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Number Of Berth
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PostPosted: Sat Nov 22, 2008 6:09 pm    Post subject: -- post deleted -- Reply with quote

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PostPosted: Sun Nov 23, 2008 11:31 am    Post subject: -- post deleted -- Reply with quote

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Last edited by Guest on Tue Nov 25, 2008 5:35 pm; edited 3 times in total
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Typhoon
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Joined: 22 Nov 2008
Posts: 22
Location: Istanbul - Turkey

PostPosted: Tue Nov 25, 2008 2:11 pm    Post subject: Tried Rize & Bandirma... Reply with quote

I tried Rize.ply but with no luck. It says that the port has 0 berths and puts the ship on wait. Same for Bandirma.ply.

I already posted the xml harbour files for Bandirma. Rize will follow shortly, when I get some harbi pics done. It would have been great if some had their ply files as well.

Looking forward to THE Harbor Editor...
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PostPosted: Tue Nov 25, 2008 4:57 pm    Post subject: -- post deleted -- Reply with quote

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Typhoon
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Location: Istanbul - Turkey

PostPosted: Wed Nov 26, 2008 11:49 pm    Post subject: Rize port ply file. Reply with quote

Thank you very much for the information. I managed to correct the file and try it out a couple of times. Too bad that gold licence does not allow practicing user added ports, so I have to start a new game for that. Nice job but it definetly needs more work. It needs a shoreline as well. (Actually all poc ports are on islands. May be Rdk may limit the play field, so that they are not islands.)
I just managed to post the harbour xml, map and harbi files for Rize. It is under the "Turkish Ports" thread. This may encourage and give an incentive to work on those ply files. I wish I knew how.

Best regards,

Typhoon


RedEvil wrote:
There is a extra space at the end of each line created by the forum.
When you remove the spaces it should work.

The created maps are tiny at the moment. What is a normal size for a portmap?

Regards,

RedEvil
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PostPosted: Sun Apr 05, 2009 7:02 pm    Post subject: -- post deleted -- Reply with quote

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Zootier
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Joined: 05 Dec 2006
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Location: Germany

PostPosted: Mon Apr 06, 2009 8:49 am    Post subject: Reply with quote

RedEvil wrote:
If you want to make your own ply-files!

I made the layout in GetData Graph Digitizer.
I used a Image as Background to draw the layout
After that I used the export for creating the ply.
The export must be edit. But the basic is fine.

Can you describe that a bit more!

I have downloaded GetData Graph Digitizer and i have drawn a small harbour. Than i have exportet it as a .txt file, but the data do look completly different to the PoC.ply files. What next ???
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StickyMonk
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Joined: 28 Aug 2006
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PostPosted: Mon Apr 06, 2009 10:56 am    Post subject: Reply with quote

I have downloaded GetData Graph Digitizer, I will have a play about with it, I hope i can get it to work so I can regain some interest in this game.
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for my ships,cargo and harbors don't visit my web site as they are not there anymore
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PostPosted: Mon Apr 06, 2009 11:02 am    Post subject: -- post deleted -- Reply with quote

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Zootier
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PostPosted: Mon Apr 06, 2009 12:31 pm    Post subject: Reply with quote

Meanwhile i have worked out the most things for my own.
RedEvil wrote:
7 => amount of points
.
.
.
x1 (The x-value of the first point. Copy of the first x-value)
y1 (The y-value of the first point. Copy of the first y-value)

Ahhh, ok, but that was what i did not understand yet!

Now i´ve got it!!! My Test harbour works!
Now the production of my own 2D harbours can start Very Happy

Thanks a lot!
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StickyMonk
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PostPosted: Mon Apr 06, 2009 8:05 pm    Post subject: Reply with quote

if someone can give me a bit of a tutorial on how to use this i would be very grateful. Smile
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Zootier
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PostPosted: Tue Apr 07, 2009 6:09 am    Post subject: Reply with quote

Hmm, there is one thing i have not find out yet. How can i create the start- and the destination point?
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