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New Port Request Port Everglades in florida.

 
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lillemike
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PostPosted: Sun Dec 07, 2008 11:59 am    Post subject: New Port Request Port Everglades in florida. Reply with quote

I am looking for this port,Port Everglades in florida.
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avangarde79
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PostPosted: Fri May 08, 2009 10:59 pm    Post subject: Reply with quote

Here you are...


<town>
<index>000</index>
<name>Port Everglades</name>
<land>USA</land>
<einwohner>814458</einwohner>
<landwaehrung_name>USD</landwaehrung_name>
<kurs_auf_dollar_bezogen>1</kurs_auf_dollar_bezogen>
<x>-802</x>
<y>-261</y>
<einkommensteuer>66</einkommensteuer>
<kriegsrisiko>0</kriegsrisiko>
<HafenArbeiterStreik>5</HafenArbeiterStreik>
<SchlepperStreik>15</SchlepperStreik>
<prozwirksam>86</prozwirksam>
<treibstoffpreis>135</treibstoffpreis>
<bildinfostadtnummer>-</bildinfostadtnummer>
<fracht>Maize,210,Wheat,210,Barley,200,Arms,100,Medicine,120,Corn,100,Iron Ore,200,Coal,200,Wood,100,Sugar,90</fracht>
<klippenrisiko>0</klippenrisiko>
<piratenrisiko>0</piratenrisiko>
<kollisionsrisiko>0</kollisionsrisiko>
<seuchenrisiko>0</seuchenrisiko>
<schlepperkosten>4000</schlepperkosten>
<ortswartezeit>1</ortswartezeit>
<schmuggelda>0</schmuggelda>
<schmuggelart>0</schmuggelart>
<zollgefahr>55</zollgefahr>
<nebel>0</nebel>
<repda>110</repda>
<anzfracht>36</anzfracht>
<hafentyp>p,y,g,c,r,b,d,t,a</hafentyp>
<kontinent>North America</kontinent>
</town>
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Sparky
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PostPosted: Sat May 09, 2009 11:26 am    Post subject: Reply with quote

Hi avangarde79,

you forgot the passengers ...
Quote:
"Port Everglades fully expects to be the largest cruise port in the world."

http://www.portevergladesguide.com/038.html

Regards Sparky
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Sparky
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PostPosted: Sat May 09, 2009 1:00 pm    Post subject: Reply with quote

Hi avangarde79,

could you display the xml for wheat, barley and corn. They are not in my game and are not offered from the other user-addon-builders.

I have maize to replace corn, and grain could describe the other two, but some more cargo species would do better.

Thanks and regards
Sparky
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avangarde79
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PostPosted: Sat Jun 06, 2009 11:37 pm    Post subject: Reply with quote

avangarde79 wrote:
Hello Sparky here you are as for yr advise added last january i have discharged white cement to Tampa while i was on board due to same area Everglades took me inspired for get it.


<town>
<index>000</index>
<name>Port Everglades</name>
<land>USA</land>
<einwohner>814458</einwohner>
<landwaehrung_name>USD</landwaehrung_name>
<kurs_auf_dollar_bezogen>1</kurs_auf_dollar_bezogen>
<x>-802</x>
<y>-261</y>
<einkommensteuer>66</einkommensteuer>
<kriegsrisiko>0</kriegsrisiko>
<HafenArbeiterStreik>5</HafenArbeiterStreik>
<SchlepperStreik>15</SchlepperStreik>
<prozwirksam>86</prozwirksam>
<treibstoffpreis>135</treibstoffpreis>
<bildinfostadtnummer>-</bildinfostadtnummer>
<fracht>Maize,210,Wheat,210,Barley,200,Corn,200,Arms,100,Medicine,120,Corn,100,Iron Ore,200,Coal,200,Wood,100,Sugar,90,Passengers,200</fracht>
<klippenrisiko>0</klippenrisiko>
<piratenrisiko>0</piratenrisiko>
<kollisionsrisiko>0</kollisionsrisiko>
<seuchenrisiko>0</seuchenrisiko>
<schlepperkosten>4000</schlepperkosten>
<ortswartezeit>1</ortswartezeit>
<schmuggelda>0</schmuggelda>
<schmuggelart>0</schmuggelart>
<zollgefahr>55</zollgefahr>
<nebel>0</nebel>
<repda>110</repda>
<anzfracht>36</anzfracht>
<hafentyp>p,y,g,c,r,b,d,t,a</hafentyp>
<kontinent>North America</kontinent>
</town>
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Sparky
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PostPosted: Sun Jun 07, 2009 9:42 am    Post subject: Reply with quote

Hi avangarde79,

thanks,
and for the freights ...
Wheat and Barley is still not in my game. Do you know where to find it or can you display the xml's here?

