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POC SIM3D II revision 1.34

 
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rdklein
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PostPosted: Mon Jun 04, 2007 11:34 am    Post subject: POC SIM3D II revision 1.34 Reply with quote

Ports Of Call Sim 3D II
rev 1.33:
- current system requirements:
1. Windows XP (dont try 2000 or older)
2. 3D card with pixel shader 2.0 (eg. GeForce 6800 or higher, or
ATI X600 or higher) with 256 MB RAM for textures.
OLDER cards dont work ot work with bad frame rate.
3. Fast CPU -- eg. 2 GHZ or faster - laptops are usually too slow.
4. Main Memory 512 MB
5. Sound Card
6. Direct X 9.0c installed
7. Joystick or better GAMEPAD (USB) for useful play.

without a license it starts in demo modus - so you can try it!

MAIN installer contains already some important Towns.

http://www.rdklein.de/pocsim3dII/install_std_POCSim3dII.EXE (109MB)

The addons installer contains the rest of the towns (so all POC-Towns are implemented about 92), and two NEW SHIPs (tanker, and Seacat)

http://www.rdklein.de/pocsim3dII/install_std_ADDONS_POCSim3dII.EXE
(70 MB) start this after you used the above installer.

Difference UPDATE 1.32/33 to 1.34 !
http://www.rdklein.de/pocsim3dII/install_std_UPDATE_POCSim3dII.EXE
(3 MB) included in the about

preliminary manual (in sync with 1.30):
http://www.rdkleinpower.de/pocsim3dII/std_pocsim3dII_manual_us.pdf


rev 1.34 new features:

1. locks are implemented, currently two test locks are in the training harbour - the towns need to be updated later on
2. we use a new compression for images which should load much faster and also compression for most other files to shrink down the installer size.

3. now addon ship can be added without changign the exe files, currently the network does not load them - there will be an update to sync all computers in a network, a network computer might use the wrong ship at the moment.

1.33 to 1.34 bugfixes: collision on ferries and some traffic now should work again - Network MUltimaster and SLAVE modus for addon ships now works also.

-----
Exclamation And you need the "new eg enhanced" license key (poc.lic) which you get for free if you are a valid platinum customer. If you have already done this already, you dont need to get another key:
(Licenseupgrade)
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corne_mo
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PostPosted: Mon Jun 04, 2007 5:56 pm    Post subject: Reply with quote

RDK, the updater itself says it's an update from 1.29 to 1.30 ???
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Captain Brackwasser
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PostPosted: Mon Jun 04, 2007 8:17 pm    Post subject: Reply with quote

Maybe only a writing error in the updater !!

If you start Sim3dII it is Version 1.34


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Captain Brackwasser
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rdklein
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Location: Germany

PostPosted: Tue Jun 05, 2007 7:39 am    Post subject: Reply with quote

corne_mo wrote:
RDK, the updater itself says it's an update from 1.29 to 1.30 ???


Yes I forgot to update the updater -- might be an update.

- we have some small error resported on mapping the harbours,
due to some writing dfifferences between pocxxl and pocsim3dii soem harbors are not recognized yet, we will change this (I also thing about using a fuzzy search maybe), if you want to play them already you can change the RX1 files int he addon folder they are text and the very first entry is the name of the town !

- also QM2 and Brotland is not yet assigned, there I have to add some code to do the same as with the habrors,.

also when you scroll down then harbour list the lst harbours are not display (zeebrugge is the last), but you can use them by clicking to the last visible and use the ARROW DOWN to select the invisible

-- I just corrected it in the GUI interface for the next update also.
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