loaded then the name of the freight is searched first and a code is reassigned.
-
the handelkrit is for a later event if there are critial goods offered with restriictions.
-

the harbi images will go into the addon folder, but currently its not implemented to search for, you will prpbably use teh same name as the map name but ending with a _a _b ... for the images so I can find them independant of the index.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Zootier
PoC Veteran
Gold Licensee
PoC Veteran<br>Gold Licensee


Joined: 05 Dec 2006
Posts: 524
Location: Germany

PostPosted: Tue Oct 02, 2007 2:26 pm    Post subject: Reply with quote

Ok, thanks for the fast answer Smile
_________________
Visit http://www.pocshipyard.de for free ships and harbours
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Ports Of Call Forum Index -> XXL User Made Ports, Goods, Vessels All times are GMT
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group