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Zootier PoC Veteran Gold Licensee

Joined: 05 Dec 2006 Posts: 524 Location: Germany
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Posted: Fri Dec 15, 2006 4:41 pm Post subject: Fragen zur town.xml / Questions about town.xml |
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Nachdem ich nun ein paar Tanker gebaut habe, brauchte ich auch noch ein paar mehr Öl-Häfen.
Dabei bin ich mal wieder auf ein paar Einträge gestoßen die ich mir nicht erklären kann.
Was bewirkt die Zeile
<prozwirksam>xx</prozwirksam>
und was ist der Unterschied zwischen den beiden Schmuggelzeilen
<schmuggelda>x</schmuggelda>
<schmuggelart>x</schmuggelart>
Und wie wirkt sich die <einkommensteuer> aus?
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After building some tankships i need a few moe oel-harbours. Building them i´ve found a few colums in town.xml who make no sense for me.
What means
<prozwirksam>xx</prozwirksam>
whats the difference between
<schmuggelda>x</schmuggelda>
<schmuggelart>x</schmuggelart>
And finally what does the <einkommensteuer> do? |
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Captain Brackwasser PoC Veteran Platinum Licensee

Joined: 31 Oct 2005 Posts: 80
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Posted: Fri Dec 15, 2006 6:28 pm Post subject: |
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Hi Zootier
prozwirksam beeinflußt die Betriebskosten eines Reeders für die Schiffe (ich denke wenn man sein Hauptquartier dort hat).
Der Wert geht von 0 -100, wobei in Industrieländern der Wert groß sein sollte.
Schmuggelda = 0 - 100 % Auftrittswarscheinlichkeit
Schmuggelart = Art des Angebotes (aktuell nur 1-3)
1 = 50 Kisten mit Waffen (500.000 USD)
2 = geheime Waffe (800.000 USD)
3 = kleiner Koffer (20.000 USD)
glaub ich zumindest.
Einkommenssteuer hab ich keine Ahnung aber ich vermute mal, daß es die Betriebskosten beeinflußt, wenn man als Reeder dort seinen Sitz hat.
Gruß
Captain Brackwasser |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Fri Dec 15, 2006 7:26 pm Post subject: Re: Fragen zur town.xml / Questions about town.xml |
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Zootier wrote: | Nachdem ich nun ein paar Tanker gebaut habe, brauchte ich auch noch ein paar mehr Öl-Häfen.
Dabei bin ich mal wieder auf ein paar Einträge gestoßen die ich mir nicht erklären kann.
Was bewirkt die Zeile
<prozwirksam>xx</prozwirksam>
und was ist der Unterschied zwischen den beiden Schmuggelzeilen
<schmuggelda>x</schmuggelda>
<schmuggelart>x</schmuggelart>
Und wie wirkt sich die <einkommensteuer> aus?
---------
After building some tankships i need a few moe oel-harbours. Building them i´ve found a few colums in town.xml who make no sense for me.
What means
<prozwirksam>xx</prozwirksam>
whats the difference between
<schmuggelda>x</schmuggelda>
<schmuggelart>x</schmuggelart>
And finally what does the <einkommensteuer> do? |
Also Tanker brauchen doch keine Schmuggelware.. oder gibts flüssiges ?
Seitdem ich nicht schmuggele sind beide bei mir immer auf Null
<Prozwirksam> = % der Bevölkerung die arbeiten
Es beeinflusst die ankommende Fracht für den Hafen.
<anzfracht> = angesetzte Fracht , es beeinflusst was und wieviel den Hafen verlässt.
Und so weiter und so fort
Es sind mehrere Linien die das Frachtaufkommen, und die Qualität beeinflussen
In der townfile als auch in der good file.
Einkommensteuer schlägt vermutlich auf den Gewinn nieder, hat mich allerdings noch nicht gestört. Fü die USA setz ichs auf 30%
das ist die "effektive" Steuer hier.
Hoffe das das hilft
I don't know much about smuggling, I usuallly set it at Zero.
<anzfracht> cargo supplied (generated) by a port
<prozwirksam> = resident gainfully employed, this affects the amount
of incoming cargo.
<einkommensteuer> = income tax, hasn't bothered me yet but for the US I usually set it at 30% which is the "effective" tax
There are a few more lines in the town and good files that affect
the volume of cargo and its quality
Hope this helps. _________________ Frohe Reise, Bearsie. |
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Zootier PoC Veteran Gold Licensee

