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POC sim3dii new version 1.58 online
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rdklein
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PostPosted: Mon Apr 14, 2008 7:33 am    Post subject: POC sim3dii new version 1.58 online Reply with quote

Here the new version is online
(attention exe shows 1.57 which is ok)

new features:

1. new ship Finlandia a ferry/liner

2. new weather model, now rain, snow, fog is implemnented.
For changing the weather press ATL-W in the simulator menue

3. The sun position for real harbours is adjusted automatically (when seting in the admin is to realtime). CUrretnly the local tiem of teh PC is used as UMT time (if you live in Australia for example, the time setting is not yet working correctly, use fixed time instead).
you can change the sun position to any value using DEL, INS and PGUP and PGDOWN keys.

the weather is set according to the typical values at the location plus some randomness,

currently the date in pocxxl is not used, but this will also be updated soon. The weather also depends on the season (and north or south hemisphere).

4. some buxfixes done in Lisbon, and Mumbai

5. A new feature in preview is the new TREE model -- go to the training harbour (the one with the bridge), there are some trees for test purpose placed. If you get close, you will see the leaves are moviong with the wind.

6. new water model, you will also see some of the new features in the water system. The reflexion etc. has been enhanced.

7. also new several updates of the bridge view for the ships,
new: ecranoplan, submarine, hovercraft - to see the bridge view press NUMERIC 5 (numlock active) or use the combobox pulldown menue.

we had to change all to be waetherprooff (e.g. snow or rain should be kept ourside).
When diving with the submarine the water will be visible shortly in the inside .- this is a known problem, we might find a solution later.



http://www.rdklein.de/pocsim3dII/webupdate/install_std_POCSim3dII_web_auto.EXE incremental installer 1.55 (512kb to start)

http://www.rdklein.de/pocsim3dII/install_std_POCSim3DII_Runtime.EXE runtime package for the above Wise-downloadmanager 1.00 (2MB )

http://www.rdklein.de/pocsim3dII/install_std_POCSim3dII_web_lg.EXE full installer 1.58 (306MB)

Confused


Last edited by rdklein on Mon Apr 14, 2008 7:57 am; edited 1 time in total
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Christian Todt
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PostPosted: Mon Apr 14, 2008 10:42 am    Post subject: Reply with quote

eine frage am rande:
wann gibt es ein patch für poc 2008?
Sie hatten ja eines angekündigt.
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rdklein
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PostPosted: Mon Apr 14, 2008 11:03 am    Post subject: Reply with quote

ja der ist eigentlich auch soweit, wir warten noch auf die freigabe von astragon, ggf noch ein paar zusaetze die wir auf der wunschliste zum einbau haben.
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PostPosted: Mon Apr 14, 2008 12:46 pm    Post subject: Reply with quote

Toll,

sieht wirklich gut aus. (auch die Bäume ...)
Nur mein Erster Eindruck ist, dass das Spray vom Schiff hier bei dieser Wellenschattieung etwas künstlich aussieht.

Looks very nice.
But i think the spray of the ships looks here not so natural as in the old version.

BR
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rdklein
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PostPosted: Mon Apr 14, 2008 3:54 pm    Post subject: Reply with quote

ja dnake,

der spray steht auch auf unserer NEU liste (abschussliste), wird ein dynnamisches model werden und ist einer der nächsten aenderungen.

the spray is next on our todo list (remove it and change), will become a dynamic model in one of the next updates.

--

kleiner fehler: 1. bei nacht werden die berge hell (habe wieder mal den alphakanal vergessen) 2. hovercraft startet im traingshafen zu niedrig (wsserebene statt plattform), wird schnell ein update geben

small bugs: 1. at night the mountains are illuminated (I always forget to define the alpha channel which is our lightmap),2. the hovercraft has a wrong height when starting (At waterlevel instead of the upper level).
update will quickly come.

we also improve the trees (shadows and moveing trunks )
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heiweko
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PostPosted: Tue Apr 15, 2008 6:58 am    Post subject: Reply with quote

Sorry,
but i can't explain this in english.

Musste die "Alte" Version wieder aktivieren. (leider)

Leider habe ich Probleme auf meinem Notebook beim Start aus POC XXL.
(Beim direkten Start von SIM3DII 1.58 gibt es keine Probleme.)
Es kommt der Bildschirm um den Level einzustellen. Wenn ich auf weiter klicke bleibt der Bildschirm entweder stehen oder wird schwarz.
Im Hintergrund höre ich aber die Motorgeräusche. Kann auch beschleunigen (vom Geräusch her) aber nicht abbrechen.

Habe eine ATI Mobile Raedon 1450 drin mit 512MB Ram.
Notebook hat 2GB RAM. Müsste eigentlich reichen.

Alte Version 1.55 läuft ohne Probleme.

