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which features should come first |
new xxl xml format for handling new cargo system |
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43% |
[ 22 ] |
new sml version (we still need some grafic to be done) |
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5% |
[ 3 ] |
sim3dii update of the old ship for new standard |
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0% |
[ 0 ] |
sim3dii new harbours (we have las palmas nearly finished ) update new your and update seatle |
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5% |
[ 3 ] |
poc xxl sock market new features |
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3% |
[ 2 ] |
poc xxl kind of programming language for automatic ships |
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0% |
[ 0 ] |
pocxxl cruise line support (liner businesss) |
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7% |
[ 4 ] |
pocxxl tanker support (like line with automatic handling) |
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3% |
[ 2 ] |
new ship addons for sim3dii supporting more ship types |
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0% |
[ 0 ] |
poc online version (we slowly started on this part) |
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7% |
[ 4 ] |
poc xxl unload cargo at harbours t be picked up later |
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7% |
[ 4 ] |
pocxxl joystick control for directx |
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0% |
[ 0 ] |
pocxxl container freight handling sperate market system |
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13% |
[ 7 ] |
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Total Votes : 51 |
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Author |
Message |
rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
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Posted: Sun Nov 22, 2009 9:39 am Post subject: new updates for xxl and sim3dii |
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I would like to start a new poll on the upcoming xxl and sim3dii features etc.
just to set priority.
For some of them we need really some manpower, other I can work simultan - but despite that would be good to set some focus on this.
--
xxl will get a major update anyway with some features,
but here some of the todos: that script idea is part of it.
- automatic ship handling for platinum users (auto bunker, auto drive with tugs, auto drive through or not if critical for storm, default speed settings, pop up disable for events,) -- but be aware that a full autoplay is a computer player then, that might be a mix of it.
-some others
strike options for tugs to be payed,
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ship statistic improvement: distance the ship has gone in past (nm/km),
ow many orders ended with delay (panelty) or how many fright was not picked up (from another thread)
-- minor improvments coming --
ton and teu reservation more precise reservation system.
stock market: to split your owners (companie), go to the stockmarket with your companie.
-- sml features to mix the current map system with the routining system using google traces with high precision (files are ready testing...). This will make it possible to use the north sea canal etc.
-- |
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Christian Todt PoC Veteran Platinum Licensee

Joined: 21 Mar 2003 Posts: 1057 Location: Hamburg, Germany
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Posted: Sun Nov 22, 2009 10:13 am Post subject: |
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that sounds all very well!
I'm looking forward to playing it.  _________________ Navigare neccesse est |
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der Seewolf PoC Regular Unlicensed

Joined: 29 Mar 2007 Posts: 132 Location: Preußen
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Posted: Sun Nov 22, 2009 12:52 pm Post subject: |
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Schön zu sehen ... es geht voran!!
Aber schade das man oben nur einen Punkt auswählen kann ...
Eine Bitte hät ich nur. Auch wenn es ab und an nen kleiner Mehraufwand ist ... wäre schön wenn einige Infos hier auch mal wieder in Deutsch auftauchen würden!! Danke.
Gruß Ronny |
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rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
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Posted: Sun Nov 22, 2009 3:12 pm Post subject: |
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Ansonsten den zweiten Punkt einfach im Thread nennen.
If you have a 2nd priority just tell it here. |
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corne_mo PoC Veteran Platinum Licensee

Joined: 19 May 2006 Posts: 448 Location: The Netherlands
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Posted: Mon Nov 23, 2009 6:06 am Post subject: |
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I voted Liner Service. But in my case for container shipping. This has to be incorporated together with 2 other features to make it workable though:
- option of unloading cargo in a third port to load it again on another ship.
- the new freight system with loading and unloading ports calculated somehow from a script. _________________ Freight Containers In The Port Of Antwerp |
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Zootier PoC Veteran Gold Licensee

