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Ship scaling hint for TOPVIEW images

 
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rdklein
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PostPosted: Wed Oct 14, 2009 9:01 am    Post subject: Ship scaling hint for TOPVIEW images Reply with quote

important hints.

the images for the top views (incl mask) must be scaled exactly to the width and length defined in the xml, otherwise collisions are not exact or totally wrong. The width and height are used for the collision, but the images are used for display without scaling to the width and height values.

For scaling topview images 1 Pixel = 0.61 Meter

empty space on the borders is not critical, so recommended to keep all close to the real shape.
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FrancisBrake
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PostPosted: Wed Oct 14, 2009 9:31 am    Post subject: Reply with quote

Thanks,

exactly this Info I need it. Have make 3 Hihg- detailed Topviews for my new Tankers- Serie, used scale 1pix - 0,91m. When I tested this, one Tanker they had the Standard- Topview as placeholder, was even bigger. I tought the Topviews are automaticaly scaled, with the dateŽs in the xml. Now iŽam must the drawings new. This is a Mammut Projekt, the sideviews (10 differents) I draw now also at the third. Rolling Eyes Rolling Eyes Rolling Eyes

regards, Manni
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rdklein
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PostPosted: Wed Oct 14, 2009 1:10 pm    Post subject: Reply with quote

Attention the sideviews use a different scale as topviews.

sideviews : 1 pixel = 0.91m
topviews : 1 pixel = 0.61m
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Bearsie
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PostPosted: Wed Nov 23, 2011 1:43 am    Post subject: Reply with quote

Of course the side views can be drawn bigger than 0.91. They can be drawn to fit the screen. There are no repercussions doing this but bigger looks better with my small coasters.

Greetings, Pete
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rdklein
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PostPosted: Wed Nov 23, 2011 7:20 am    Post subject: Reply with quote

yes thats right, only a matter of the look.
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