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Ports Of Call HISTORY and FUTURE
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Christian Todt
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Joined: 21 Mar 2003
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PostPosted: Tue Jun 10, 2008 4:47 pm    Post subject: Reply with quote

how far is your poc online version?
nay information rdklein?
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rdklein
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PostPosted: Tue Jun 10, 2008 6:04 pm    Post subject: Reply with quote

making slow progress, but we have setup now the servers already, we will use asp.net 3.5 which is very promising. I also setup a server in my office as mirror. The server has a high speed access (100 Mbit).
Hope we soon (looks like october) have the first beta tests.
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Christian Todt
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PostPosted: Tue Sep 02, 2008 8:46 am    Post subject: Reply with quote

Hello Mr. Klein,
do you have any news about PoC online?
screenshots, a list of features or anything?
i'm really looking forward for poc online!!

Regards,

Christian Todt
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rdklein
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PostPosted: Tue Sep 02, 2008 3:58 pm    Post subject: Reply with quote

nto yet, we work on the main part still , e.g. server system etc. hope we get closer soon.
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Christian Todt
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PostPosted: Mon Sep 29, 2008 7:10 pm    Post subject: Reply with quote

what's the next step planned?
are there any news from poc online or poc sml?
or are you working for the poc sim 3d2 or xxl at the moment?

i hope not to be too curious. Wink

Christian Todt
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rdklein
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PostPosted: Mon Sep 29, 2008 8:50 pm    Post subject: Reply with quote

currently on the last test of poc 2008 deluxe international, it will shortly result also in anew update 1.32 version, with several enhancements beside the new languages (english, french, italian and spain). also updates on scenes (bremerhafen, panama..) to have more details.
Some of the updates will then result in a new update for pocsim3dii also.
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Christian Todt
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PostPosted: Tue Nov 04, 2008 12:16 pm    Post subject: Reply with quote

Hello rdklein,

is there anything new about poc online?

Greets,
CT
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PostPosted: Tue Nov 04, 2008 3:29 pm    Post subject: Reply with quote

not yet
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rdklein
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PostPosted: Thu Apr 09, 2009 8:22 pm    Post subject: Reply with quote

I dont have a schedule yet, but next will be the pocxxl 1.x updatem then the small water version, then upgrade of simdii and then I resume pocxxl for progress to 2.0.
The speed depends a little bit on how many people I can afford (at the moment me only). Hope the iPhone versions helps.
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Killerkrabbe
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PostPosted: Fri Aug 28, 2009 1:45 pm    Post subject: Reply with quote

sorry for my bad english, please translate Rolling Eyes

Ich wollte mal anfragen ob es im Bereich Browsergame poconline schon was neues gibt oder ob das Projekt erstmal ruht.

Spiele zur Zeit so ein bisschen Patrizier Online, aber poconline wäre sicherlich wesentlich besser.
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rdklein
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PostPosted: Fri Aug 28, 2009 6:49 pm    Post subject: Reply with quote

poconline ist noch in der warteschlange, den server gibt es allerdings schon und steht bereit,
aber pocsml kommt in kürze, wir testen gerade die neuen häfen.
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rdklein
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PostPosted: Tue Oct 04, 2011 9:07 pm    Post subject: Reply with quote

Leider ist der Thread auch schon alt aber ich muss einfach um Geduld bitten,
Sorry this thread is very old but be patient please.
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Christian Todt
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PostPosted: Tue Oct 11, 2011 9:44 pm    Post subject: Reply with quote

Wie im anderen Thread schon geschrieben:

Ich denke, es würde schon erheblich helfen,
wenn hier ab und an mal Neuigkeiten stünden.
Im Moment sieht das Forum oft ziemlich trostlos und verlassen aus.

Grüße,
Christian Todt
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PostPosted: Sat Oct 15, 2011 5:09 pm    Post subject: Reply with quote

Leider derzeit keine Neuigkeiten.

Sobald wir mal wieder manpower/Hilfe haben stehen folgende Projekte an:

POC SML Smallwater (hier fehlen und auch viele Daten - Voluntiere gesucht ich kann da geren eine Version zur Verfügung stellen)

POC XXL sideviews - Bilder von Häfen auch stilisiert, so dass man die Schiffe dort einblenden kann

POC XXL Höhenanzeige der Schiffe (je nach Beldadung) -

POC Online - hier brauchen wir Programmierkapazität - e.g. Praktikant mit guten PHP Kenntnissen, bzw. Dot Net.

Android POC -- da ich gerade viel mit Android programmiere sehe ich hier eigentlich ganz gute Chancen, aber nur wenn man die POC CLassic umsetzt - fuer eine XXL Umsetzung bräuchte man einige Monate durchgehen Zeit, was eigentlich nur mit externer Finanzierung geht.

Deluxe 2008 Weiterentwicklung - steht leider - wir hatten Kontakt zu einem Distributor der auch Finanzieren wollte, leider geht das schon siet mehr als einem Jahr hin- und her. Sowas würde auch helfen die anderen Projekte mit zu finanzieren.
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cbisti
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PostPosted: Tue Oct 18, 2011 4:42 am    Post subject: Reply with quote

"POC XXL Höhenanzeige der Schiffe (je nach Beldadung) "

Hallo
Ich dacthe Schiffs-Tiefgangbegrenzung gegen Hafen max.draft am Kai (p,q,y...) ist wichtiger fuer eine eventuelle POcentwicklung als die sogenannte "airdraft" , die leider im web beim Register nicht immer berichtet laesst.

hab auch bemerkt, dass bei ship.xml die korrekte 'depth' value gegen parameter <maxhoehe> und nicht die max.Hoehe (in ballast) angegeben wird

koennte ich weiterhin helfen ?

gruss
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