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Cargo types and destinations

 
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nehpets81
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Joined: 10 Oct 2008
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PostPosted: Thu Mar 12, 2009 11:58 am    Post subject: Cargo types and destinations Reply with quote

I am sure this would have been mentioned before but I just wanted to put forward my thoughts on this... The two things I would most like to see appear in the next edition are:

1. Cargoes being specific for each ship type. I would like to see this for both the cargoes that can be loaded onto a ship and the largest tonnage a cargo can be - (eg cargoes up to 300,000 tonnes of LPG just because the Jahre Viking is in play etc - this may already be implemented but I am not sure). I can think of the following separate catagories:

TEU Cargoes
Bulk Cargoes
Crude
Petroleum/Oil Products/Chemicals (perhaps even split between oil products and chemicals)
LPG
LNG
Ro-Ro
Passengers
Vehicles

2. The other thing I would like to see - as has been mentioned before is to be able to chose which ports accept each cargo. Just though I'd add my vote to that too.

Thanks
Steve
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Zootier
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Joined: 05 Dec 2006
Posts: 524
Location: Germany

PostPosted: Thu Mar 12, 2009 1:01 pm    Post subject: Reply with quote

Absolute my oppinion !!!

And an other thing i am waiting for is the announced editor for creating 2D (and maybe 3D) Ports!

I think these things would be a really big step in the right direction and the future of PoC.
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rdklein
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Joined: 06 Aug 2002
Posts: 5273
Location: Germany

PostPosted: Thu Mar 12, 2009 8:24 pm    Post subject: Reply with quote

yes first 2d (though can generate 3d currently maya is necessary to use the generated mel script), but it looks quite good for a progress (all doing at the same time here)...
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