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Which continent needs more ports? |
Africa |
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16% |
[ 12 ] |
Asia |
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12% |
[ 9 ] |
Australia |
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6% |
[ 5 ] |
Europe |
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23% |
[ 17 ] |
North America |
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30% |
[ 22 ] |
South America |
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9% |
[ 7 ] |
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Total Votes : 72 |
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
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Posted: Sun Apr 09, 2006 2:42 pm Post subject: |
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yes that would be great |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Mon Apr 10, 2006 3:22 pm Post subject: |
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wolfgang oberquelle wrote: | Being an old reefer man myself and the reefer trade being one of the most profitable, i would like to have some more banana loading ports in the caribean and west coast south america. (turbo and santa marta/colombia, port limon/costa rica, guayaquil/ecuador for instance. from colombia alone an daily amount of 15 to 20000 tons of bananas is being shipped to europe) furthermore i suggest to add some more and faster reefer vessels. even in the 1970ties the 'bananenjaeger' have been making 23 knots instead of the mere 15 knots of geest bay.
other main reefer trades are f.i. kiwis/apples from new zealand to zeebruegge, apples/grapes from south africa to europe, citrus fruit from los angeles to japan, apples/grapes/vegetables from valparaiso to california and many more.
what ya think ? |
I simply added "Tropical Fruit" to the goods file and then added that to the harbor files of those harbors I thought have such an item.
I totally agree with your comment about the "Geestbay" and that reminds me of the reefer fleet sold to the Soviets by Schulte & Bruns? in 1964 or so to the Soviets, one of which capsized as it left the Dock of B&V after repairs without ballast ...they were all about 5000 tdw and quite fast.
I you have any fotos or side drawings (and particulars) I can build a few reefers from those days.
Happy banana hunting  _________________ Frohe Reise, Bearsie. |
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PatrickH PoC Regular Platinum Licensee

Joined: 25 Sep 2004 Posts: 24 Location: Hull, England
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mlager PoC Veteran Platinum Licensee

Joined: 12 Jan 2006 Posts: 68 Location: Near Rotterdam, the Netherlands
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Posted: Tue Apr 11, 2006 10:47 am Post subject: |
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This might be a silly question and perhaps the answer is somewhere out here and I overlooked it, but how do you determine the coordinates of the port you want to add? Are the lat/lon or some cartesian coordinates, or something else? |
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StickyMonk PoC Veteran Special Licensee