Thanks and regards
Sparky
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avangarde79
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PostPosted: Tue Jun 09, 2009 6:02 pm    Post subject: Reply with quote

Hi Sparky here below the yr inetnded cargos wheat and barley

Wheat

<good>
<index>000</index>
<warenname>Wheat</warenname>
<startjahr>1910</startjahr>
<frachtcode>000</frachtcode>
<ertragprotag>35</ertragprotag>
<auftrittwahrscheinlichkeit>65</auftrittwahrscheinlichkeit>
<teutyp>1000</teutyp>
<tonperteu>50</tonperteu>
<terminwahrscheinlichkeit>1</terminwahrscheinlichkeit>
<korrisionsfaktor>2</korrisionsfaktor>
<bildname>Coal</bildname>
<containertype>0</containertype>
<brennbar>2</brennbar>
<explosiv>1</explosiv>
<radioaktiv>0</radioaktiv>
<infektioes>0</infektioes>
<handelkrit>0</handelkrit>
<allgemeine_beschreibung>Bulk Carriers Only</allgemeine_beschreibung>
</good>

Barley

<good>
<index>000</index>
<warenname>Barley</warenname>
<startjahr>1910</startjahr>
<frachtcode>000</frachtcode>
<ertragprotag>55</ertragprotag>
<auftrittwahrscheinlichkeit>85</auftrittwahrscheinlichkeit>
<teutyp>2600</teutyp>
<tonperteu>45</tonperteu>
<terminwahrscheinlichkeit>0</terminwahrscheinlichkeit>
<korrisionsfaktor>1</korrisionsfaktor>
<bildname>good000</bildname>
<containertype>0</containertype>
<brennbar>0</brennbar>
<explosiv>0</explosiv>
<radioaktiv>0</radioaktiv>
<infektioes>0</infektioes>
<handelkrit>0</handelkrit>
<allgemeine_beschreibung>Bulk Carriers only</allgemeine_beschreibung>
</good>
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Sparky
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PostPosted: Tue Jun 09, 2009 8:34 pm    Post subject: Reply with quote

Hi avangarde79,

many thanks - I owe you two favours Very Happy

Regards Sparky
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ricardo
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PostPosted: Wed Jun 10, 2009 7:33 am    Post subject: F R A C H T C O D E Reply with quote

G M Captains & C E O's
Can the "frachtcode" not be linked with specific harbours.
I.E. Then I would not have containers to be delivered to Saldanha Bay S.A. Which in real does not take place in receiving containers.
Maybe this has been discussed B4 in this forum don't know?

Just my $1 (as 2 cents) is not enough anymore.

RGDS

Richard
South Africa.
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Texter
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PostPosted: Wed Jun 10, 2009 9:07 am    Post subject: Reply with quote

Hello ricardo,

I thought about the same thing, because i wanted to use Berge Stahl like in real live to transport ore from Brasil to Rotterdam.

I discussed it with Sparky and by now there is no way to deliver a special load to a special port.

Sorry but i also wait for an update from RDK

RGDS

Texter
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ricardo
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PostPosted: Wed Jun 10, 2009 12:08 pm    Post subject: F R A C H T C O D E Reply with quote

Hi

As mentioned if RDK can only "tweak" the program if possible.
Then we the users can in return each take a port & report back as what
goods can and must be moved at that specific port.
This in return can then become more interesting due to the fact that when
you have the Berge Stahl in Brazil or maybe a smaller vessel you then
decide b4 to which port you would like to ship the goods.
That will then determine your revenue and make things more "REAL"
This can only take place with the help of RDK but I do not want
RDK to get loaded with more work regarding the actual GOODS - PORTS
connection, if you know what I mean.

Cheers
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Texter
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PostPosted: Wed Jun 10, 2009 12:23 pm    Post subject: Reply with quote

hello ricardo,

i know what you mean and it is the same with me.

i want a realistic game but the todo list for RDK is i think more than a lifetime long and there are more important points on his list.

Time will tell.

By now we have an excelent game and there only 5 month to x-mas. Smile

Texter
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rdklein
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PostPosted: Wed Jun 10, 2009 5:27 pm    Post subject: Reply with quote

yes we work on it (mainly to get more manpower), hope we get a breakthrough soon.
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