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		| Zootier PoC Veteran
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 Joined: 05 Dec 2006
 Posts: 524
 Location: Germany
 
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				|  Posted: Fri Dec 15, 2006 4:41 pm    Post subject: Fragen zur town.xml / Questions about town.xml |   |  
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				| Nachdem ich nun ein paar Tanker gebaut habe, brauchte ich auch noch ein paar mehr Öl-Häfen. Dabei bin ich mal wieder auf ein paar Einträge gestoßen die ich mir nicht erklären kann.
 
 Was bewirkt die Zeile
 <prozwirksam>xx</prozwirksam>
 
 und was ist der Unterschied zwischen den beiden Schmuggelzeilen
 <schmuggelda>x</schmuggelda>
 <schmuggelart>x</schmuggelart>
 
 Und wie wirkt sich die <einkommensteuer> aus?
 
 ---------
 
 After building some tankships i need a few moe oel-harbours. Building them i´ve found a few colums in town.xml who make no sense for me.
 
 What means
 <prozwirksam>xx</prozwirksam>
 
 whats the difference between
 <schmuggelda>x</schmuggelda>
 <schmuggelart>x</schmuggelart>
 
 And finally what does the <einkommensteuer> do?
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		| Captain Brackwasser PoC Veteran
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 Joined: 31 Oct 2005
 Posts: 80
 
 
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				|  Posted: Fri Dec 15, 2006 6:28 pm    Post subject: |   |  
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				| Hi Zootier 
 
 prozwirksam beeinflußt die Betriebskosten eines Reeders für die Schiffe (ich denke wenn man sein Hauptquartier dort hat).
 
 Der Wert geht von 0 -100, wobei in Industrieländern der Wert groß sein sollte.
 
 
 Schmuggelda = 0 - 100 % Auftrittswarscheinlichkeit
 
 Schmuggelart = Art des Angebotes (aktuell nur 1-3)
 
 1 = 50 Kisten mit Waffen (500.000 USD)
 2 = geheime Waffe (800.000 USD)
 3 = kleiner Koffer (20.000 USD)
 
 glaub ich zumindest.
 
 
 Einkommenssteuer  hab ich keine Ahnung aber ich vermute mal, daß es die Betriebskosten beeinflußt, wenn man als Reeder dort seinen Sitz hat.
 
 
 Gruß
 Captain Brackwasser
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		| Bearsie PoC Regular
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 Joined: 23 Feb 2005
 Posts: 1161
 Location: North of Kvaerner Yard, Philadelphia,  USA
 
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				|  Posted: Fri Dec 15, 2006 7:26 pm    Post subject: Re: Fragen zur town.xml / Questions about town.xml |   |  
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				|  	  | Zootier wrote: |  	  | Nachdem ich nun ein paar Tanker gebaut habe, brauchte ich auch noch ein paar mehr Öl-Häfen. Dabei bin ich mal wieder auf ein paar Einträge gestoßen die ich mir nicht erklären kann.
 
 Was bewirkt die Zeile
 <prozwirksam>xx</prozwirksam>
 
 und was ist der Unterschied zwischen den beiden Schmuggelzeilen
 <schmuggelda>x</schmuggelda>
 <schmuggelart>x</schmuggelart>
 
 Und wie wirkt sich die <einkommensteuer> aus?
 
 ---------
 
 After building some tankships i need a few moe oel-harbours. Building them i´ve found a few colums in town.xml who make no sense for me.
 
 What means
 <prozwirksam>xx</prozwirksam>
 
 whats the difference between
 <schmuggelda>x</schmuggelda>
 <schmuggelart>x</schmuggelart>
 
 And finally what does the <einkommensteuer> do?
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 Also Tanker brauchen doch keine Schmuggelware.. oder gibts flüssiges ?
 Seitdem ich nicht schmuggele sind beide bei mir immer auf Null
 
 <Prozwirksam> = % der Bevölkerung die arbeiten
 Es beeinflusst die ankommende Fracht für den Hafen.
 <anzfracht> = angesetzte Fracht , es beeinflusst was und wieviel den Hafen verlässt.
 
 Und so weiter und so fort
 Es sind mehrere Linien die das Frachtaufkommen, und die Qualität beeinflussen
 In der townfile als auch in der good file.
 Einkommensteuer schlägt vermutlich auf den Gewinn nieder, hat mich allerdings noch nicht gestört. Fü die USA setz ichs auf 30%
 das ist die "effektive" Steuer hier.
 
 Hoffe das das hilft
 
 I don't know much about smuggling, I usuallly set it at Zero.
 
 <anzfracht> cargo supplied (generated) by a port
 <prozwirksam> = resident gainfully employed, this affects the amount
 of incoming cargo.
 <einkommensteuer> = income tax, hasn't bothered me yet but for the US I usually set it at 30% which is the "effective" tax
 
 There are a few more lines in the town and good files that affect
 the volume of cargo and its quality
 
 Hope this helps.
 _________________
 Frohe Reise, Bearsie.
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		| Zootier PoC Veteran
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 Joined: 05 Dec 2006
 Posts: 524
 Location: Germany
 
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				|  Posted: Sat Dec 16, 2006 8:24 pm    Post subject: |   |  
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				| OK, Thanks! 
 Two more questions...
 
 How can i change the number of berths in a harbour and the max. ship lenght exepted by the harbour?
 
