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Christian Todt PoC Veteran Platinum Licensee

Joined: 21 Mar 2003 Posts: 1057 Location: Hamburg, Germany
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Posted: Mon Apr 14, 2008 10:52 am Post subject: more different reefs and icebergs |
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it's getting a bit boring sailing through reefs and icebergs in sim 3d2,
because there is only one map for each event. (after sometime one does exactly know how to sail around them)
is it possibile to do some more?
would be great.
CT
BTW
I noticed, that the icebergs lokk very realistic underwater
but if you try to sail nerer to the underwater parts, you notice,
that you have a crash if you reach the rage of the iceberg at
the waterline. _________________ Navigare neccesse est |
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
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Posted: Mon Apr 14, 2008 11:05 am Post subject: |
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yes now the system is ready for extending the reefs icebergs and shallows, I have integrated now a new dynamic system for choosing them, so there will more come,
teh underwater system has do be refined, to have different shapes in the underwater parts for the collision, also ready for implementation,
then you can dive below the iceparts for example, currently the topmost shape is used which is the waterline.
already done is diving below ships. there youc an dive below. |
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Stephen Wilson PoC Regular Unlicensed

Joined: 12 Aug 2002 Posts: 43 Location: Ayr, Scotland, UK
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Posted: Wed Apr 16, 2008 8:40 am Post subject: |
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Some small floating "growler" bergs moving with the wind direction might also be a good idea at higher difficulty levels. |
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