View previous topic :: View next topic |
Author |
Message |
rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
|
Posted: Sun Apr 20, 2008 7:58 am Post subject: speed up of large maps |
|
|
we always think about a good method to speed up long ways in some maps
1. ALT-S to swith to a 150 kn modus ??
2. we can place more start and endpoints in the harbours (like new york) and search for the closest for a given berth
what do you think. (1. is fast to realize 2. takes time as I have to tocuh all harbours). or both
this shoudl also be for Ports Of Call 2008 deluxe edition of astragon. |
|
Back to top |
|
 |
Captain Brackwasser PoC Veteran Platinum Licensee

Joined: 31 Oct 2005 Posts: 80
|
Posted: Sun Apr 20, 2008 9:56 am Post subject: |
|
|
Ich würde die 2. Methode bevorzugen.
Oder mehr "Action" in den großen Häfen, so dass man etwas zu tun hat und nicht nur stupide geradeaus fahren muss.
Ein Zufallsgenerator für Schiffsbegegnungen wäre hier nicht schlecht, also nicht nur Schiffchen die im Kreis fahren oder von a nach b und wieder zurück.
By the Way. Bei den Riffen sollte man mal die Start und Endfahne entfernen, vor allem bei der 2008Deluxe. Ist irgendwie komisch, wenn man durch Riffe steuern soll auf hoher See und fühlt sich an wie ein Rennen.
Gruß
Captain Brackwasser |
|
Back to top |
|
 |
Sparky PoC Veteran Platinum Licensee

Joined: 08 Mar 2008 Posts: 297 Location: Germany (Northsea Coast)
|
Posted: Sun Apr 20, 2008 11:49 am Post subject: |
|
|
Quote: | we always think about a good method to speed up long ways in some maps |
Very good idea but ...
ref 1. Who can handle 150 kts when on the other hand the vessel reacts lifelike with most inert motion?
ref 2. Best way, to my opinion.
And I support all Captain Brackwasser wrote. More action on the water way would make a long approach more attractive, particularly when AI ships develope more intelligent behaviour toward the environment. Perhaps you could activate VHF communication to change information between vessels like "passing red/red" etc. |
|
Back to top |
|
 |
rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
|
Posted: Sun Apr 20, 2008 12:07 pm Post subject: |
|
|
Quote: | Start und Endfahne | Ja in der tat, noch ein überbleibsel vom racer (multiuser...),
yes you are right method 2 is the optimal, we will use this also the traffic part, we work on a ai version, were the ships get a rough plan, but first we will use some paths, maybe also event like (not always there for example). |
|
Back to top |
|
 |
Christian Todt PoC Veteran Platinum Licensee

Joined: 21 Mar 2003 Posts: 1057 Location: Hamburg, Germany
|
Posted: Sun Apr 20, 2008 5:56 pm Post subject: |
|
|
ich bitte darum, die langen (realistischeren) anlegewege zu belassen und die kürzeren optional verfügbar zu machen.
ich spiele nämlich gerade die langen und etwas kniffeligen häfen.
English: Please rdk, let the long way horbors like they are
and place an option for the planned shorter ways.
I like to play the long a bit difficult harbors very much.
CT _________________ Navigare neccesse est |
|
Back to top |
|
 |
corne_mo PoC Veteran Platinum Licensee

Joined: 19 May 2006 Posts: 448 Location: The Netherlands
|
Posted: Sun Apr 20, 2008 6:26 pm Post subject: |
|
|
Making shorter routes can be a pain in the ass for antwerp for example. If you want a shorter route you have to put the starting point for berthing inside the locks area which means the locks will be useless for most berths. (Especially cause the berths are assigned a bit strange).
So for NY for example it's OK for me as that's just straight out sailing. _________________ Freight Containers In The Port Of Antwerp |
|
Back to top |
|
 |
rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
|
Posted: Mon Apr 21, 2008 7:08 am Post subject: |
|
|
not easy to solve, an arcade option was also planed some time ago, e.g. to switch the real habrours to smaller harbours,
-- for ports of call 2008 deluxe edition we got a lot of critic as the harbours take so much time to travel through...(which is real but....)
-- any other ideas |
|
Back to top |
|
 |
TimovieMan PoC Visitor Platinum Licensee

Joined: 15 Jul 2010 Posts: 4
|
Posted: Thu Jul 15, 2010 8:15 pm Post subject: |
|
|
*bump*
May I suggest a variation on the first method?
Instead of a 150 kn switch, maybe a few game-speed switches?
By this I mean some switches that make the timer go faster (and with it all ship movement).
For instance:
Alt-1 = 1x game speed (what you get now)
Alt-2 = 2x game speed (makes everything go twice as fast)
Alt-3 = 4x game speed
Alt-4 = 8x game speed
The gameplay will remain the same this way but at least you won't lose 6 minutes watching your ship sail in a clear straight line just to get to the other side of the harbor (as 8x game speed would shorten this to 45 seconds).
Is something like this doable? |
|
Back to top |
|
 |
rdklein PoC Veteran Admin

Joined: 06 Aug 2002 Posts: 5301 Location: Germany
|
Posted: Fri Jul 16, 2010 6:28 am Post subject: |
|
|
good idea I will check for the next update (comming end of oct) |
|
Back to top |
|
 |
|