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BigBear's PoC Site
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bigbear
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Joined: 03 Feb 2007
Posts: 78
Location: Bargteheide, GER

PostPosted: Fri Mar 16, 2007 7:06 pm    Post subject: Reply with quote

The Problem is: php and header(... AND ie Evil or Very Mad

i send you my script with pn....

__________________________________

now, my site works with the Internet Explorer to 100% ....(or 99,9% - its M$)
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BigBear
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BigBear's PoC Site - List of my Ports / Goods
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StickyMonk
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Joined: 28 Aug 2006
Posts: 676
Location: South lincolnshire England

PostPosted: Sat Mar 17, 2007 8:01 am    Post subject: Re: Additional goods Reply with quote

Zootier wrote:

@Novex
I think more and more detailed cargos are more fun. Sure, you can only load Agric. Products in every harbour, but i think its more interesting when you can see exactly what kind of agric. products are exported by the different ports.


I also prefer this type of loading, which is why I will be uploading tonight (or tomorrow morning) Melons, Pineapple, Kiwi, Mango and lettuce, working in goods in, in a food factory I get to see when we buy all ours from.
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Matthew

for my ships,cargo and harbors don't visit my web site as they are not there anymore
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bigbear
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Joined: 03 Feb 2007
Posts: 78
Location: Bargteheide, GER

PostPosted: Sun Mar 18, 2007 11:02 am    Post subject: Reply with quote

A new feature of my site:

you can toogle the description of the goods to english and german. simple click on flaggs right in the good window.

I have added some new goods:

Gewürze/Spice and Erdnüsse/Peanuts
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BigBear
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Bearsie
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Joined: 23 Feb 2005
Posts: 1161
Location: North of Kvaerner Yard, Philadelphia, USA

PostPosted: Sun Mar 18, 2007 4:21 pm    Post subject: Reply with quote

Now we can drive to the Spice Islands Laughing
Der kann doch mal hinfahren wo der Pfeffer wächst Wink
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Novex
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Joined: 09 Mar 2004
Posts: 804
Location: Somewhere between Rotterdam and Antwerp - the Netherlands

PostPosted: Mon Mar 19, 2007 6:35 pm    Post subject: Reply with quote

bigbear wrote:
you can toogle the description of the goods to english and german. simple click on flaggs right in the good window. Gewürze/Spice and Erdnüsse/Peanuts

Nice feature bigbear, saves me a lot of time changing addidtional port files back to English. I also like the option to remove the additional goods. Great job... Cheers, Novex
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bigbear
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Joined: 03 Feb 2007
Posts: 78
Location: Bargteheide, GER

PostPosted: Wed Mar 21, 2007 6:58 pm    Post subject: Reply with quote

added two Ports from Koyote:

Cardiz and Duisburg
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bigbear
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Joined: 03 Feb 2007
Posts: 78
Location: Bargteheide, GER

PostPosted: Thu Mar 22, 2007 6:40 am    Post subject: Reply with quote

added two more Ports from Koyote:

Nuuk and Anadyr
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BigBear
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bigbear
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Joined: 03 Feb 2007
Posts: 78
Location: Bargteheide, GER

PostPosted: Thu Mar 22, 2007 6:42 am    Post subject: Reply with quote

Novex wrote:

Nice feature bigbear, saves me a lot of time changing addidtional port files back to English. I also like the option to remove the additional goods. Great job... Cheers, Novex


Specialy made for you Smile
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Zootier
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Joined: 05 Dec 2006
Posts: 524
Location: Germany

PostPosted: Thu Mar 22, 2007 7:27 am    Post subject: Reply with quote

bigbear wrote:
added two more Ports from Koyote:

Nuuk and Anadyr

Hmm, i am a bit confused about Nuuk!

What was your intention to give Nuuk all this goods?
<fracht>Metalware,100,Passenger,120,Machinery,130,Electronics,103,Fish,130,Textiles,100,Paper,130,Passenger,120,Cars,80,Trailers,80</fracht>
In this town there is nothing to export except fish and shrimps!

I can accept passengers because of the tourism, but Metalware, Machinery, Electronics, Textiles, and Paper Question
They have a print plant there, but that needs paper and does not produce it!

I think the goods are a bit strange, but maybe you can explain why you have selected them all.
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Koyote
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Joined: 02 Mar 2007
Posts: 26
Location: Berlin /Germany

PostPosted: Thu Mar 22, 2007 8:59 am    Post subject: Reply with quote

Hast recht, ursprünglich hatte ich auch nur Fisch und Passagiere eingefügt , wäre am realistischem. Aber der Spielspass kommt etwas kürzer davon ..

Ich werde in zukunft die realistischen Waren FETT einfügen und die fantasie-waren Smile normal !

kann dannjeder für sich individuell anpassen .

Gruss Koyote
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Zootier
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Joined: 05 Dec 2006
Posts: 524
Location: Germany

PostPosted: Thu Mar 22, 2007 10:05 am    Post subject: Reply with quote

Ach so, hmm, ich finds auch ganz gut wenn es in manchen Häfen so gut wie nix zu laden gibt, das is halt realistisch. Für solche Fälle gibts ja noch Frachten wie Paletten und leere Container oder im Zweifelsfall halt Balast!

Wenns in jedem Hafen dicke gut bezahlte Transportaufträge gibt, wird das Spiel ja doch etwas langweilig!
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Koyote
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Joined: 02 Mar 2007
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Location: Berlin /Germany

PostPosted: Thu Mar 22, 2007 10:38 am    Post subject: Reply with quote

gute idee mit den leeren paletten und containern die bringen wenigstens noch etwas ein Idea
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ANR
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Joined: 16 Nov 2003
Posts: 478
Location: Denmark

PostPosted: Thu Mar 22, 2007 1:43 pm    Post subject: Reply with quote

Hi first I would like to say, thanks for all the new stuff. Second Bigbear it is a nice idea, that I can change the numbers, of maps, and pics on your site, it spare me alot of time. Wink Third Koyote have made Nuuk continent Europe, and Bearsie has made Kap farvel continent North America, I think, thats a little strange. As far, as I know Nuuk is closer to North America, than Kap farvel is. Not that it means anything, just a comment. Smile
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Koyote
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Joined: 02 Mar 2007
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Location: Berlin /Germany

PostPosted: Thu Mar 22, 2007 3:12 pm    Post subject: Reply with quote

Idea au ja.. tatsächlich Very Happy aber Grönland gehört zu Dänemark und dänemark gehört zu Europa Razz aber hast ja recht... NuuK liegt nun mal in North Americe..
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ANR
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Joined: 16 Nov 2003
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PostPosted: Thu Mar 22, 2007 3:39 pm    Post subject: Reply with quote

Hi Koyote My german is not good but i think I know, what you mean.

BTW. I am from Denmark.
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