Joined: 05 Dec 2006 Posts: 524 Location: Germany
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Posted: Sat Dec 16, 2006 8:24 pm Post subject: |
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OK, Thanks!
Two more questions...
How can i change the number of berths in a harbour and the max. ship lenght exepted by the harbour?
I wonder every self made town with a dock gets a Post-PANAMAX-Dock
How can i create a normal size dock? |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Sat Dec 16, 2006 11:14 pm Post subject: |
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Zootier wrote: | OK, Thanks!
Two more questions...
How can i change the number of berths in a harbour and the max. ship lenght exepted by the harbour?
I wonder every self made town with a dock gets a Post-PANAMAX-Dock
How can i create a normal size dock? |
Last I knew that was done by RDK in a hide away file.
We never did figure out how to get a post panamax dock...
Are you saying all your add on harbors have one?
Usually I run ships well below the panamax level, so the only time
I would notice that would be if I ran a test game with a ghost ship.
On the other hand I'd suspect if you copy your new add on harbor
from one that doesn't have a post panamax dock then the new one shouldn't have one either. It may be one of the letters in the line: <hafentyp> not sure about that. _________________ Frohe Reise, Bearsie. |
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Captain Brackwasser PoC Veteran Platinum Licensee

Joined: 31 Oct 2005 Posts: 80
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Posted: Sun Dec 17, 2006 12:54 am Post subject: |
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Hello
The type of dock depends on the line "repda"
0 = no drydock
50 - 100 = normal dock with repaircosts from 50 - 100 %
101 - 105 = dock for ships with more than 32,6m width.
Greetings
Captain Brackwasser |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Sun Dec 17, 2006 3:35 am Post subject: |
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Captain Brackwasser wrote: | Hello
The type of dock depends on the line "repda"
0 = no drydock
50 - 100 = normal dock with repaircosts from 50 - 100 %
101 - 105 = dock for ships with more than 32,6m width.
Greetings
Captain Brackwasser |
Cool trick ! I never noticed that ....
That solved a longstanding question with one stroke of the pen ! _________________ Frohe Reise, Bearsie. |
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Zootier PoC Veteran Gold Licensee

Joined: 05 Dec 2006 Posts: 524 Location: Germany
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Posted: Sun Dec 17, 2006 10:16 am Post subject: |
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Captain Brackwasser wrote: | Hello
The type of dock depends on the line "repda"
101 - 105 = dock for ships with more than 32,6m width. |
Thanks, that was a good hint!
All Docks with "repda" >= 101 are big docks! That means the cheapest possible big dock is repda 101 and the most expensive small dock is repda 100.
Captain Brackwasser wrote: |
50 - 100 = normal dock with repaircosts from 50 - 100 % |
That is not true!
You can create a dock with repda 1 !
The cheapest docks in the original game are Amsterdam and Kingston (Canada) with repda 35. |
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Captain Brackwasser PoC Veteran Platinum Licensee

Joined: 31 Oct 2005 Posts: 80
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Posted: Sun Dec 17, 2006 12:21 pm Post subject: |
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Hi Zootier
Quote: | That is not true!
You can create a dock with repda 1 !
The cheapest docks in the original game are Amsterdam and Kingston (Canada) with repda 35. |
That's correct, but i think repaircosts under 50% are a little bit silly !!
Greetings
Captain Brackwasser |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Sun Dec 17, 2006 7:22 pm Post subject: |
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I think it's a bit like fuel costs, and ships price.
If you set it too low at a certain point the computer takes over
and it doesn't get any cheaper.
But I could be wrong _________________ Frohe Reise, Bearsie. |
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Bearsie PoC Regular Unlicensed

Joined: 23 Feb 2005 Posts: 1161 Location: North of Kvaerner Yard, Philadelphia, USA
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Posted: Sun Dec 31, 2006 2:09 am Post subject: |
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Captain Brackwasser wrote: | Hello
The type of dock depends on the line "repda"
0 = no drydock
50 - 100 = normal dock with repaircosts from 50 - 100 %
101 - 105 = dock for ships with more than 32,6m width.
Greetings
Captain Brackwasser |
LOL that means I have to go tru a whole bunch of town files now!
Since i didnt know that anything over 100 generates a panamax dock
I did quite a few small harbors at 120 and higher to make repairs there
expensive... not to give them a monster dock LOL  _________________ Frohe Reise, Bearsie. |
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