Joined: 28 Aug 2006 Posts: 676 Location: South lincolnshire England
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Posted: Tue Apr 11, 2006 12:30 pm Post subject: |
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mlager wrote: | This might be a silly question and perhaps the answer is somewhere out here and I overlooked it, but how do you determine the coordinates of the port you want to add? Are the lat/lon or some cartesian coordinates, or something else? |
I was wondering this myself, if anyone has a tutorial on how to do it I would really apreciate it.
Just one question, will changing the game in anyway upset any further official downloads? _________________ Cheers
Matthew
for my ships,cargo and harbors don't visit my web site as they are not there anymore |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Tue Apr 11, 2006 1:45 pm Post subject: |
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StickyMonk wrote: | mlager wrote: | This might be a silly question and perhaps the answer is somewhere out here and I overlooked it, but how do you determine the coordinates of the port you want to add? Are the lat/lon or some cartesian coordinates, or something else? |
I was wondering this myself, if anyone has a tutorial on how to do it I would really apreciate it.
Just one question, will changing the game in anyway upset any further official downloads? |
It won't upset the new download but any download will wipe out your changes unless you save the modified file someplace.
So for my euro coaster game I have a file that is labeled as such.
same with all the ships I added, a copy is parked someplace else. _________________ Frohe Reise, Bearsie. |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Tue Apr 11, 2006 2:00 pm Post subject: |
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mlager wrote: | This might be a silly question and perhaps the answer is somewhere out here and I overlooked it, but how do you determine the coordinates of the port you want to add? Are the lat/lon or some cartesian coordinates, or something else? |
Basically lat / long. example: Hamburg : x99, x is longitude and in this case indicates that Hamburg is 99 clicks east of London, if it was x-99 it be west of london
y -535, the minus is north of the equator. south of there (like Sydney) would be y535 or some such.
Any Atlas with a grid will do for the purpose.
Murmansk won't work, there is some sort of cut off in the game at around 68 degrees or x-680..
here is Bodų as an example:
<town>
<index>259</index>
<name>Bodų</name>
<land>Norway</land>
<einwohner>34973</einwohner>
<landwaehrung_name>NOK</landwaehrung_name>
<kurs_auf_dollar_bezogen>7.83000</kurs_auf_dollar_bezogen>
<x>144</x>
<y>-663</y>
<einkommensteuer>66</einkommensteuer>
<kriegsrisiko>0</kriegsrisiko>
<HafenArbeiterStreik>1</HafenArbeiterStreik>
<SchlepperStreik>0</SchlepperStreik>
<prozwirksam>78</prozwirksam>
<treibstoffpreis>154</treibstoffpreis>
<bildinfostadtnummer>-</bildinfostadtnummer>
<fracht>NF-metals,140,Fish,180,Metalware,140,Machinery,180,Electronics,190,Chemicals gases,170,Chemicals standard,180,Chemicals liquid,190,Plastic Prod.,140,Textiles,120,Arms,300,Nuclear waste,240,Medicine,180,Vehicles,175,Furniture,120,Passenger,180,Marine Diesel oil (MDO),170,Marine Gasoil (MGO),170,Lubricating oil,160,Vehicles,160,Trailers,90,Steel Coils,210,Wood,170</fracht>
<klippenrisiko>1</klippenrisiko>
<piratenrisiko>0</piratenrisiko>
<kollisionsrisiko>0</kollisionsrisiko>
<seuchenrisiko>0</seuchenrisiko>
<schlepperkosten>500</schlepperkosten>
<ortswartezeit>0</ortswartezeit>
<schmuggelda>0</schmuggelda>
<schmuggelart>0</schmuggelart>
<zollgefahr>24</zollgefahr>
<nebel>0</nebel>
<repda>165</repda>
<anzfracht>47</anzfracht>
<hafentyp>p,y,g,c,r,b,d,t,a</hafentyp>
<kontinent>Europe</kontinent>
</town>
and then there is Falmouth and Goole and other grand places  _________________ Frohe Reise, Bearsie.
Last edited by Bearsie on Tue Apr 11, 2006 3:11 pm; edited 1 time in total |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Tue Apr 11, 2006 2:13 pm Post subject: |
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mlager wrote: | This might be a silly question and perhaps the answer is somewhere out here and I overlooked it, but how do you determine the coordinates of the port you want to add? Are the lat/lon or some cartesian coordinates, or something else? |
And of course with the help of an Atlas with a grid you can figure out where this place is?
It is the capital and major port of Bearovia , a rather friendly place that always has a load for everyone
The currency is blueberries, the exchange rate was the price at the local supermarket the day I did it, I even used a calculator, so its very scientific
<town>
<index>226</index>
<name>Bärenhafen</name>
<land>Bearovia</land>
<einwohner>1527500</einwohner>
<landwaehrung_name>Blaubeeren</landwaehrung_name>
<kurs_auf_dollar_bezogen>31.12</kurs_auf_dollar_bezogen>
<x>210</x>
<y>-547</y>
<einkommensteuer>25</einkommensteuer>
<kriegsrisiko>0</kriegsrisiko>
<HafenArbeiterStreik>0</HafenArbeiterStreik>
<SchlepperStreik>0</SchlepperStreik>
<prozwirksam>95</prozwirksam>
<treibstoffpreis>70</treibstoffpreis>
<bildinfostadtnummer>-</bildinfostadtnummer>
<fracht>NF-metals,220,Paper,210,Paper,215,Wood,280,Stone Products,220,Cement,250,Metalware,240,Machinery,280,Electronics,390,Chemicals Standard,240,Chemicals gases,270,Chemicals liquid,260,Plastic Prod.,240,Textiles,220,Arms,550,Nuclear waste,340,Medicine,280,Vehicles,210,Furniture,220,Crude Oil,180,Liquefied natural gas,170,Gasoline,190,Liquefied Petroleum gases,160,Jet (A1) Fuel,190,Marine Diesel oil (MDO),170,Marine Gasoil (MGO),170,Lubricating oil,160,Bitumen,130,Cars,190,Trailers,190,Steel Coils,210,Wood,270,Agric. Products,200,Infectious substances,420,Cars,190,Trailers,190,Iron Ore,240,Scrap,270,Coal,285</fracht>
<klippenrisiko>0</klippenrisiko>
<piratenrisiko>0</piratenrisiko>
<kollisionsrisiko>0</kollisionsrisiko>
<seuchenrisiko>0</seuchenrisiko>
<schlepperkosten>500</schlepperkosten>
<ortswartezeit>0</ortswartezeit>
<schmuggelda>0</schmuggelda>
<schmuggelart>0</schmuggelart>
<zollgefahr>15</zollgefahr>
<nebel>1</nebel>
<repda>60</repda>
<anzfracht>78</anzfracht>
<hafentyp>p,q,y,g,c,r,b,d,t,a</hafentyp>
<kontinent>Europe</kontinent>
</town>
 _________________ Frohe Reise, Bearsie. |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Tue Apr 11, 2006 2:25 pm Post subject: |
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Exactly like this one Patrick !
Unfortunately a bit too much of an angle to incorporate into the game...
Your website is one of my favoreds btw
Especially the Sietas section, since a few of the ships I worked on were built by Sietas, Similar to the Kismet and the Wagrien _________________ Frohe Reise, Bearsie. |
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mlager PoC Veteran Platinum Licensee

