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The good ol'e "ship flip" remains...

 
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Olle P
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Joined: 19 Aug 2004
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PostPosted: Fri Feb 20, 2009 2:46 pm    Post subject: The good ol'e "ship flip" remains... Reply with quote

This issue was around when I first encountered XXL several years ago, and after being away from PoC for over a year, I still find it remaining in version 1.00.04!

The issue is of course the 2D sim "feature" that your ships mysteriously do a 180 degree turn while parked in the harbour. (You steer by hand into the harbour, parking at the dock. When you then come to take the ship out manually after reloading, it will face in the opposite direction to how you left it.)

Cheers
Olle
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rdklein
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PostPosted: Fri Feb 20, 2009 2:50 pm    Post subject: Reply with quote

the position is not saved between the events at the moment.
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Olle P
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PostPosted: Fri Feb 27, 2009 3:32 pm    Post subject: Reply with quote

rdklein wrote:
the position is not saved between the events at the moment.
But it must be, as is, doesn't it? The ship leaves port from the very same location as it stops when entering. If that location wasn't saved in any way it could just as easily take off from a completely different location, right?

To me it seems like the ship is directed into the same spot, facing the same direction, every time I enter the same harbour. (Differs between ships of different size and type though.)
If that observation is correct it shouldn't be too hard to make the ship's "parking lot" face the same way on both inbound and outbound traffic.

Cheers
Olle
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rdklein
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PostPosted: Fri Feb 27, 2009 3:49 pm    Post subject: Reply with quote

yes I need to save the rotation, currently a default is used and also the position is resent(space beteen ship and harbour sa when Isave the rotation only then theship might crash. AT the moment only the berth number is saved.
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