 I wonder every self made town with a dock gets a Post-PANAMAX-Dock
   How can i create a normal size dock?
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		| Bearsie PoC Regular
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 Joined: 23 Feb 2005
 Posts: 1161
 Location: North of Kvaerner Yard, Philadelphia,  USA
 
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				|  Posted: Sat Dec 16, 2006 11:14 pm    Post subject: |   |  
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				|  	  | Zootier wrote: |  	  | OK, Thanks! 
 Two more questions...
 
 How can i change the number of berths in a harbour and the max. ship lenght exepted by the harbour?
 
 I wonder every self made town with a dock gets a Post-PANAMAX-Dock
   How can i create a normal size dock?
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 Last I knew that was done by RDK in a hide away file.
 We never did figure out how to get a post panamax dock...
 Are you saying all your add on harbors have one?
 Usually I run ships well below the panamax level, so the only time
 I would notice that would be if I ran a test game with a ghost ship.
 
 On the other hand I'd suspect if you copy your new add on harbor
 from one that doesn't have a post panamax dock then the new one shouldn't have one either. It may be one of the letters in the line: <hafentyp> not sure about that.
 _________________
 Frohe Reise, Bearsie.
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		| Captain Brackwasser PoC Veteran
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 Joined: 31 Oct 2005
 Posts: 80
 
 
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				|  Posted: Sun Dec 17, 2006 12:54 am    Post subject: |   |  
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				| Hello 
 
 The type of dock depends on the line "repda"
 
 0 = no drydock
 50 - 100 = normal dock with repaircosts from 50 - 100 %
 101 - 105 = dock for ships with more than 32,6m width.
 
 Greetings
 Captain Brackwasser
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		| Bearsie PoC Regular
 Unlicensed
 
  
 
 Joined: 23 Feb 2005
 Posts: 1161
 Location: North of Kvaerner Yard, Philadelphia,  USA
 
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				|  Posted: Sun Dec 17, 2006 3:35 am    Post subject: |   |  
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				|  	  | Captain Brackwasser wrote: |  	  | Hello 
 
 The type of dock depends on the line "repda"
 
 0 = no drydock
 50 - 100 = normal dock with repaircosts from 50 - 100 %
 101 - 105 = dock for ships with more than 32,6m width.
 
 Greetings
 Captain Brackwasser
 | 
 
 Cool trick ! I never noticed that ....
 That solved a longstanding question with one stroke of the pen !
 _________________
 Frohe Reise, Bearsie.
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		| Zootier PoC Veteran
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 Joined: 05 Dec 2006
 Posts: 524
 Location: Germany
 
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				|  Posted: Sun Dec 17, 2006 10:16 am    Post subject: |   |  
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				|  	  | Captain Brackwasser wrote: |  	  | Hello 
 
 The type of dock depends on the line "repda"
 
 101 - 105 = dock for ships with more than 32,6m width.
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 Thanks, that was a good hint!
 
 All Docks with "repda" >= 101 are big docks! That means the cheapest possible big dock is repda 101 and the most expensive small dock is repda 100.
 
  	  | Captain Brackwasser wrote: |  	  | 50 - 100 = normal dock with repaircosts from 50 - 100 %
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 That is not true!
 You can create a dock with repda 1 !
 The cheapest docks in the original game are Amsterdam and Kingston (Canada) with repda 35.
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		| Captain Brackwasser PoC Veteran
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 Joined: 31 Oct 2005
 Posts: 80
 
 
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				|  Posted: Sun Dec 17, 2006 12:21 pm    Post subject: |   |  
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				| Hi Zootier 
 
  	  | Quote: |  	  | That is not true! You can create a dock with repda 1 !
 The cheapest docks in the original game are Amsterdam and Kingston (Canada) with repda 35.
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 That's correct, but i think repaircosts under 50% are a little bit silly !!
 
 
 Greetings
 Captain Brackwasser
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		| Bearsie PoC Regular
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 Joined: 23 Feb 2005
 Posts: 1161
 Location: North of Kvaerner Yard, Philadelphia,  USA
 
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				|  Posted: Sun Dec 17, 2006 7:22 pm    Post subject: |   |  
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				| I think it's a bit like fuel costs, and ships price. If you set it too low at a certain point the computer takes over
 and it doesn't get any cheaper.
 But I could be wrong
 _________________
 Frohe Reise, Bearsie.
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		| Bearsie PoC Regular
 Unlicensed
 
  
 
 Joined: 23 Feb 2005
 Posts: 1161
 Location: North of Kvaerner Yard, Philadelphia,  USA
 
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				|  Posted: Sun Dec 31, 2006 2:09 am    Post subject: |   |  
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				|  	  | Captain Brackwasser wrote: |  	  | Hello 
 
 The type of dock depends on the line "repda"
 
 0 = no drydock
 50 - 100 = normal dock with repaircosts from 50 - 100 %
 101 - 105 = dock for ships with more than 32,6m width.
 
 Greetings
 Captain Brackwasser
 | 
 
 LOL that means I have to go tru a whole bunch of town files now!
 Since i didnt know that anything over 100 generates a panamax dock
 I did quite a few small harbors at 120 and higher to make repairs there
 expensive... not to give them a monster dock LOL
  _________________
 Frohe Reise, Bearsie.
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