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Wrong Entry In Goods File

 
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Sparky
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Location: Germany (Northsea Coast)

PostPosted: Sat Dec 27, 2008 12:47 pm    Post subject: Wrong Entry In Goods File Reply with quote

The original poc goods file
\Programme\poc\pocxxl\harbors\good\good0.xml
contains twice the good "Agric. Products", index nos. 3 and 22, different pictures, partly different data.
Comparing the pngs, no. 22 is ok, no. 3 looks like "Tropical fruits".
I changed <warenname> accordingly.
Pls correct me if I am wrong.

Regards Sparky
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PostPosted: Sat Dec 27, 2008 1:24 pm    Post subject: -- post deleted -- Reply with quote

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Sparky
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Location: Germany (Northsea Coast)

PostPosted: Sat Dec 27, 2008 3:33 pm    Post subject: Reply with quote

RedEvil,

IMO there cannot be two different cargotypes with the same name (=<warenname>). #3 is reefer cargo, #22 is bulk (or no container).
The picture used for #3 is also found in the user addons for tropical fruits, and that makes sense.

Of course, tropical fruits are also an agricultural product ... Wink

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PostPosted: Sat Dec 27, 2008 3:54 pm    Post subject: -- post deleted -- Reply with quote

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Sparky
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Joined: 08 Mar 2008
Posts: 297
Location: Germany (Northsea Coast)

PostPosted: Sat Dec 27, 2008 5:10 pm    Post subject: Reply with quote

RedEvil,

OK - the game looks only after the index number, the name of the cargo for display will be derived from <warenname> - right?

Then of course we may have lots of "Agric. Products" of different natures.
I will alter the file again.

Regarding your link:
How do I express that a port supplies vast quantities of one cargo or only little of another cargo?
The number following the cargo specifies what? Quantity available or freight rate or number of freights offered or ... ?

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