Joined: 12 Jan 2006 Posts: 68 Location: Near Rotterdam, the Netherlands
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Posted: Tue Apr 11, 2006 2:32 pm Post subject: |
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Thanks guys, I'll think I stick to the easy way. I just get the coordinates using google earth or worldwind...it should do the trick. |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Tue Apr 11, 2006 3:09 pm Post subject: |
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mlager wrote: | Thanks guys, I'll think I stick to the easy way. I just get the coordinates using google earth or worldwind...it should do the trick. |
Whatever works is fine.
I did all mine with an Atlas since I actually found that faster  _________________ Frohe Reise, Bearsie. |
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m72h PoC Frequent Visitor Unlicensed

Joined: 05 Apr 2006 Posts: 12
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Posted: Thu Apr 13, 2006 1:59 pm Post subject: |
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I don“t really know, if there“s oil in Point Hope. I don“t used the port because of missing reloading possibilities.
There should be an oil and gas harbour at the us-west coast.
All at all Rotterdam,Houston and Djakarta are too less good harbours for tankers.
Greetings from Kiel, Germany |
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
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Posted: Thu Apr 13, 2006 3:09 pm Post subject: |
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I dont know either, but currently the 3d sim+xxl need all types of berths otherwise its undefined to find a berth place (but we can have empty places for example or places in the water just for mooring around for example). |
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Cattleya PoC Regular Platinum Licensee

Joined: 03 Sep 2004 Posts: 42 Location: Aarhus, Denmark
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Posted: Sat Apr 15, 2006 9:32 pm Post subject: Hi there |
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Those of you who already have made new harbours, why don“t you place the xml file in a forum, so other migth benefit of it, or even better, send them to RDK, and he could maybe get some help from us, the users, to make the layout for the harbours, info“s and so on. Just another thougth from my confused head.
I can access a large database with info about almost any harbour in the world, an maybe make a drawing of the harbours structure, but then again, i dont got a copy of corel draw, but i can make a rough drawing with measures in meters, of the the quays.
I don“t know if any one in here fancy this idea !? |
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TheDutch PoC Veteran Platinum Licensee

Joined: 03 Jul 2005 Posts: 117 Location: s-Gravenzande NL
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Posted: Sat Apr 15, 2006 10:17 pm Post subject: |
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I like't as RDK the stuff can implamate in POC, because I'm not so clever to do that myself
Greetings Herman |
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