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corne_mo PoC Veteran Platinum Licensee

Joined: 19 May 2006 Posts: 448 Location: The Netherlands
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Posted: Sat Jun 10, 2006 12:25 pm Post subject: |
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Today I had the chance to work on the map a little more.
Currently the whole map is finished and all berthing places are on the map.
In green: Container berths, and some roro-berths (below-left). also a coal berth (top right). In yellow: liquids (tanks) berths and in magenta General Cargo berths.
The green berths on the bottom of the picture is actually an old general cargo berth, currently in use for gen. cargo and for containers. the berths in the middle on the right (just above the massive magenta area) are berths only used for steel.
I still need to draw some lines for the bridges and some for the extensive rail-tracks in the harbour. Further waiting for the file RDK still needs to upload.
This weekend I'm gonna check all berthing spots (as I'm not sure for all of them), also do some ship spotting and sitting (and bear drinking) on the waterside.
 _________________ Freight Containers In The Port Of Antwerp |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Sat Jun 10, 2006 2:08 pm Post subject: |
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Awesome Stuff!  _________________ Frohe Reise, Bearsie. |
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corne_mo PoC Veteran Platinum Licensee

Joined: 19 May 2006 Posts: 448 Location: The Netherlands
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Posted: Tue Jun 13, 2006 2:36 pm Post subject: |
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Here's the latest version. Color coding is the same as above. New are the white stripes, which indicate bridges (even one which is always opened). Also corrected some berthing spots.
Now waiting for RDK...
 _________________ Freight Containers In The Port Of Antwerp |
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
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Posted: Wed Jun 14, 2006 12:55 pm Post subject: |
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you can send the file to me at poc@rdklein.de so I can take a look at the conversion. |
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corne_mo PoC Veteran Platinum Licensee

Joined: 19 May 2006 Posts: 448 Location: The Netherlands
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Sunset PoC Regular Platinum Licensee

Joined: 12 Jun 2003 Posts: 36 Location: We were 6 min from holding the germans to a sensational 0-0 draw
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Posted: Mon Jun 19, 2006 5:43 pm Post subject: |
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Loos great But before I start wondering if I should make ports myself. How many hours have you spent on it  _________________ There are things out there that we do not comprehend, yet that does not meen that they don't exist |
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corne_mo PoC Veteran Platinum Licensee

Joined: 19 May 2006 Posts: 448 Location: The Netherlands
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Posted: Mon Jun 19, 2006 6:26 pm Post subject: |
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Thanks.
Well, it took some time. First finding a good map of the port, and info about measurements of the items in it, to set the map in the right scale. Then using a vector-based drawing program to draw the map.
It took me about 25 hours (this really is a guess). Now I have to adjust it a little, and simplify it, so it can be used in the game.
BTW, this drawing will (maybe) be used for the 2d-sim. That's why it should have the right measurements. Also I can't implement it in the game myself, this should be done by RDK.
If you want to make maps which are used for show in the different windows, that's a lot easier. You can also download a number of them on Bearsie's website.  _________________ Freight Containers In The Port Of Antwerp |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Mon Jun 19, 2006 8:51 pm Post subject: |
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And my maps and views do look pretty if I may say so myself.
Alas they don't do a heck of a lot
http://mysite.verizon.net/ress3y0n/index.html _________________ Frohe Reise, Bearsie. |
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
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Posted: Tue Jun 20, 2006 7:08 am Post subject: |
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corne_mo wrote: | I have send you a mail with some add. questions last thursday (15-06).  |
can you resent it (I did not receive -?!)
send to poc@rdklein.de use subject=POC Antwerpen
---
by the way the 2d map will be transfered to 3d also automatically by our converter |
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corne_mo PoC Veteran Platinum Licensee

Joined: 19 May 2006 Posts: 448 Location: The Netherlands
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
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corne_mo PoC Veteran Platinum Licensee

Joined: 19 May 2006 Posts: 448 Location: The Netherlands
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Posted: Tue Jun 20, 2006 9:52 am Post subject: |
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I've downloaded the *.pdf and the norm.dxf file. Also the norm.ai, but opening this in PhotoShop (as I can't open it with anything else) gives a very bad result. Reading the dxf is no problem at all.
Now trying to understand it, which is a little harder.
Can you handle my file, are do you really need it on the colors from your pdf ?
Maybe you can deliver a print screen of the *.ply-output of the example? This would make it a little easier to understand. _________________ Freight Containers In The Port Of Antwerp |
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
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Posted: Tue Jun 20, 2006 4:06 pm Post subject: |
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you dont need to assign the right colors, as I can do this quickly in corel draw after import (as soon as we succeed in this), |
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corne_mo PoC Veteran Platinum Licensee

Joined: 19 May 2006 Posts: 448 Location: The Netherlands
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Posted: Fri Jun 23, 2006 4:59 pm Post subject: |
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For those who want to be kept informed. RDK and I are currently working on the Port of Antwerp for the 2D game. The biggest struggle was to convert an Autocad-drawing into a CorelDraw one. This succeeded.
I'm now doing a quick course PoC-harbour drawing before I finish the harbour. _________________ Freight Containers In The Port Of Antwerp |
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catfish PoC Veteran Platinum Licensee

Joined: 24 May 2006 Posts: 171 Location: Hansestadt Buxtehude
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Posted: Fri Jun 23, 2006 5:05 pm Post subject: Antwerpen |
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Wann ist der Hafen fertig zum Download?
When is the port finished for Download?
for xxl/sim3D and sim3DII  _________________ Seefahrt ist Not (Gorch Fock)
Last edited by catfish on Sat Jun 24, 2006 11:36 am; edited 1 time in total |
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