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Saving The Game

 
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Sparky
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PostPosted: Sat Mar 22, 2008 10:50 pm    Post subject: Saving The Game Reply with quote

Is it very complex ....

1 - ... to put the setting of "Simulation Speed" into the file "Saved game data" ?
After starting the game I very often forget to set this feature to a lower lever before clicking START (try this with 20 ships onroute and you would't get a foot in the door to slow down).

2 - ... to provide an option for save and close the game from any window inside the game (including the POC3DSimII)?
I'm often confronted with a pop-up window ("Tugs are on strike ...) just when my wife calls for tea time and I know I will not be able to secure the ship into berth before tea is cold - what would you do?

Dear programmers - pls help!


Happy Easter
Sparky
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rdklein
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PostPosted: Sun Mar 23, 2008 10:16 am    Post subject: Reply with quote

for 1 I can help
for 2 its currently difficult to save the program state also, especially when we doing updates in thge user interafce. currently old version can be loaded in new versions without problems as the start is always the worldmap.
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Sparky
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PostPosted: Mon Mar 31, 2008 12:12 pm    Post subject: Reply with quote

I guess this request touches the same line:

After hitting the START button to stop the game it happens very often that the game continues to play. Window after window pops up consecutively, keeping me busy with decisions about tugs to hire, freights to choose, or even steering ships through reefs etc.

Wow - I have no control over the game, the game controls me!

After completing all missions I've forgotten why I wanted to stop the game, and therefore a major decision may have gone down the drain. Don't forget I run a one man office with restricted brain capacity Laughing .

I'd really like to see a stopped game after stopping the game.
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rdklein
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PostPosted: Tue Apr 01, 2008 6:45 am    Post subject: Reply with quote

yes windows is a multitasking system, the task continues its current work before it can be stopped... I think about some different aproaches, but visual basic is a little bit tricky (e.g. its a timer doing the simulation which has some reaction before it can be stopped but I cannot stop a program in progress till it reaches defined state.).
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Sparky
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PostPosted: Tue Apr 01, 2008 8:39 am    Post subject: Reply with quote

I figured something like that.
It's the only game I know with such behavior. I don't believe that it's just me bothered by this. It would be really nice if you would put it on the To-Do list.
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rdklein
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PostPosted: Tue Apr 01, 2008 10:59 am    Post subject: Reply with quote

yes it has a big MARK !
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corne_mo
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PostPosted: Tue Apr 01, 2008 4:01 pm    Post subject: Reply with quote

Is PoC programmed in VB?
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rdklein
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PostPosted: Tue Apr 01, 2008 7:43 pm    Post subject: Reply with quote

yes most in VB but some parts in C++ as DLLs
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