Gruß
heiweko
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Christian Todt
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PostPosted: Tue Apr 15, 2008 7:08 am    Post subject: Reply with quote

i found something to correct (i already mentioned before):
the stars are still below the clouds at night.
that shouldnt be this way! maybe there's a chance to correct this.

CT
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PostPosted: Tue Apr 15, 2008 7:44 am    Post subject: Reply with quote

I will have a look - I think the stars are overlayed by the clouds at the moment (depends on the cloud layer -- ALT-W). I will add a fade off to the stars that might help. or increase the dense of the clouds -- the stars currently use a HRI algorithm to be very bright ! .

--

on the 1.55 the new 1.58 needs more memory,
the neue 1.58 version bnoetigt mehr speicher, vermutlich liegt es daran dass die notebookversion nicht geht, bitte mal versuchen in den grafic einstellungen antialias auszustellen (kann man bei der grfaikkarte forcieren). dann sollte auch pocxxl mit pocsim3dii laufen (liegt wahrscheinlich am fullscreen),
oder versuchen die auflösung des notebooks zu reduzieren, z.b. auf 1280x1024.
ich werde da in pocxxl noch eine option einbauen.

die mobile editionen haben meist enschränkungen bei der vollen bildschirmauflösung mit antialias.

getestet habe ich auch einer 5800 mit 256mb aber die std edition keine mobile.
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PostPosted: Tue Apr 15, 2008 9:19 am    Post subject: Reply with quote

The new graphics are fantastic! I noticed another small problem, not sure if it effects all the ships but the snow appeared to fall inside the bridge of the tug.
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PostPosted: Tue Apr 15, 2008 9:59 am    Post subject: Reply with quote

rdklein wrote:

on the 1.55 the new 1.58 needs more memory,
the neue 1.58 version bnoetigt mehr speicher, vermutlich liegt es daran dass die notebookversion nicht geht, bitte mal versuchen in den grafic einstellungen antialias auszustellen (kann man bei der grfaikkarte forcieren). dann sollte auch pocxxl mit pocsim3dii laufen (liegt wahrscheinlich am fullscreen),
oder versuchen die auflösung des notebooks zu reduzieren, z.b. auf 1280x1024.
ich werde da in pocxxl noch eine option einbauen.

die mobile editionen haben meist enschränkungen bei der vollen bildschirmauflösung mit antialias.

getestet habe ich auch einer 5800 mit 256mb aber die std edition keine mobile.


Ja, aber dann dürfte es auch nicht funktionieren, wenn ich SIM3DII 1.58 direkt starte und in den Vollbildmodus gehe. Es läuft sogar Sydney mit allen Grafikoptionen aktiviert (ruckelt nur geringfügig)
Ich kenne allerdings nicht den Unterschied zwischen dem starten aus POCXXL und dem direkten starten des Programms.
Hab auch versucht, die 3D eigenschaften über das ATI-Programm komplett runterzuschrauben (auch anti aliasing), im SIM3DII minimale Grafikoptionen in INI speichern ... funktioniert auch nicht (über POCXXL).

Vor allem stelle ich mir die Frage, warum hat es ca. 10x funktioniert, und auf einmal nicht mehr. (Wurde in der Zeit am System nix geändert.

Gruß
heiweko
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PostPosted: Tue Apr 15, 2008 12:17 pm    Post subject: Reply with quote

just noticed this:

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PostPosted: Tue Apr 15, 2008 3:22 pm    Post subject: Reply with quote

which ship is this ?

currently only the pocsim3dii ships are updated,
if you have copied a poc2008 deluxe ship its not yet prepared for the rain (you have to wait for the updateof poc 2008 deluxe which we also have ready).
All ships tere in the addon are not rain prepared in the old version 1.24 / 1.26
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PostPosted: Tue Apr 15, 2008 4:35 pm    Post subject: Reply with quote

rdklein wrote:
...the new 1.58 needs more memory,

I noticed that. It is now unplayable with my ASUS A9550 graphics card. only 5 fps. Crying or Very sad
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PostPosted: Wed Apr 16, 2008 7:05 am    Post subject: Reply with quote

does ist help to switch off the multisampling (use admin menue and device settings) ?
Currently its not saved.

Not only memory might be a problem for the new effects like rain fog we also need a little bit more shader code.

Next I will do some benchmarking to try to optimize this.
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PostPosted: Wed Apr 16, 2008 8:46 am    Post subject: Reply with quote

I also did some tests,

for sydney, gythion and test trainging harbour, all is below 64 MB of texture ram,
but the number of polygons:
for training its up to 1.6 million, sydney has a max of 1.4 mio and gythion of about 0.9mio polygons. With older GPUs that might be a speed problem, but the multisampler off can help (please test and report).
The lowest polycount is on the labryrinth scene with about 0.3 mio (only the water,sky etc. and some polys from he ship and structure).
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