Joined: 05 Dec 2006 Posts: 524 Location: Germany
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Posted: Mon Nov 23, 2009 12:14 pm Post subject: |
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- new xxl xml format for handling new cargo system
- pocxxl container freight handling sperate market system
- pocxxl cruise line support (liner businesss)
Das is meine persönlich Prioritätsliste!
Gevoted hab ich für das neue xml Format (auch wenns für mich ne Menge Arbeit bedeutet ) _________________ Visit http://www.pocshipyard.de for free ships and harbours |
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der Seewolf PoC Regular Unlicensed

Joined: 29 Mar 2007 Posts: 132 Location: Preußen
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Posted: Mon Nov 23, 2009 1:09 pm Post subject: |
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Ah sooo ...
Na denn ... gevoted für Punkt 1, und dann kommt noch dazu ...
- pocxxl container freight handling sperate market system
- poc xxl unload cargo at harbours t be picked up later
- poc online version
So ungefähr in dieser Reihenfolge
Gruß Ronny |
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StickyMonk PoC Veteran Special Licensee

Joined: 28 Aug 2006 Posts: 676 Location: South lincolnshire England
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Posted: Mon Nov 23, 2009 6:37 pm Post subject: |
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what I would really like is an easier way to make 2d ports as I cant get my head around the current way, a drag and drop would be ideal  _________________ Cheers
Matthew
for my ships,cargo and harbors don't visit my web site as they are not there anymore |
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ricardo PoC Veteran Platinum Licensee

Joined: 12 Jul 2005 Posts: 129 Location: Southern Tip of Africa
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Posted: Tue Nov 24, 2009 5:55 pm Post subject: HUB & FEEDER SYSTEM |
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Good Evening
I must admit that it is very exciting with all the changes being read on the forum. What I would like to see is maybe that a ship owner could invest in a warehouse at a port and then have smaller vessels carrying cargo to the W/H port and then have bigger vessels coming along and "clearing" the warehouse to another port (which also has a w/house) and then have feeder vessels again to distribute the"BIG" load to smaller ports.
I think you all have the picture that I have!!!!!!!!!!!!!!!!! |
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whoeftmann PoC Veteran Platinum Licensee

Joined: 13 Nov 2005 Posts: 65 Location: Lübeck / Berlin
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Posted: Wed Nov 25, 2009 5:46 pm Post subject: |
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Hi from Lübeck, Queen of the Hanse
>automatic ship handling for platinum users (auto bunker, auto drive with tugs, auto drive through or not if critical for storm, default speed settings, pop up disable for events,) -- but be aware that a full autoplay is a computer player then, that might be a mix of it.<
No, i`m think automatic-autoplay is the wrong way = Because that`s MY company and MY ships and i want contolled it myself !
Greetings
Wolfgang Höftmann |
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Sparky PoC Veteran Platinum Licensee

Joined: 08 Mar 2008 Posts: 297 Location: Germany (Northsea Coast)
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Posted: Wed Nov 25, 2009 5:56 pm Post subject: |
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I did not vote for the first feature, because I work on it and I know that it cannot be done in a reasonable time. Some of the proposals like "liner service" or the shuttle system need the new cargo system to work properly.
rdk has introduced many innovations we waited for since long. When all this will come out in time before xmas we will have a reason to be happy.
Regards Sparky |
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Sparky PoC Veteran Platinum Licensee

Joined: 08 Mar 2008 Posts: 297 Location: Germany (Northsea Coast)
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Posted: Wed Nov 25, 2009 6:01 pm Post subject: |
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Hi Wolfgang,
I understand the automatic system as a feature for digging gold. You set the route once (e.g. Luebeck - Helsinki) and it works in the background and shovels money in to your purse while you deal with the major fleet business.
Regards Sparky |
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whoeftmann PoC Veteran Platinum Licensee

Joined: 13 Nov 2005 Posts: 65 Location: Lübeck / Berlin
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Posted: Wed May 19, 2010 7:06 pm Post subject: |
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...I miss Sparky in the different threads, i hope of no accident, knows anyone more abaot him ?
Greetings from Lübeck at the Baltic Sea ! |
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